Why teach coding?.

Slides:



Advertisements
Similar presentations
Complete ICT solutions for primary schools… What do all of these activities have in common?
Advertisements

Farewell to ICT or evolving ICT into Computing? Phil Bagge code-it.co.uk.
Copyright © 2014 ICT Inspires Ltd. All Rights Reserved. ICT (Computing) Subject Leader Course Session 2: Broader.
Introducing Computing
Light Oaks Junior School Year 5 Computing Curriculum The computing curriculum across all year groups will be made up of six units; - Algorithms and Programs.
CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY CLEVER COMPUTING.
How to effectively use Codecademy in the Classroom
Barefoot Computing Resources Workshop Nick Cook, Newcastle University barefootcas.org.uk.
Using GIS in Primary Education Kelly Smith July 2014.
Creating Interactive Games Your trainer today is: Luke Milner Derbyshire County Council Children and Younger Adults Department.
Course resources available from What is Scratch? How does Scratch fit into the Computing PoS? Progression in Computing.
Demystifying the new Primary computing curriculum
COMPUTING IN THE NATIONAL CURRICULUM. WHY?  The 2014 national curriculum introduces a new subject, computing, which replaces ICT. This represents continuity.
Computing Curriculum. 3 main strands: Digital Literacy Information Technology Computer Science.
Jon Chippindall Class Teacher and Computing Leader Crumpsall Lane Primary CAS Master Teacher
Lawrence Williams Brunel University, MirandaNet, and World Ecitizens, London, UK.
A year 1 computer userA year 2 computer userA year 3 computer user Algorithms and programming I can create a series of instructions. I can plan a journey.
The New Computing Curriculum Typing skills and keyboard confidence Word processing Simple graphics.
Tell the robot exactly how to draw a square on the board.
Ian Addison Primary School Teacher. Didn’t have PCs at school Owned my first PC at 16 Studied BTEC IT at college – this included breaking (and fixing)
If you are using an Apple device, such as an iPad or iPhone, and you want to follow the instructions you will need a ‘Flash’ compatible browser. If you.
CORE FOUR PREPARING AND PLANNING FOR THE NEW PRIMARY CURRICULUM PROGRAMMES OF STUDY CLEVER COMPUTING Session 4 Computing, programming and Pedagogy.
Purpose of study A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing.
Progression in ICT Key Stage 1 - Children learn how to…... explore ICT; use it confidently and purposefully to achieve outcomes; use ICT to develop their.
The New Computing Curriculum select, use and combine a variety of software (including internet services) on a range of digital devices to design and create.
Computing Fundamentals Module Lesson 19 — Using Technology to Solve Problems Computer Literacy BASICS.
Welcome to Year 7 ICT Ysgol Dewi Sant’s ICT Department.
Overview of this morning What … is computing? Why … is computing an important skill to learn? What … will my child be learning in computing lessons?
ICT Assessment – Key stage 3 ICT Meeting 14/12.09.
NQT Conference 30 th January 2015 Using Programming to Develop Children’s Mathematical Understanding Richard English Faculty of Education
The New Computing Curriculum An overview. Computing A high-quality computing education equips pupils to use computational thinking and creativity to understand.
FUNDED BY CPD Session 2. Welcome [session leader name] [session leader contact details] Wifi access details: [type here]
Computing Fundamentals Module Lesson 6 — Using Technology to Solve Problems Computer Literacy BASICS.
E-Safety THURSDAY 12 TH FEBRUARY. E-Safety  What are the risks?  Jenny’s Story  The Byron report  Evaluation of resources  Planning an e-safety lesson.
New Computing Curriculum – An Introduction Newbury Park Primary Inset 27/1/14 Mr Azzopardi.
Understanding Computing and Programming at KS2 Debs Ayerst.
Computational Thinking Activities The Magic of Computer Science
Understanding Computing and Programming at KS1 Debs Ayerst.
Artificial Intelligence, simulation and modelling.
SCRATCH ScratchScratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share.
Primary Computing #what’s it all about? CANDLEBY LANE TEACHING SCHOOL ALLIANCE INSET DAY 24 TH FEBRUARY 2014.
CodeFirfield Jasjit Kaur Atwal Amanda Coffey Ian Williams.
Progression in KS3/4 Algorithms MONDAY 30 TH NOVEMBER SUE SENTANCE.
Computing in the New Curriculum. Computing Pupils should be taught to: KS1 understand what algorithms are; how they are implemented as programs on digital.
PROGRESSION IN NETWORKING Sue Sentance. Learning objectives You should understand the content that needs to be delivered in the area of communications.
Victorian Curriculum F–10 Online professional learning session Unpacking Digital Technologies Paula Christophersen Digital Technologies, Curriculum Manager.
Leading Computing in the new National Curriculum Mike Woods
Dilemmas and debates raised for ITE by the Primary Computing Curriculum.
Wilton Primary School Key Stage 1: Computing National Curriculum Requirements of Computing at Key Stage 1 Pupils should be taught to: understand what algorithms.
Curriculum Design Phil Computing Inspector Advisor (Hampshire) CAS Regional Coordinator CAS Master Teacher Creator code-it.co.uk Teacher.
Computing Curriculum Day March 2016 Does this algorithm get Little Red Riding Hood to the Gingerbread Man’s house? Start Finish.
Design and Technology – Orreries TASC – To design a working Orrery - Use research and develop design criteria to inform the design of innovative, functional,
National CAS Conference For Teachers of Computing Primary control of physical systems! A friendly alternative to the dusty corner of the ICT cupboard.
ICT Computing. Aims of the session Overview of the new curriculum for computing What this means in school Support from ICT in Schools team.
Michael Emerton
Integrating Algorithms and Coding into the Mathematics Classroom
An Overview of Computing in the Primary Curriculum
The New Primary National Curriculum
Progression in Programming
Computing Curriculum Plans
Sir James Smith’s Community School
Secondary Computing and ICT Curriculum
CPTT – An introduction to Computing
Welcome! Martin Norris Year 5 Class Teacher & Computing
Algorithms.
Characteristics of a user of technology
Primary School Computing
Maths Read write an interpret mathematical statements involving addition, subtraction and equal signs. Represent and use number bonds and related subtraction.
Computing Curriculum Plans
Presentation transcript:

Why teach coding?

It teaches you to think “I think everyone should learn how to program a computer, because it teaches you how to think.” Steve Jobs, 1996

Balances creation & consumption

Coding is learning through play

The new Computing curriculum CS Computer Science DL Digital Literacy IT Information Technology

KS1 Computing understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS1 Computing - simplified Algorithms, programs and instructions Create and debug simple programs Logical prediction ICT eSafety Awareness of ICT beyond the classroom

KS2 Computing design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information use technology safely, respectfully and responsibly; recognise acceptable/ unacceptable behaviour; identify a range of ways to report concerns about content and contact.

KS2 Computing - simplified Design, write & debug solutions. Simulate or control systems. Decompose problems Sequence, selection, repetition, variables, inputs & outputs Logical reasoning, explain algorithms, detect & correct errors Understand & use computer networks Understand & use search technologies ICT eSafety Be discerning with content

Selection Variables Logical reasoning Algorithms Repetition Decomposition Repetition Selection Variables

Algorithms

Algorithms Set of steps/rules to solve a problem Explanation changes with KS Chocolate biscuit robot game

Algorithms

Decomposition

Decomposition Solving any complex problem in life requires decomposition Creating a program that has more than one moving part, or more than a couple of simple steps requires decomposition Similar to planning a story – elements not just steps Analyse this game and break it down into parts. What happens at the start? What are the elements in the game? What are the rules that govern it? bit.ly/fruitcode Sentence starters: When, If, After, At the start

Decomposition

Selection

Selection Most programs need to change what they do in response to certain things happening E.g. if two objects collide a game may end

Debugging & logical reasoning

Debugging & logical reasoning “use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs” Stepping through a solution to see if it works, or where it fails.

Delivering computing Teaching approach Scheme of Work/Learning Resources Try it yourself Teach & assess concepts 'offline‘ Give learners an audience for their creations Teach key concepts not software