IAT 410 Team Aquila: Playtesting Stephen Ramsay Eric Chen Mohamed El Eryan Phil Larson Gurp
The Prototype Was entirely multiplayer focused Through an Internet connection two players would face each other Each player had 5 troops and 2 airplanes Each turn the units could move and shoot to a limited degree The player who kills the other player first wins Can be accessed here: e/IAT410- Prototypev0.3.5.exe e/IAT410- Prototypev0.3.5.exe
The Process We did our prototyping on Thursday October 11, 2007 We got 4 people to run our prototype (3 guys and a girl, all students) We did two sessions with a one versus one in each
Our Users We used two laptops connected through the Internet We recorded the users as they played and monitored them
Screenshot: Connecting
Screenshot: Combat
Screenshot: Victory
What we learned through playtesting Bug where units could go on top of each other and merge: very popular Overall prototype was a simple game but strategies were still developed and all the users reported that they enjoyed playing it
Users were confused over controls as no instructions were provided Users were also confused over stats and how much health/movement each unit had (systems need to be implemented to make a process of information delivery) What we learned through playtesting