IMGD 1001: The Game Art Pipeline. IMGD 10012 (Visual) Art Courses  AR 1100. Essentials of Art.  AR 1101. Digital Imaging and Computer Art.  IMGD/AR.

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Presentation transcript:

IMGD 1001: The Game Art Pipeline

IMGD (Visual) Art Courses  AR Essentials of Art.  AR Digital Imaging and Computer Art.  IMGD/AR D Modeling.  IMGD/AR The Art of Animation.  IMGD Machinima.  IMGD Artistic Game Development I.  IMGD Artistic Game Development II.  (AR 200x. Figure Drawing.)  (IMGD 201x. Digital Painting.)  (IMGD 401x. Concept Art.)

IMGD Introduction  "The computer artist is modern-day alchemist“ -- Matthew Omernick Turn polygons and pixels into wondrous worlds  Sources of inspiration Playing games!  How can make fun game if not having fun yourself? The real world  The real world is always more interesting than anything we can make up Based on Foreword, Creating the Art of the Game, by Matthew Omernick

IMGD Introduction: Remember the Constraints  Year 2098, Macrosoft will release FunStation 3000, 14 million terabytes of RAM, quantum-holographic drive with near infinite storage, processors at the speed of light Game developers complain not fast enough  Game artists must be creative inside confines of technology All disciplines: engineering, design, sound But often constraints biggest on artist Based on Foreword, Creating the Art of the Game, by Matthew Omernick

IMGD Outline  The art pipeline (this deck)  Concept art  2D Art Animation Tiles  3D Art Modeling Texturing Lighting

IMGD What's a Pipeline?  In the pipeline Informal. in the process of being developed, provided, or completed; in the works; under way. (Random House)  For our purposes, the art pipeline is … The sequence of operations required to move art assets from concept to the finished product  The Art pipeline Concept Creation Conversion Asset management

What are some type of 2D Art? IMGD 10017

8 Types of 2D Art  Character art Sprites and other pixel art  Scenery / worlds Tiles, backgrounds, …  User Interface (UI) Text types and fonts  Animation  Video  All these need a pipeline!

IMGD D Asset Creation

IMGD D Pipeline (1 of 3): Concept  Sketches Napkin-style Detailed design treatments Prototypes  Animation Flip books Story boards

IMGD "Napkin-style" Concept Art

IMGD D UI Prototype designersnotebook.com

IMGD Paper UI Prototype boxesandarrows.com

Flip books  Stick Fight (video) Stick Fight  Matrix Style (video) Matrix Style IMGD

Story Boards IMGD accad.osu.edu

Story Boards for Animation IMGD gamespot.com

IMGD D Pipeline (2 of 3): Creation  Commercial / third party tools: Photoshop, The Gimp, sprite editors/creators, HTML/browsers, Flash...  Homegrown tools Specialized animation systems Tools that simulate key game features (UI layout tool, etc.) A game engine …

IMGD Example Assets for 2D Animation (1 of 3) eberlein.org/euphoria

IMGD Example Assets for 2D Animation (2 of 3) cvrpg.com

IMGD Example Assets for 2D Animation (3 of 3) aniway.com

IMGD D Pipeline (3 of 3): Conversion  Putting the assets into the final form File type conversion  Examples: PSD to TGA / JPG  Compression  Collection (zip files, pak files, etc.) Testing in the game Debug / fix

IMGD Group Exercise  Break into your project groups  At the top of a piece of paper, each person writes the description (text) of a visual concept for a character/item/object in your game (3-4 minutes) About 1 small paragraph  Rotate papers among group  In the middle of the paper, draw a concept art sketch based on the text (5 minutes)  Pass back to the original person  Provide feedback (verbally), and briefly in text on bottom (2-3 minutes)  (Hand in)

IMGD D Asset Creation

IMGD D Pipeline (1 of 4): Concept  Sketches Napkin-style Detailed design treatments Prototypes Animation sketches / flipbooks Maquettes (a small scale model) Mockup models Texture mockups Architectural layout

IMGD D UI Prototype lostgarden.com

IMGD D Pipeline (2 of 4): Creation  Commercial / third party tools: Photoshop, The Gimp, sprite editors, HTML/browsers, Flash... 3D tools: 3D Studio Max, Maya, Lightwave, Blender, Zbrush  Homegrown tools Specialized animation systems Tools that simulate key game features (UI layout tool, etc.) A game engine Exporters / plugins

IMGD D Studio Max gamedev.net

IMGD Stages of a Model

IMGD D Pipeline (3 of 4): Texturing  Animation systems Motion capture Third party tools Homebuilt tools  Texturing systems  Shaders / surface tools  Renderers / video systems

IMGD Texturing and Accessories garagegames.com

IMGD A Model, Textured zbrush

IMGD Character and a Skin (1 of 2) secretlair.com

IMGD Character and a Skin (2 of 2) cresswells.com

IMGD D Pipeline (4 of 4): Conversion  Export from modeling to custom formats  Putting the assets into the final form File type conversion  PSD to TGA / JPG, for example  Compression  Collection (zip files, pak files, etc.) Testing in the game Debug / fix

IMGD Asset Management  How do you share the production process across time, space, and content creators? Source code has many tools -- "solved" Data/Art is harder  Not easily merged  Dependencies not obvious  Relationships complex Some commercial systems are trying Typically a combination of:  Homegrown tools  Convention and process