GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators MiniJam!

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Presentation transcript:

GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators MiniJam!

About ModLab Interdisciplinary Digital Humanities and Game Studies Research Laboratory ~30 faculty, graduate, and undergraduate researchers from across campus IFHA Cluster in Gamification and the Digital Humanities, Mellon Research Initiative in Digital Cultures, IMMERSe Video Games Research Network, Davis Humanities Institute

About GameCamp! Year-long workshop series culminating in a month-long game jam in May. Open to everyone – bring your non-programmer, non-gamer friends! General game design principles + tech skills

Josef Nguyen: Ph.D. Candidate in English. Website: Amanda Phillips: IMMERSe Postdoctoral Fellow in ModLab. Twitter: Website: About Your Facilitators

Indie Arcade Event – Saturday, April 11 – Café Colonial in Sacramento Tickets are still available! International Game Developers Association

Friday, May 1, :00 PM Doors Open (Food Provided!) 5:30 PM Launch (Stay until 8!) Gunrock Pub Game Jam Launch Event

Technical Workshops Co-Sponsored by GameCamp! and UC Davis Game Dev Unity (Intro, 2D, Scripting) Blender (animation, modeling,texturing) Unreal Engine 4 GameMaker/Twine/Scratch

Safe Community Building

MiniJam: GameCamp! in Review

Paper Prototype Takeaways Rules are fundamental to both the fun and the meaning of a game! Modding something you already know is a good way to generate new ideas! Using paper to map out your game is a crucial part of the design process!

Genre Bending Takeaways Ground your game in established conventions, but break them just enough to make it interesting! Implementing unexpected constraints (combining random genres) can generate novel concepts you may not have considered before! Play a creativity game!

Procedural Thinking Takeaways Computers are obedient, sequential thinkers that enforce rules and procedures absolutely at a very fast pace! Break tasks into step-by-step instructions to identify procedures that the computer will need to perform for your game! Flowcharts are a great way to map out procedural logics!

Fill out the Design Document Template and include any supplementary documents. Everything must fit into your submission envelope. Win a GameCamp! t-shirt! MiniJam!

INTERSECTIONS MiniJam Theme:

Technical Workshops Co-Sponsored by GameCamp! and UC Davis Game Dev Unity (Intro, 2D, Scripting) Blender (animation, modeling,texturing) Unreal Engine 4 GameMaker/Twine/Scratch