Game Development Essentials An Introduction
Chapter 10 Roles & Responsibilities developing the team
Key Chapter Questions ■ What are the company roles associated with game development studios, publishers, licensors, and manufacturers? ■ What are the team roles and responsibilities associated with producers, artists, designers, programmers, writers, composers, sound designers, and testers? ■ What specific techniques and tools are utilized by different team members during game development?
Company Roles Developer Publisher Manufacturer Licensor
Team Roles Production Executive producer Producer Associate producer Assistant producer
Team Roles Design Creative director Design director Lead designer Interface designer Level designer
Team Roles Art Art director Lead artist Concept artist Technical artist Modeler Texture artist Animator
Team Roles Programming Technical director Lead programmer Engine programmer Tools programmer Graphics programmer Network programmer Artificial intelligence (AI) programmer Audio programmer Physics programmer Interface programmer Quality assurance (QA) programmer Associate programmer
Team Roles Audio Audio director Composer Sound designer Voiceover artist
Team Roles Testing & Quality Assurance (QA) Testing manager Lead tester Compatibility tester Playability tester Beta tester
Tools Design Aurora Toolset Valve Hammer Editor Unreal Editor CRYengine Unreal Editor
Tools Programming Engine Compiler Debugger IDE (integrated development environment) API (application programming interface) SDK (software development kit) GamemakerTorque
Tools Art Discreet 3D Studio Max Alias/Wavefront Maya NewTek Lightwave Adobe Photoshop 3D Studio Max Maya
Tools Audio Microsoft DirectX Audio Microsoft DirectMusic Producer Digidesign ProTools Emagic Logic Analog Devices SoundMAX Smart Tools DirectMusic Producer
Summary Company roles Developer Publisher Manufacturer Licensor Team roles Production Design Art Programming Audio Testing & QA Tools Design Programming Art Audio