Chapter 10 Creating 3D Objects. Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects Work with.

Slides:



Advertisements
Similar presentations
Chapter 9 Working with Tabs and Tables. Chapter Objectives Work with tabs Create and format a table Format text in a table Place graphics in a table.
Advertisements

Parametric Modeling Parametric Modeling
6. Revolved Protrusions The revolve option creates a feature by revolving the sketched section around a centerline from the sketching plane into the part.
S2 INVENTOR GAME BOY part one MAIN BODY. S2 INVENTOR Here is what the finished result might look like once put together...
Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
Chapter 3 Drawing and Composing an Illustration. Objectives Draw straight lines Draw curved lines Draw elements of an illustration Apply attributes to.
Feature-Based Modeling and Optional Advanced Modeling
Chapter 7 Creating Graphics. Chapter Objectives Use the Pen tool Reshape frames and apply stroke effects Work with polygons and compound paths Work with.
© 2011 Delmar, Cengage Learning Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
Transforming and Distorting Objects
Exploring Other FreeHand Features – Lesson 31 Exploring Other FreeHand Features Lesson 3.
SolidWorks Teacher Guide Lesson9 School’s Name Teacher’s Name Date.
Image courtesy of National Optical Astronomy Observatory, operated by the Association of Universities for Research in Astronomy, under cooperative agreement.
Image courtesy of National Optical Astronomy Observatory, operated by the Association of Universities for Research in Astronomy, under cooperative agreement.
Linda Krzywda Bryant and Stratton College Grad 215: Illustrator CS5 Ms. Tamara Long April 14, 2011.
Text Boxes and WordArt Guided Lesson.
AE4131 ABAQUS Lecture Part IV
Adobe Illustrator CS2 — Revealed GRADIENTS CREATING TEXT AND.
ISOMETRICS Isometric means “equal in measure” and refers to the fact that the three receding axes are tilted at 30°. Isometric drawings are constructed.
Engineering Graphics Stephen W. Crown Ph.D.
SolidWorks Teacher Guide Lesson2
Chapter 10 Creating 3D Objects. Extruding Objects The Extrude & Bevel effect makes two- dimensional objects three-dimensional. A two-dimensional object.
Chapter 8 Working with Transparency, Effects, and Graphic Styles and Recoloring Artwork.
© 2008 The McGraw-Hill Companies, Inc. All rights reserved. M I C R O S O F T ® Designing Original Illustrations Lesson 8.
Chapter 2 Creating Text and Gradients. Objectives Create and format text Flow text into an object Position text on a path Create colors and gradients.
1 Draw Mode. 2 Notable Points (RMB) End point: Snaps to the closest end point of the selected entity. Mid point: Snaps to the middle point of the selected.
© 2011 Delmar, Cengage Learning Chapter 1 Getting to Know Illustrator.
ASSIGNMENT D11 ADVANCED 3D TOOLS. ADVANCED TOOLS Sweep – Moving a cross-section through a path two form a three-dimensional object Needs a Cross-section.
Working with Objects. Objectives Create an object Transform an object Arrange and lock an object Step and repeat an object Use Live Distribute Use the.
© 2011 Delmar, Cengage Learning Chapter 2 Creating Text and Gradients.
© 2010 Delmar, Cengage Learning Chapter 2 Working with Text and Gradients.
Chapter 3 Creating and Editing Sketched Features.
Chapter 7 Advanced Part Modeling Techniques. After completing this chapter, you will be able to perform the following: –Extrude an open profile –Create.
© 2010 Delmar, Cengage Learning Chapter 7 Creating Graphics.
Adobe Illustrator CS5 – Illustrated Unit C: Going Beyond the Basics.
1 Ι © Dassault Systèmes Ι Confidential Information Ι Instructor’s Guide to Teaching SolidWorks Software Lesson 2 School’s Name Teacher’s Name Date.
ADOBE INDESIGN CS3 Chapter 7 CREATING GRAPHICS. Chapter 72 Introduction InDesign allows you to create graphics using tools in InDesign The Pen Tool can.
Ken Youssefi Introduction to Engineering – E10 1 SolidWorks Select File.
© 2010 Delmar, Cengage Learning Chapter 1 Getting Started with Illustrator.
© 2011 Delmar, Cengage Learning Chapter 10 Creating 3D Objects.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
Adobe InDesign CS5 – Illustrated Unit C: Working with Objects.
ADOBE INDESIGN CS3 Chapter 4 WORKING WITH FRAMES.
ADOBE INDESIGN CS3 Chapter 9 WORKING WITH TABS AND TABLES.
1 Ι © Dassault Systèmes Ι Confidential Information Ι Instructor’s Guide to Teaching SolidWorks Software Lesson 9 School’s Name Teacher’s Name Date.
UNIT 11: 3D AutoCAD Objectives: How to print or plot a drawing How to setup a layout using title blocks and viewports Create and manage new layouts Be.
Goal:. New document  Print defaults OK Create rectangle  1.7 by 1.7  Fill with cmyk red  No stroke.
Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
Learning Objectives Understand the concept of massing in Autodesk Revit Architecture. Create massing geometries using the Massing tool. Cut massing geometries.
Static picture effects for PowerPoint slides
Lecture 14 SolidWorks Basic Functionality
Working with Tabs and Tables
Animated picture effects for PowerPoint slides
Autodesk Inventor 2008 Tutorial One Machine Part Alva Academy
Adobe Illustrator CS5 – Illustrated
Static picture effects for PowerPoint slides
بسم الله الرحمن الرحیم مركز بهمن استاندارد- مديريت ارزيابي و مانيتورينگ كيفي.
Rev 09/21/2016 Goal:.
TAB ONE TAB TWO TAB THREE TAB FOUR TAB FIVE
In this chapter, you will learn the following:
موضوع بحث: تعریف علم اصول جلسه 43.
اشاره به نتایج قیاس های فقهی گاهی، حکم شرعی است
علم اصول، «نفس قواعد» است نه «علم به قواعد»
Drawing in Illustrator
Working with Advanced Techniques
Using Word to Write the Story of Your Life
قاعده لا ضرر، تنها در شبهات حکمیه جاری است
جلسه 34.
1 ج : اشاره بعضی از اصولیون به تعریف ترکیبی آخوند با «یک لفظ»
Presentation transcript:

Chapter 10 Creating 3D Objects

Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects Work with a perspective grid

Extrude Objects Extrude & Bevel effects apply three- dimensional effects to two-dimensional objects. – Two-dimensional objects have two axes: X for width and Y for height – Three-dimensional objects have Z axis added

Extrude Objects Determine the degree of extrusion by changing the Extrude Depth value in 3D Extrude & Bevel Options dialog box. Use the Caps buttons in 3D Extrude & Bevel Options dialog box to make objects appear solid or hollow.

Extrude Objects Objects before and after being extruded

Extrude Objects Rotating 3D objects The 3D Extrude & Bevel Options dialog box offers controls for rotating extruded objects. Rotate manually by dragging rotation cube.

Extrude Objects When you rotate the cube, values on the X, Y, and Z axes update to reflect the changes made. Enter values in these boxes to rotate object at specific angles. Once you extrude an object, you can view any surface – front, back, left, or right.

Extrude Objects Rotation cube X axis text box Y axis text box Z axis text box

Extrude Objects Simple compound pathComplex compound path Simple compound path, extruded Complex compound path, extruded

Extrude Objects The Bevel menu offers ten predefined bevel shapes you can apply to the edge of an extruded object. You control the width of a bevel edge with the Height slider.

Extrude Objects Choose from 10 bevel shapes

Extrude Objects Cove RollingJaggy Classic Complex 2 Rounded Bevel shapes applied to edges

Extrude Objects When Illustrator has difficulty rendering an object with a beveled edge, a warning appears in the 3D Extrude & Bevel Options dialog box.

Extrude Objects Sometimes there is no solution, but your best bet is to reduce the bevel width. Decide how to apply bevel using the Bevel Extent In and Bevel Extent Out buttons in 3D Extrude & Bevel Options dialog box.

Extrude Objects Bevel Extent Out button Bevel Extent In button Warning that beveled edge may not have been rendered well

Extrude Objects Extruded text

Revolve Objects Revolving an object “sweeps” a path in a circular direction around the Y axis. – Surface shading is applied automatically – By default, object revolved around the vertical axis that represents leftmost point – The 3D Revolve Options dialog box offers an option to revolve object from right edge

Revolve Objects Revolving an object around its left edge Revolving an object around its right edge

Revolve Objects A revolution occurs around the vertical axis. – Starting path will depict half of the object you want to revolve Once revolved, an object can be rotated by using the 3D Revolve Options dialog box. – It presents all surfaces of the graphic

Revolve Objects Options for revolving objects

Revolve Objects Identifying the path used to produce the revolved 3D graphic

Revolve Objects A revolved graphic rotated four ways

Revolve Objects Apply the Revolve effect to multiple paths simultaneously. – Can be open or closed paths When Revolve effect is applied to multiple paths, each path is revolved around its own axis.

Revolve Objects Revolving grouped objects When grouped, multiple paths are revolved around a single axis. When multiple paths are grouped and revolved, they will also rotate together.

Revolve Objects Two grouped paths revolved around a single y-axis. Object before it is revolved. Object after it is revolved.

Revolve Objects Four grouped paths after being revolved and rotated

Revolve Objects Increasing the Offset value in the 3D Revolve Options dialog box increases how far from the Y axis the object is revolved. Enter offset value here

Revolve Objects Object revolved with a 90- point offset from its Y-axis Rotated object shows 90-point offset more clearly

Manipulate Surface Shading and Lighting When you apply the Extrude & Bevel effect or Revolve effect, surface shading and lighting is applied automatically but can be manipulated.

When you revolve an object, four surface shadings are available: – Wireframe – No Shading – Diffuse Shading – Plastic Shading Manipulate Surface Shading and Lighting

Wireframe No Shading Diffuse Shading Plastic Shading Manipulate Surface Shading and Lighting

When you choose Diffuse Shading or Plastic Shading, a number of lighting controls are available. Lighting Intensity controls strength of light on object. Ambient Light determines how object is lit globally. Highlight Intensity controls how intense highlight appears. Highlight Size controls how large highlights appear. Blend Steps controls how smoothly shading appears. Manipulate Surface Shading and Lighting

When Diffuse Shading or Plastic Shading is chosen, you can drag light source to a new location to light an object from a different angle. Manipulate Surface Shading and Lighting

Add additional light sources by clicking New Light button. Apply different light intensity values to individual light sources. Delete a light source by selecting it, then clicking Delete Light button. Move selected light to back button moves light source to back. Manipulate Surface Shading and Lighting

20% Ambient light60% Ambient light Manipulate Surface Shading and Lighting

Default light source Viewing default light source settings Default light source settings Manipulate Surface Shading and Lighting

Drag to relocate light source Manipulate Surface Shading and Lighting

Map Artwork to 3D Objects You can map a 2-dimensional object to a 3- dimensional object. For example, a label is a 2- dimensional object that can be wrapped around a 3- dimensional can.

Map Artwork to 3D Objects First convert 2D object to symbol. Select a 3D object. Click Map Art in the 3D Revolve Options dialog box.

Map Artwork to 3D Objects Objects to be used for mapping

Map Artwork to 3D Objects In the Map Art dialog box choose which surface you want to map the art on. When you click a surface button, active surface is shown in red wireframe on 3D object.

Map Artwork to 3D Objects Surface buttons Interior of curved lines represents visible surface (1 of 4)

Map Artwork to 3D Objects Grid pattern represents the complete surface of the object. Includes the entire surface around the object that you may not see.

Map Artwork to 3D Objects Once surface chosen, choose symbol to be mapped by clicking the Symbol list arrow. – Symbol artwork is centered on grid. – Drag artwork so it completely covers curved lines – Once artwork is mapped, it reshapes itself to the three-dimensional object

Map Artwork to 3D Objects Wrapping Paper symbol selected

Map Artwork to 3D objects Symbol artwork is mapped to 3-D object.

Work with a Perspective Grid Use the Perspective Grid feature to draw and create objects in perspective. Three types of grids: – 1-point perspective – 2-point perspective – 3-point perspective

Work with a Perspective Grid 1-point perspective grid 2-point perspective grid3-point perspective grid

Work with a Perspective Grid Point refers to vanishing point. 2-point perspective is the default. Click the Perspective Grid tool on the Tools panel to access the grid. Or select to show it on the View menu. You can resize and reshape the grid.

Save your modified grid as a Perspective Grid Preset. You can modify your saved preset. When you are in Perspective Grid mode, the basic shape tools draw in perspective. Work with a Perspective Grid

Save your grid settings as a named preset

Work with a Perspective Grid Specify on which perspective plane you want to draw by clicking one of the faces on the Plane Switching Widget.

Work with a Perspective Grid Left perspective plane is selected Rectangle is drawn on left plane

Work with a Perspective Grid Once you’ve drawn objects in perspective, use the Perspective Selection tool to click and drag objects to move and modify them in perspective.

Work with a Perspective Grid Three copies of an ellipse dragged and dropped with the Perspective Selection tool.