1 of 29 Spring 2004. 2 of 29 Spring 2004 Outline  Mission  Products  Describe process with examples  Summary  Questions.

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Presentation transcript:

1 of 29 Spring 2004

2 of 29 Spring 2004 Outline  Mission  Products  Describe process with examples  Summary  Questions

3 of 29 Spring 2004 Mission  Edutainment Educational Entertaining  Create computer games that teach  Facilitate learning through fun and interactive environment

4 of 29 Spring 2004 The first 3D computer game about financial aid

5 of 29 Spring 2004  2002 Harris Poll: ~72% of youth and parents are not aware of basic sources of financial aid such as scholarships, loans, and grants  Educate players about various forms of aid  Simulate real world situations  Interactive 3D world

6 of 29 Spring 2004

7 of 29 Spring 2004  2003 state by state assessment of 4 th graders 38% of students below basic reading standards 24% of students below basic math standards  Multi-subject game with a museum theme  Teach and reinforce concepts in a student’s curriculum  In-depth storyline

8 of 29 Spring 2004 Pipeline Process  Business-like approach  Use a pipeline model

9 of 29 Spring 2004 Phase I  Criteria  Brainstorm  Selection  Research

10 of 29 Spring 2004 Phase I – Criteria Example  Overlapping criteria create a marketable product Marketable Fun Replayable Competitive Educational

11 of 29 Spring 2004 Phase II  Design  Development  Testing

12 of 29 Spring 2004 Phase II – High Level Design  Provides foundation for lower level design and development Intro Animation (Bus Scene) Museum Lobby (Beginning of Game) Login Screen Corridor (Enter) User enters 1 of 4 wings Corridor (Exit) Museum Lobby (End of Game) Exit Animation (Classmate Liberation Scene)

13 of 29 Spring 2004 Setting: Museum Field Trip  Class field trip to museum  Player gets separated from their class

14 of 29 Spring 2004 Main Hall  Try to find class  Meet variety of characters  Explore four wings of the museum Math Science Language Arts Social Studies

15 of 29 Spring 2004 Museum Wing  Meet a boneless dinosaur  Agree to help recover his bones  Explore the exhibits

16 of 29 Spring 2004 Exhibit  Exhibit filled with artifacts and inanimate objects  Teaches material  Games and activities reinforce material  Receive Key

17 of 29 Spring 2004 Entering Sibling's Den  All keys of a wing are used together to enter the evil Sibling’s Den

18 of 29 Spring 2004 Sibling’s Den  Challenges player to battle of knowledge  Tests all knowledge learned from exhibits  Incorporate all games in the wing  Failure to win results in losing keys

19 of 29 Spring 2004 Saving the class  Complete all four wings  Recover all bones of the dinosaur  Four siblings have captured the class  Must pass the final challenge in order to save the class and be the hero

20 of 29 Spring 2004 Phase II – Storyboarding  Storyboarding and screenshots evolve into paper prototypes.

21 of 29 Spring 2004 Phase II  Design  Development  Testing

22 of 29 Spring 2004 Phase III  Marketing  Rollout

23 of 29 Spring 2004 Phase III – Marketing & Rollout  Published Website  Trademark  STC Competition

24 of 29 Spring 2004 Demo

25 of 29 Spring 2004 IPRO Experience  Operate like a business  Time management  Responsibility  Utilize team member and resources Effectively Efficiently

26 of 29 Spring 2004 Summary  Pipeline process allowed us to work on two products at once  Completed and published CollegePursuit  Laid the foundation for next term

27 of 29 Spring 2004 Looking forward  Continue Development on Scholars Further design details Further design individual games Begin programming Conduct initial user testing

28 of 29 Spring 2004 Acknowledgements Dr. Susan Feinberg (Faculty Advisor) Marketing & Usability Testing Jackie Sokolowski Jerrell Mardis Matt Collier Design Chris Coats Hosain Manesh Lauren Joyce Tony Pacheco Special Thanks to: John Duda Jose Padilla IIT IPRO Program All our guests today… Development Kevin Ruettiger PJ Swesey Steve Pfisterer Wojciech Sierka Sean Maloney Toan Nguyen

29 of 29 Spring 2004 Questions? ? ? ?