Lecture 17 FS APIs and vsfs. File and File Name What is a File? Array of bytes. Ranges of bytes can be read/written. File system consists of many files,

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Presentation transcript:

Lecture 17 FS APIs and vsfs

File and File Name What is a File? Array of bytes. Ranges of bytes can be read/written. File system consists of many files, and files need names so programs can choose the right one. inode path file descriptor

inodes Each file has exactly one inode number. inodes are unique (at a given time) within a FS. Different file system may use the same number, numbers may be recycled after deletes Show inodes via stat.

File API (attempt 1) read(int inode, void *buf, size_t nbyte) write(int inode, void *buf, size_t nbyte) seek(int inode, off_t offset) seek does not cause disk seek unless followed by a read/write Disadvantages? names hard to remember everybody has the same offset

Paths String names are friendlier than number names. Store path-to-inode mappings in a predetermined “root” file Generalize! Store path-to-inode mapping in many files. Call these special files directories. Reads for getting final inode called “traversal”.

Directory Calls mkdir: create new directory readdir: read/parse directory entries Special Directory Entries...

File API (attempt 2) pread(char *path, void *buf, off_t offset, size_t nbyte) pwrite(char *path, void *buf, off_t offset size_t nbyte) Disadvantages? Expensive traversal! Goal: traverse once.

File Descriptor (fd) Idea: do traversal once, and store inode in descriptor object. Do reads/writes via descriptor. Also remember offset. A file-descriptor table contains pointers to file descriptors. The integers you’re used to using for file I/O are indexes into this table.

Code Snippet int fd1 = open(“file.txt”); // returns 3 read(fd1, buf, 12); int fd2 = open(“file.txt”); // returns 4 int fd3 = dup(fd2); // returns 5

File API (attempt 3) int fd = open(char *path, int flag, mode_t mode) read(int fd, void *buf, size_t nbyte) write(int fd, void *buf, size_t nbyte) close(int fd) advantages: string names hierarchical traverse once different offsets

Deleting Files There is no system call for deleting files! inode (and associated file) is garbage collected when there are no references Paths are deleted when: unlink() is called. FDs are deleted when: close(), or process quits

Hard link When you create a file Make a structure: the inode Link a human-readable name to that file, and put that link into a directory To remove a file, just call unlink The reference count will be decreased If the reference count reaches zero, the file inode and related data blocks are removed

Directories Making Directories: mkdir() Reading Directories: opendir(), readdir(), and closedir() Deleting Directories Directories can also be unlinked with unlink(). But only if empty!

Special Calls fsync rename Say we want to update file.txt. write new data to new file.txt.tmp file fsync file.txt.tmp rename file.txt.tmp over file.txt, replacing it Symbolic link or soft link

Implementation On-disk structures how do we represent files, directories? Access methods what steps must reads/writes take?

Structures What data is likely to be read frequently? data block inode table

Allocation Structures inode bitmap data bitmap

Superblock The superblock contains information including: how many inodes and data blocks are in the file system (80 and 56, respectively in this instance) where the inode table begins (block 3) a magic number to identify the file system type

The inode Table The sector address of an inode block can be calculated with some fomular

What’s in an inode Metadata for a given file Type: file or directory? uid: user rwx: permission size: size in bytes blocks: size in blocks time: access time ctime: create time links_count: how many paths addrs[N]: N data blocks

The Multi-Level Index An inode may have some fixed number of direct pointers (e.g., 12) a single indirect pointer a double indirect pointer … Why direct pointers are kept? Most files are small Some systems use extents, linked list

Directory Organization File systems vary Common design: just store directory entries in files Simple list example More advanced data structure is possible

Free Space Management How do we find free data blocks or free inodes? Free list Bitmaps B-tree

Operations FS mkfs mount File create write open read close

mkfs Different version for each file system (e.g., mkfs.ext4, mkfs.xfs, mkfs.btrfs, etc) Initialize metadata (bitmaps, inode table). Create empty root directory.

mount Add the file system to the FS tree.

Operations FS mkfs mount File create write open read close

create /foo/bar Read root inode Read root data Read foo inode Read foo data Read inode bitmap Write inode bitmap Write foo data Read bar inode Write bar inode Write foo inode

Write to /foo/bar Read bar inode Read data bitmap Write data bitmap Write bar data Write bar inode

Open /foo/bar Read root inode Read root data Read foo inode Read foo data Read bar indoe

Read /foo/bar Read bar inode Read bar data Write bar inode

Close /foo/bar Deallocate the file descriptor No disk I/Os take place

How to avoid excessive I/O? Fixed-size cache Unified page cache for read and write buffering Instead of a dedicated file-system cache, draw pages from a common pool for FS and processes. Cache benefits read traffic more than write traffic For write: batch, schedule, and avoid A trade-off between performance and reliability We decide: how much to buffer, how long to buffer…

Summary/Future We’ve described a very simple FS. basic on-disk structures the basic ops Future questions: how to allocate efficiently? how to handle crashes?