Chapter 4 - 1 States and Transitions. Chapter 4 - 2 Concurrency.

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Presentation transcript:

Chapter States and Transitions

Chapter Concurrency

Chapter Exceptions

Chapter Priority Constraints (template)

Chapter Real-Time Constraints

Chapter High-Level State View – Exploded

Chapter High-Level State View – Imploded

Chapter High-Level Transition View – Exploded

Chapter High-Level Transition View – Imploded

Chapter High-Level Transition Exit

Chapter High-Level Transition with Entry and Exit States

Chapter Behavior Generalization/Specialization

Chapter Basic Interaction

Chapter Input/Output Interactions

Chapter Two-Way Interaction

Chapter Continuous Interaction

Chapter Broadcast Interaction

Chapter TO Clause

Chapter Interaction Sequence

Chapter Active Object Interaction

Chapter Database Update Interactions

Chapter High-Level Interactions

Chapter Real-Time Interactions