Operating Systems Process Scheduling (Ch 4.2, 5.1 - 5.3)

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Presentation transcript:

Operating Systems Process Scheduling (Ch 4.2, )

Schedulers F Short-Term –“Which process gets the CPU?” –Fast, since once per 100 ms F Long-Term (batch) –“Which process gets the Ready Queue?” F Medium-Term –“Which Ready Queue process to memory?” –Swapping F We’ll be talking about Short-Term, unless otherwise noted

CPU-IO Burst Cycle add read (I/O Wait) store increment write (I/O Wait) Burst Duration Frequency

When does OS do Scheduling? F Four times to re-schedule 1Running to Waiting (I/O wait) 2Running to Ready (time slice) 3Waiting to Ready (I/O completion) 4Termination F #2 and #3 optional ==> “Preemptive” F Timing may cause unexpected results –updating shared variable –kernel saving state

Question F What performance criteria related to processes should the scheduler seek to optimize? –Ex: CPU minimize time spent in queue –Others?

Scheduling Criteria 1 CPU utilization (typically, 40% to 90%) 2 Throughput (processes/time, higher is better) 3 Waiting time (in queue, lower is better), or... 3 Turn-around time (in queue plus run time) F Maximize #1, #2 Minimize #3 F Note, response time often OS metric but is beyond short-term scheduler –Self-regulated by users (go home) –Bounded ==> Variance!

Scheduling Algorithms F General –FCFS –SFJ –Priority –Round-Robin F Specific –NT –Linux

First-Come, First-Served Process A B C Burst Time ABC F Avg Wait Time ( ) / 3 = 5.7 Gantt Chart

Shortest Job First ABC F Avg Wait Time ( ) / 3 = 1 F Optimal Avg Wait F Prediction tough … Ideas? Process A B C Burst Time 8 1

Priority Scheduling F Special case of SJF Process A B C Burst Time 8 1 Priority ABC F Avg Wait Time ( ) / 3 = 3.3

Priority Scheduling Criteria?

Priority Scheduling Criteria F Internal –open files –memory requirements –CPU time used- time slice expired (RR) –process age- I/O wait completed F External –$ –department sponsoring work –process importance –super-user (root)- nice

Round Robin F Fixed time-slice and Preemption Process A B C Burst Time 5 3 BCABCABCAA F Avg = ( ) / 3 = 9.3 F FCFS? SJF? 8911

SOS: Dispatcher F How is the next process chosen? F Line 79 has an infinite loop. Why?  There is no return from the Dispatcher() function call. Why not? F See “TimerInterruptHandler()” F Linux: –/usr/src/linux/kernel/sched.c –/usr/src/linux/include/linux/sched.h –linux-pcb.h

Round Robin Fun Process A B C Burst Time 10 F Turn-around time? –q = 10 –q = 1 –q --> 0

More Round Robin Fun Process A B C D Burst Time Time Quantum Avg. Turn-around Time Rule: 80% within one quantum

Fun with Scheduling Process A B C Burst Time Priority F Gantt Charts: –FCFS –SJF –Priority –RR (q=1) F Performance: –Throughput –Waiting time –Turnaround time

More Fun with Scheduling Process A B C Arrival Time Burst Time F Turn around time: –FCFS –SJF –q=1 CPU idle –q=0.5 CPU idle

Multi-Level Queues System Priority 1 Priority 2 Priority 3 Interactive Batch F Categories of processes, each at a priority level F Run all in 1 first, then 2 … F Starvation! F Divide between queues: 70% 1, 15% 2 …...

Multi-Level Feedback Queues Queue Priority 1 Priority 2 Priority 3 Queue 1 Quantum 2 Quanta 4 Quanta F Allow processes to move between prio levels F Ex: time slice expensive but want interactive F Consider process needing 100 quanta –1, 4, 8, 16, 32, 64 = 7 swaps! F Favor interactive users F Most general. Used in WinNT and Linux...

Outline F Processes  –PCB  –Interrupt Handlers  F Scheduling –Algorithms  –WinNT  –Linux

Windows NT Scheduling F Basic scheduling unit is a thread –For now, just think of a thread as a process F Priority based scheduling per thread F Preemptive operating system F No shortest job first, no quotas

Priority Assignment F NT kernel uses 31 priority levels –31 is the highest; 0 is system idle thread –Realtime priorities: –Dynamic priorities: F Users specify a priority class: u realtime (24), high (13), normal (8) and idle (4) –and a relative priority: u highest (+2), above normal (+1), normal (0), below normal (-1), and lowest (-2) –to establish the starting priority F Threads also have a current priority

Quantum F Determines how long a thread runs once selected F Varies based on: –NT Workstation or NT Server –Intel or Alpha hardware –Foreground/Background application threads u NOTE: NT 4.0 increases quantum for foreground threads while NT 3.5 increased priorities. Why?

Dispatcher Ready List F Keeps track of all threads in the ready state F Queue of threads assigned to each level F (Multi-level feedback queue) Dispatcher Ready List Ready Threads

Selecting the Ready Thread F Locates the highest priority thread that is ready to execute F Scans dispatcher ready list F Picks front thread in highest priority nonempty queue F When is this like round robin?

Boosting and Decay F When does the “feedback” occur? F Boost priority –Event that “wakes” blocked thread –Boosts never exceed priority 15 for dynamic –Realtime priorities are not boosted F Decay priority –by one for each quantum –decays only to starting priority (no lower)

Starvation Prevention F Low priority threads may never execute F “Anti-CPU starvation policy” –thread that has not executed for 3 seconds –boost priority to 15 –double quantum F Decay is swift not gradual after this boost

Linux Process Scheduling F Two classes of processes: –Real-Time –Normal F Real-Time: –Always run Real-Time above Normal –Round-Robin or FIFO –“Soft” not “Hard”

Linux Process Scheduling F Normal: Credit-Based –process with most credits is selected –time-slice then lose a credit (0, then suspend) –no runnable process (all suspended), add to every process: credits = credits/2 + priority F Automatically favors I/O bound processes

Questions F True or False: –FCFS is optimal in terms of avg waiting time –Most processes are CPU bound –The shorter the time quantum, the better F What is the idle thread? Where did we see it?