Game Theory Objectives:

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Presentation transcript:

Game Theory Objectives: Understand the principles of zero-sum, two- player game Analyzing pure strategy game, dominance principle. Solve mixed strategy games.

Introduction to Game Theory In decision analysis, a single decision maker seeks to select an optimal alternative. In game theory, there are two or more decision makers, called players, who compete as adversaries against each other. It is assumed that each player has the same information and will select the strategy that provides the best possible outcome from his point of view. Each player selects a strategy independently without knowing in advance the strategy of the other player(s). continue

Introduction to Game Theory The combination of the competing strategies provides the value of the game to the players. Game models classification according to: number of players, sum of all payoffs, number of strategies employed Examples of competing players are teams, armies, companies, political candidates, and contract bidders.

Two-Person Zero-Sum Game Two-person means there are two competing players in the game. Zero-sum means the gain (or loss) for one player is equal to the corresponding loss (or gain) for the other player. The gain and loss balance out so that there is a zero-sum for the game. What one player wins, the other player loses.

Two-Person Zero-Sum Game Example Competing for Vehicle Sales Suppose that there are only two vehicle dealer-ships in a small city. Each dealership is considering three strategies that are designed to take sales of new vehicles from the other dealership over a four-month period. The strategies, assumed to be the same for both dealerships.

Two-Person Zero-Sum Game Example Strategy Choices Strategy 1: Offer a cash rebate on a new vehicle. Strategy 2: Offer free optional equipment on a new vehicle. Strategy 3: Offer a 0% loan

Two-Person Zero-Sum Game Example Payoff Table: Number of Vehicle Sales Gained Per Week by Dealership A (or Lost Per Week by Dealership B) Dealership B Cash Rebate b1 Free Options b2 0% Loan b3 Dealership A Cash Rebate a1 Free Options a2 0% Loan a3 2 2 1 -3 3 -1 3 -2 0

Two-Person Zero-Sum Game Example Step 1: Identify the minimum payoff for each row (for Player A). Step 2: For Player A, select the strategy that provides the maximum of the row minimums (called the maximin).

Two-Person Zero-Sum Game Example Identifying Maximin and Best Strategy Dealership B Cash Rebate b1 Free Options b2 0% Loan b3 Row Minimum Dealership A Cash Rebate a1 Free Options a2 0% Loan a3 2 2 1 1 -3 -2 -3 3 -1 3 -2 0 Best Strategy For Player A Maximin Payoff

Two-Person Zero-Sum Game Example Step 3: Identify the maximum payoff for each column (for Player B). Step 4: For Player B, select the strategy that provides the minimum of the column maximums (called the minimax).

Two-Person Zero-Sum Game Example Identifying Minimax and Best Strategy Dealership B Best Strategy For Player B Cash Rebate b1 Free Options b2 0% Loan b3 Dealership A Cash Rebate a1 Free Options a2 0% Loan a3 2 2 1 -3 3 -1 Minimax Payoff 3 -2 0 Column Maximum 3 3 1

Pure Strategy Whenever an optimal pure strategy exists: the maximum of the row minimums equals the minimum of the column maximums (Player A’s maximin equals Player B’s minimax) the game is said to have a saddle point (the intersection of the optimal strategies) the value of the saddle point is the value of the game neither player can improve his/her outcome by changing strategies even if he/she learns in advance the opponent’s strategy

Pure Strategy Example Saddle Point and Value of the Game Dealership B game is 1 Cash Rebate b1 Free Options b2 0% Loan b3 Row Minimum Dealership A Cash Rebate a1 Free Options a2 0% Loan a3 2 2 1 1 -3 -2 -3 3 -1 3 -2 0 Column Maximum 3 3 1 Saddle Point

Pure Strategy Example Pure Strategy Summary Player A should choose Strategy a1 (offer a cash rebate). Player A can expect a gain of at least 1 vehicle sale per week. Player B should choose Strategy b3 (offer a 0% loan). Player B can expect a loss of no more than 1 vehicle sale per week.

Mixed Strategy If the maximin value for Player A does not equal the minimax value for Player B, then a pure strategy is not optimal for the game. In this case, a mixed strategy is best. With a mixed strategy, each player employs more than one strategy. Each player should use one strategy some of the time and other strategies the rest of the time. The optimal solution is the relative frequencies with which each player should use his possible strategies.

Mixed Strategy Example Consider the following two-person zero-sum game. The maximin does not equal the minimax. There is not an optimal pure strategy. Player B Row Minimum b1 b2 Player A Maximin a1 a2 4 5 4 8 11 5 Column Maximum 11 8 Minimax

Mixed Strategy Example p = the probability Player A selects strategy a1 (1 - p) = the probability Player A selects strategy a2 If Player B selects b1: EV = 4p + 11(1 – p) If Player B selects b2: EV = 8p + 5(1 – p)

Mixed Strategy Example To solve for the optimal probabilities for Player A we set the two expected values equal and solve for the value of p. 4p + 11(1 – p) = 8p + 5(1 – p) 4p + 11 – 11p = 8p + 5 – 5p 11 – 7p = 5 + 3p Hence, (1 - p) = .4 -10p = -6 p = .6 Player A should select: Strategy a1 with a .6 probability and Strategy a2 with a .4 probability.

Mixed Strategy Example q = the probability Player B selects strategy b1 (1 - q) = the probability Player B selects strategy b2 If Player A selects a1: EV = 4q + 8(1 – q) If Player A selects a2: EV = 11q + 5(1 – q)

Mixed Strategy Example To solve for the optimal probabilities for Player B we set the two expected values equal and solve for the value of q. 4q + 8(1 – q) = 11q + 5(1 – q) 4q + 8 – 8q = 11q + 5 – 5q 8 – 4q = 5 + 6q Hence, (1 - q) = .7 -10q = -3 q = .3 Player B should select: Strategy b1 with a .3 probability and Strategy b2 with a .7 probability.

Mixed Strategy Example Expected gain per game for Player A Value of the Game For Player A: EV = 4p + 11(1 – p) = 4(.6) + 11(.4) = 6.8 For Player B: Expected loss per game for Player B EV = 4q + 8(1 – q) = 4(.3) + 8(.7) = 6.8

Dominated Strategies Example Suppose that the payoff table for a two-person zero- sum game is the following. Here there is no optimal pure strategy. Player B Row Minimum b1 b2 b3 Player A Maximin a1 a2 a3 6 5 -2 -2 -3 1 0 3 3 4 -3 Column Maximum 6 5 3 Minimax

Dominated Strategies Example If a game larger than 2 x 2 has a mixed strategy, we first look for dominated strategies in order to reduce the size of the game. Player B b1 b2 b3 Player A a1 a2 a3 6 5 -2 1 0 3 3 4 -3 Player A’s Strategy a3 is dominated by Strategy a1, so Strategy a3 can be eliminated.

Dominated Strategies Example We continue to look for dominated strategies in order to reduce the size of the game. Player B b1 b2 b3 Player A a1 a2 6 5 -2 1 0 3 Player B’s Strategy b1 is dominated by Strategy b2, so Strategy b1 can be eliminated.

Dominated Strategies Example The 3 x 3 game has been reduced to a 2 x 2. It is now possible to solve algebraically for the optimal mixed-strategy probabilities. Player B b2 b3 Player A a1 a2 5 -2 0 3 For Player A: p = 0.3; EV = 1.5 For Player B: q = 0.5; EV = 1.5

Prisoner’s Dilemma Two thieves were caught because they stole a large amount of money in a bank. However, the police did not have enough evidence to convict them. They could send both two of them to prison for two years with the evidence using the stolen motorcycle. They decided to separate the thieves into different prison room. And they suggested to each thief: B Confess Not Confess Both get 3 years 0 year for A 4 years for B 4 years for A 0 year for B Both get 2 years Confess A Not Confess

Other Game Theory Models Two-Person, Constant-Sum Games (The sum of the payoffs is a constant other than zero.) Variable-Sum Games (The sum of the payoffs is variable.) n-Person Games (A game involves more than two players.) Cooperative Games (Players are allowed pre-play communications.) Infinite-Strategies Games (An infinite number of strategies are available for the players.)

Quiz and Homework Rule Quiz: Each student have to do Quiz in class and hand in his/her work at the end of class. Homework: Students choose their own group. Each group consist of up to 5 students. Each group of students do homework at home and hand in one copy in the next class. Lecturer will randomly choose one student in each group and have him/her to solve one assigned problem on board and get a score for this solution. All member of that group will have the same score as the member’s one

Quiz 02 Prob.01 Assume that each of you put 1000 VND into a pig bank; Next, each of you pick one number between 1 and 100. The average of all the numbers (you and your classmates picked) is calculated, and multiple it by 60% and get number X; Whoever picks the number that is closest to this number X will get all the money and will have full score for this prob. The number of student in this class is: Hint: It is important for you to guess which number other students are likely to choose. Ex: Class has 4 students A, B, C, D. Student A chose 20, B chose 50, C chose 70, D chose 100. The Avg. Value is: (20+50+70+100)/4= 60 60*60%= 36 So, B is the winner.

Quiz 02 (cont.) Prob. 02 (Bottled Water game) Set up Payoff table and determine saddle point for the following problem. Players: Evian, Perrier Each company has a fixed cost of $5000 per period, regardless of sales They are competing for the same market, and each must chose a high price ($2/bottle), and a low price ($1/bottle) At $2, 5000 bottles can be sold for $10,000 At $1, 10000 bottles can be sold for $10,000 If both companies charge the same price, they split the sales evenly between them If one company charges a higher price, the company with the lower price sells the whole amount and the higher price sells nothing Payoffs are profits – revenue minus the $5000 fixed cost

Homework 02 Module 4: M4.8, M4.11, M4.12, M4.13, M4.14, M4.18