3D Kinematics Methods and Instrumentation Santiago De Grau and Jess Valic October 28, 2014.

Slides:



Advertisements
Similar presentations
Basic Kinematics. Course Content I.Introduction to the Course II.Biomechanical Concepts Related to Human Movement III.Anatomical Concepts Related to Human.
Advertisements

By: Chris Dalton.  3-dimensional movement can be described by the use of 6 Degrees of Freedom ◦ 3 translational Degrees of Freedom ◦ 3 rotational Degrees.
Virtual Me. Motion Capture The process of recording movement and translating that movement onto a digital model Originally used for military tracking.
Virtual Me. Motion Capture (mocap) Motion capture is the process of simulating actual movement in a computer generated environment The capture subject.
Wednesday March 1st Dr. Moran
Angular Kinematics D. Gordon E. Robertson, PhD, FCSB
MOTION CAPTURE IN LIFE SCIENCES Mario Lamontagne.
Outline: Introduction Link Description Link-Connection Description
APA 6905 INSTRUMENTATION FOR RESEARCH IN MOVEMENT SCIENCE SCHOOL OF HUMAN KINETICS Mario Lamontagne PhD Vicon Calibration David Groh University of Nevada.
Joint Coordinate System
Angular Variables Linear Angular Position m s deg. or rad. q Velocity
Animation Following “Advanced Animation and Rendering Techniques” (chapter 15+16) By Agata Przybyszewska.
Forward and Inverse Kinematics CSE 3541 Matt Boggus.
Chapter 16 Planar Kinematics of a Rigid Body
The ISB model for the Upper Extremity DirkJan Veeger Carolien van Andel Jaap Harlaar ESMAC Seminar “Movement Analysis of the Upper Extremity”
Joint Angles Calculation
ME Robotics Dynamics of Robot Manipulators Purpose: This chapter introduces the dynamics of mechanisms. A robot can be treated as a set of linked.
Time to Derive Kinematics Model of the Robotic Arm
Plan for today Discuss your interests and possible term paper topics Discuss biomechanics websites Powerpoint presentation on kinematics and their measurement.
Ch. 4: Velocity Kinematics
3D Measurements by PIV  PIV is 2D measurement 2 velocity components: out-of-plane velocity is lost; 2D plane: unable to get velocity in a 3D volume. 
Ch. 3: Forward and Inverse Kinematics
Introduction to ROBOTICS
ME Robotics DIFFERENTIAL KINEMATICS Purpose: The purpose of this chapter is to introduce you to robot motion. Differential forms of the homogeneous.
Rotations and Translations. Representing a Point 3D A tri-dimensional point A is a reference coordinate system here.
CS223b, Jana Kosecka Rigid Body Motion and Image Formation.
Introduction to ROBOTICS
Inverse Kinematics Jacobian Matrix Trajectory Planning
Plan for today Discuss your assignments detailed on the last slide of the powerpoint for last week on: –Topics/problems in which you are most interested.
Introduction to ROBOTICS
Velocities and Static Force
ME/ECE Professor N. J. Ferrier Forward Kinematics Professor Nicola Ferrier ME Room 2246,
Definition of an Industrial Robot
Rotations and Translations
February 21, 2000Robotics 1 Copyright Martin P. Aalund, Ph.D. Computational Considerations.
Theory of Machines Lecture 4 Position Analysis.
The Science of Biomechanics
Lecture 2: Introduction to Concepts in Robotics
Chapter 2 Robot Kinematics: Position Analysis
SS5305 – Motion Capture Initialization 1. Objectives Camera Setup Data Capture using a Single Camera Data Capture using two Cameras Calibration Calibration.
CSci 6971: Image Registration Lecture 3: Images and Transformations March 1, 2005 Prof. Charlene Tsai.
1 Fundamentals of Robotics Linking perception to action 2. Motion of Rigid Bodies 南台科技大學電機工程系謝銘原.
Medical Image Analysis Image Registration Figures come from the textbook: Medical Image Analysis, by Atam P. Dhawan, IEEE Press, 2003.
T. Bajd, M. Mihelj, J. Lenarčič, A. Stanovnik, M. Munih, Robotics, Springer, 2010 GEOMETRIC DESCRIPTION OF THE ROBOT MECHANISM T. Bajd and M. Mihelj.
Vision Review: Image Formation Course web page: September 10, 2002.
Robot Kinematics: Position Analysis 2.1 INTRODUCTION  Forward Kinematics: to determine where the robot ’ s hand is? (If all joint variables are known)
A Flexible New Technique for Camera Calibration Zhengyou Zhang Sung Huh CSPS 643 Individual Presentation 1 February 25,
Kinematics. The function of a robot is to manipulate objects in its workspace. To manipulate objects means to cause them to move in a desired way (as.
The Spinning Top Chloe Elliott. Rigid Bodies Six degrees of freedom:  3 cartesian coordinates specifying position of centre of mass  3 angles specifying.
CSCE 452 Intro to Robotics CSCE 452: Lecture 1 Introduction, Homogeneous Transformations, and Coordinate frames.
Chapter 2: Description of position and orientation Faculty of Engineering - Mechanical Engineering Department ROBOTICS Outline: Introduction. Descriptions:
12/24/2015 A.Aruna/Assistant professor/IT/SNSCE 1.
Rick Parent - CIS681 Motion Capture Use digitized motion to animate a character.
FROM PARTICLE TO RIGID BODY.
THREE-DIMENSIONAL KINEMATICS OF RIGID BODIES
Chapter 4 Dynamic Analysis and Forces 4.1 INTRODUCTION In this chapters …….  The dynamics, related with accelerations, loads, masses and inertias. In.
SPACE MOUSE. INTRODUCTION  It is a human computer interaction technology  Helps in movement of manipulator in 6 degree of freedom * 3 translation degree.
Velocity Propagation Between Robot Links 3/4 Instructor: Jacob Rosen Advanced Robotic - MAE 263D - Department of Mechanical & Aerospace Engineering - UCLA.
Kinematics 제어시스템 이론 및 실습 조현우
Accelerometry.
Trajectory Generation
Character Animation Forward and Inverse Kinematics
Spatcial Description & Transformation
Angular Variables Linear Angular Position m s deg. or rad. q Velocity
ROTATIONS & TRANSLATIONS
Angular Kinematics D. Gordon E. Robertson, PhD, FCSB
King Fahd University of Petroleum & Minerals
Computer Animation and Visualisation Lecture 4. Skinning
Inverse Kinematics 12/30/2018.
Computer Graphics Lecture 15.
Presentation transcript:

3D Kinematics Methods and Instrumentation Santiago De Grau and Jess Valic October 28, 2014

Overview Introduction to Kinematics Kinematic Data Collection Coordinate Systems Marker Placement Kinematic Data Application to Neurotrauma Impact Science Laboratory

Introduction to Kinematics Describes the motion of points or bodies without consideration of the causes of motion What is measured? Not measured? Linear and angular –Body landmarks and segments –Joint angles Can be either 2D (planar) or 3D (spatial)

Evolution of 3D Kinematics

Applications in Biomechanics Athlete performance –Analysis of golf/tennis swing Injury rehabilitation (pre vs post) –Joint range of motion differences Injured/non-injured –Flexion/extension during stair climb Head Impact Reconstructions –Acceleration

Kinematic Data Collection 1)Magnetic 2)Mechanical 3)Optical –Passive (reflective markers – VICON) –Active (IRED – Optotrak) –Sample rates; Capture space –Marker ID; Positional data only

Additional Data Collection Tools Accelerometer –Measures acceleration directly  velocity, displacement Electrogoniometer –Measures joint angles immediately; cheaper than imaging systems –Encumbers movement; best for hinge joints; ONLY measures joint angles

Motion Capture Data Collection Record motion of markers affixed to a moving subject Digitize the data  marker coordinates Process coordinates  kinematic variables –Segmental/joint movements Multi-camera system –Minimum 2; consider occlusion and rotation

Data Collection Calibration necessary –Ensures correct image scaling Static Calibration –Control points affixed to a structure in field of view –Orients 3D workspace (GCS) –Establishes origin  forceplate often used Dynamic Calibration –Relative positions and orientations of cameras

Data Collection Cameras capture coordinates in 2D –Need to use a transformation process to convert to spatial (3D) coordinates Direct Linear Transformation (DLT) –A set of equations computed to scale digitized coordinates into metric units –Also corrects errors associated with camera tilting Distance distortions

Coordinate Systems Cartesian coordinate system –Position vector defines point in space (X,Y,Z) –Stationary orthogonal axes –Origin (0,0,0) –Commonly right handed (counterclockwise +ve) Two coordinate systems for 3D analysis –Global Coordinates System (GCS) –Local Coordinate System (LCS)

Global Coordinate System Internal reference system – Fixed system Determined when object space is defined –Origin from static calibration Point of interest (marker) described by position (X,Y,Z) Right handed orthogonal

Local Coordinate System Fixed within and moves with body or segment –Describes position of body or segment Right handed and orthogonal; origin at COM or proximal joint center Origin and axes attached to and moves within the body Segment volume and shape finite –Orientation described wrt GCS

Local Coordinate System Orientation changes as body moves through 3D space –Calculate orientation of LCS to GCS Static calibration to align LCS with GCS is useful Used to determine joint angles –LCS of two segments –Rotational matrix –Cardan Euler, JCS, Helical Axis Neurotrauma Impact Science Laboratory

Markers Need minimum of 3 non-collinear markers per segment Four general configurations 1) Markers mounted on bone bins 2) Skin mounted markers 3) Arrays of markers on rigid surface 4) Combination of (2) & (3) Each have own pros and cons

Marker Placement Guidelines 1. Sufficient measurements of each marker should be available. The light reflected from the markers should be visible to sufficient cameras for identification 2. The number of markers associated with each bone must be more than or equal to three 3. The relative movement between markers and the underlying bone should be minimal 4. Mounting the markers on the subject should be quick and easy Cappello et al. (1997)

Femoral and Tibial wands as a reference for other markers Markers secured at anatomical landmarks that determine embedded axes for segments Use of anthropometric measurements ‘Improved Helen Hayes Model’ – medial anatomical markers included, static trial performed, and markers are not placed on wands Vaughan et al Helen Hayes Marker Placement

Pros: Markers are easy to track in three-dimensional space with video based kinematic systems Easy to apply to a subject Subjects movements are minimally impaired Cons: Jerky movement causes wands to vibrate which is picked up by the cameras Skin movement relative to the underlying bone Both create error of marker coordinate reconstruction. Modeling procedures often do not accommodate these artefacts and assume the marker is rigid with the bone Vaughan et al. 1999

Femoral and Tibial clusters Used to reduce skin movement artifact for more accurate measurement ‘A local reference frame can be defined starting with the co- ordinates of three non- collinear markers’ Define joint centers Clusters used as a technical system along with the anatomical marker placement Static trial must be performed Cappello et al Cluster Marker Placement

Pros: Markers are easy to track in three-dimensional space with video based kinematic systems Relative skin movement error is reduced through marker clustering Easy to apply to a subject Cons: Movement of subject might be impaired or unnatural due to clusters being placed on large muscles MARKER PLACEMENT Cappello et al. 1997

Kinematic Measurements Consists of two parts: 3D Translation & 3D Rotation (6 degrees of freedom) Inverse Kinematics: Take motion of markers to determine angles and position of segments in relation to another

Linear Kinematics

Angular Kinematics

Application - NISL

Maximum Linear Magnitudes AxisBlockAcceleration, gVelocity, m/s XC S T YC F T ZC F S Resultant

Maximum Angluar Magnitudes AxisAcceleration, rad/s 2 Velocty, rad/s X Y Z R

Lesion typeThresholdMeasurement methodReference mTBI82 g for 50% chanceLaboratory reconstructionZhang et al. (2004) mTBI81 gInstrumented helmetsDuma et al. (2005) mTBI103 gInstrumented helmetsBrolinson et al. (2006) mTBI82–146 gInstrumented helmetsSchnebel et al. (2007) mTBI103 gDynamic modelingFrechede and McIntosh (2009) mTBI90 gPrimate impactsGurdjian et al. (1966) Subdural hematoma130 gLaboratory reconstructionWillinger and Baumgartner (2003a) Lesion typeThresholdMeasurement methodReference mTBI 5900 rad/s 2 for 50% chance Laboratory reconstructionZhang et al. (2004) mTBI3000–4000 rad/s 2 Laboratory reconstruction Willinger and Baumgartner (2003a) mTBI8020 rad/s 2 Dynamic modelingFrechede and McIntosh (2009) Subdural hematoma4500 rad/s 2 Cadaver impactsLowenhielm (1974a) mTBI1800 rad/s 2 Primate impactsOmmaya et al. (1967) DAI16,000 rad/s 2 Primate, physical and numerical model impacts Ommaya et al. (1967) Thresholds of Injury

Brain Mapping

Thank you Questions?