Chapter 1 Designing e-learning. Definition of e-learning E-learning is the use of electronic technologies to create learning experience.

Slides:



Advertisements
Similar presentations
Explicit Direct Instruction Critical Elements. Teaching Grade Level Content  The higher the grade the greater the disparity  Test Scores go up when.
Advertisements

The Framework for Teaching Charlotte Danielson
Identifying Content and Specifying Behaviors
Communication & Educational Models. Communication n Process of sending and receiving messages n Transmission requires a mutual understanding between communicator.
Chapter 3 Teaching Through Problem Solving
HRM-755 PERFORMANCE MANAGEMENT
Chapter 12 Instructional Methods
Planning, Instruction, and Technology
Using Situational awareness and decision making
The Planning and Assessment Cycle
Review of Chapter 1&2. 6 types of objectives Primary Create (build, design, draw, compose, synthesize, author, pen, conceive, form, formulate, invent)
Measured Progress ©2011 ASDN Webinar Series Spring 2013 Session Four March 27, 2013 New Alaska State Standards for Math: Connecting Content with Classroom.
Lesson Planning. Teachers Need Lesson Plans So that they know that they are teaching the curriculum standards required by the county and state So that.
Bloom’s Cognitive and Affective Taxonomies Cognitive and Affective Taxonomies.
Blooms’ Taxonmy Learning Theories PBL and Hardware.
Put the Lesson Title Here A webquest for xth grade Designed by Put your You may include graphics, a movie, or sound to any of the slides. Introduction.
Writing Learning Outcomes David Steer & Stephane Booth Co-Chairs Learning Outcomes Committee.
Meaningful Mathematics
Problem-Based Learning. Process of PBL Students confront a problem. In groups, students organize prior knowledge and attempt to identify the nature of.
Teacher Page Top Introduction Learner Standards Process Resources Evaluation Conclusion Student page Credits Put the Title of the Lesson Here A WebQuest.
Questioning Techniques
Wilkes County Schools Tracee McManus & Nikki Patrick.
LEARNING DOMAINS & OBJECTIVES Southern Illinois University Carbondale Instructor Workshop.
 You Can ’ t  You CAN encourage them to “ motivate themselves ”  How…
Our Community: THINGS ARE JUST NOT THE SAME!. UNIT SUMMARY: Children are often under the impression that the way things are in their world is the way.
First Grade Reading Workshop
What is it? Why do it? How do you do it?
Chapter 1 Designing e-learning. Definition of e-learning E-learning is the use of electronic technologies to create learning experience.
Source : The Problem Learning and innovation skills increasingly are being recognized as the skills that separate students who are.
Problem-Solving Approach of Allied Health Learning Community.
Assessment. Levels of Learning Bloom Argue Anderson and Krathwohl (2001)
EDU697 Instructional Design Principles and Theory Dr. Margaret Broderick February 5, 2014 Presenting E-Learning and Design Concepts Mary Smith Revision.
April 25 th Classrooms for the Future Facts 08’  358 High Schools in PA  12,100 Teachers  83,000 Laptops  101 Million Statewide Spent  3.75.
If you want better answers, ask better questions.
Review of Chapter 1&2. 6 types of objectives Primary Create (build, design, draw, compose, synthesize, author, pen, conceive, form, formulate, invent)
IST_Seminar II CHAPTER 12 Instructional Methods. Objectives: Students will: Explain the role of all teachers in the development of critical thinking skills.
“Teaching”…Chapter 11 Planning For Instruction
Technology, Digital Media, and Curriculum Integration
Chapter # 9 Content Reading & Writing
Constructing History: Using Primary Sources to Create Historical Narratives DANIEL A. COWGILL II- UNIVERSITY OF CENTRAL FLORIDA FLORIDA COUNCIL FOR THE.
Overview of Differentiating Instruction Fdlrs-South Cynthia Magnus.
+ Instructional Design Models EDU 560 Fall 2012 Online Module November 13, 2012.
Recognizing these in the classroom
Bloom’s Taxonomy The Concept of “Levels of Thinking”
Disclaimer: This PowerPoint presumes you are a group of Social Studies teachers with no, or limited, knowledge about Instructive Technology, or how to.
DUE DATE  COURSE EXAMINATION #1 - Results -  GROUP PRESENTATION - Draw for today’s presentation -  JOURNAL ARTICLE - See Session 4 -  ‘WEEKLY’ JOURNAL.
E-Learning and Design Concepts By Daryle Schneider EDU652 10/31/2010.
Introduction My class is a 7 th grade Science class which consist of 20 students total, 11 females-9 males, 4students are special needs and.
Teaching Children About Food Safety Food Safety Professional Development for Early Childhood Educators.
DIFFERENT STROKES WAYS TO DIFFERENTIATE IN THE CLASSROOM.
Instructional Computer Instructional Computer TECH2111 Dr. Alaa Sadik Instructional & Learning Technologies Department
E-Learning Design and Concepts Marissa Tucker EDU 652 Instructional Design and Delivery Professor Lawrence September 14, 2015.
The mind is not a vessel to be filled, but a fire to be ignited. welcome To Every body.
Chapter 1 Designing e-learning.
Chapter 1 Designing e-learning.
It takes a whole village to raise a child.
Assessment.
TAXONOMY OF EDUCATIONAL OBJECTIVES
ICT : Module III - Instructional Design Mrs. Sunita Singh
Inquiry-based learning and the discipline-based inquiry
Chapter 1 Designing e-learning.
Assessment.
Instructional Design Overview Heather Kay Ashford University Edu 697: Capstone A Project Approach Professor: Anthony Valley February 13,2016.
E-Learning & Design Patricia McQueen
Planning for Social Studies Instruction
TAXONOMY OF EDUCATIONAL OBJECTIVES
Chapter 3: Curriculum © VAN SCHAIK PUBLISHERS Chapter 3: Curriculum.
Analysis 2: Task Analysis
Writing Learning Outcomes
Chapter 4 Instructional Media and Technologies for Learning
Presentation transcript:

Chapter 1 Designing e-learning

Definition of e-learning E-learning is the use of electronic technologies to create learning experience.

The Range of Online Experience A course with some on-line elements A Hybrid Course A course taught entirely on line

Varieties of e-learning 1.Standalone courses (taken by solo learner) 2.Games and Simulations 3.Mobile Learning 4.Social Learning 5.Virtual Classroom Course

What is instructional design? ID includes Goals Teaching strategies Content Technology choices

General Steps 1.Identify your main goals (Goals of the course- based on standards, curriculum- ) 2.Analyze learners’ need (what type of students?) 3.Identify what to teach (based on your experience and #1) 4.Set learning objectives (Goals of the lesson- more specific than goals) 5.Identify prerequisites 6.Pick the approach to meet each objective (general approach for each objective (e,g,. Group/individual Written/practical active/passive ) 7.Decide the teaching sequence of your objectives 8.Create objects to accomplish objectives A.Create tests B.Select learning activities C.Choose media

1- Identify your main goals Types of goals 1.Financial 2.Intellectual (educational) 3.Costumers 4.Employees 5.Operations (improving efficiency) 6.Reputation

2-Analyze learners’ need 1.Motivation for learning 2.Psychomotor skills 3.Attitude and mindset 4.Mental discipline (ability to recognize and respond wisely) 5.Communication skills 6.Social skills 7.Talents and intelligences 8.Media preferences 9.Background knowledge and experience 10.Learning conditions 11.Locus of control 12.Style of prior education 13.Digital fluency

3- Identify what to teach (Education) 1.Identify essentials (curriculum and standards) 2.Analyze the gap between real and ideal performance (what they need for their future job) - [Design for how People Learn (2012), by Julie Dirksen.] 3.Analyze How people learn (learning theories) Telling Ain't Training 2nd editionBy Harold D. Stolovitch, Erica Keeps 4.Ask “those who should know” (best practices – online resources BUT don’t blindly copy) 5.Analyze critical incidents (academic failures) 6.Don’t let the “content committee” decide (don’t blindly follow them. Rely on your own experience and abilities)

3- Identify what to teach (other organizations) 1.Identify essentials (give them a task to see what they need and what they don’t need– give them resources and let them work together, let them get help from the expert and the internet) 2.Analyze the gap between real and ideal performance (difference between novice and expert behavior, between successful and unsuccessful work) 3.Analyze How the work is done (goals, jobs, tasks, decisions, and actions) 4.Ask “those who should know” (those who have directly observed the learners or workers) 5.Analyze critical incidents (work incidents) 6.Don’t let the “content committee” decide (don’t blindly follow them)

4- Set learning objectives Very important (from objectives we identify prerequisites, learning activities, and tests) Has 3 parts Intent (What will be learned) Learners (target learner)??? Prerequisites (skills, knowledge, attitudes) Intent = The student will understand the concept of the Derivative. Learners = 8 th grades, students who already finished their ch 6 projects. Prerequisites= Given 4 theorems that he/she has never seen, the student will formulate a proof for each theorem by drawing on elements from previous sources and will rate them together to form a pattern proof— with 80% accuracy.

Good Objectives Clear Specific Worthy

Primary and secondary objectives Primary Create (has to be original; not from scratch; could be an object, a concept, a plan) Decide (Yes/No- Accept/Reject- How many- How much- which one - going beyond following procedures / making judgment) Do (performing a procedure without having to make decisions, procedures could be mental or physical) Secondary Know (recall, knowing how to find, knowing how things work) Believe (the learner is convinced that…) Feel (how students will feel about…)

Question Answering a multiple choice test is a “Know” or a “Decide” objective? Create a website account using Weebly. Is this a “Create” or a “Know” objective?

Synonyms Primary Create (build, design, draw, compose, synthesize, author, pen, conceive, form, formulate, invent) Decide (choose, pick, select, rate, rank, prioritize, vote, resolve, judge, conclude, differentiate, discriminate, filter) Do (perform, operate, act, construct, build, carry out, accomplish, arrange, complete) Secondary Know (understand, recall, remember, appreciate, be informed, comprehend, recite, cite) Believe (have faith that, trust, rely on, accept, affirm, think that, be convinced, expect, deem, maintain, presume, assume) Feel (sense, suffer, experience emotions)

5- Identify prerequisites Identify your high value objectives You may need to create a lower-level objective to serve as pre-req for the top level Identify what each objective requires List prerequisites Eliminate unnecessary objectives Say “no” to “know” objectives Don’t forget feel objectives

6- Pick the approach to meet each objective 1.Standalone e-learning 2.Games and simulations 3.Virtual-classroom e-learning 4.Physical-classroom learning 5.Coaching (mentoring-tutoring) 6.Referring to learning resources 7.Searching online resources 8.Interacting with a social network 9.Letting learners find the solution on their own 10.Changing external factors (in some organizations, often, the best way to meet an objective is not learning or information- Campus online security)- 11.Blending if necessary

7- Decide the teaching sequence of your objectives Bottom up (teach basics first then show the whole picture) Top down (show the whole picture first, then teach details) Sideways (learners choose how to start and continue)

8- Create objects to accomplish objectives A learning object is a chunk of electronic content that can be accessed individually and that completely accomplishes a single learning objective and can prove it.

Learning Objects May contain text, graphics, animation, video, voice, music, and other media Can be accessed individually through a menu, search engine, or just a Next button Appears to the learner to be separate from other objects The completely accomplishes a single learning objective Contains the means to verify that the objective was met. Can serve multiple purposes and may contain other learning objects.

Turn objectives into learning objects Each objective leads us to create a learning object that completely accomplishes the learning objective and can prove it. The objective is the starting point, the end point, and a constant reference when designing the object. Anything that does not contribute to accomplishing this objective should be omitted immediately.

Create Tests Tests clarify the objectives You can use tests to pre-test learners Test is the best guide to designing learning activities Tests can serve as learning activity Tests can guide you in the development of content

Select learning activities

To accomplish learning objectives, we typically require 3 types of learning activities: Absorb Do Connect

“Absorb” activities Reading text Watching animation Listening to narration Learner is physically passive but mentally active

Examples of Absorb Presentations Readings Stories by the teacher Field trips

“Do” activities Practice a procedure Play a game Answer questions The learner practices, explores, and discovers

Examples of Do Practice by applying their skills Discovery (experimenting and exploring) Games and simulations ( discovery in a safe environment, gain insight, and confidence)

“Connect” activities Connect what they are learning to their work, their lives, and their prior knowledge

Examples of Connect Ponder (stop and think about the subject more broadly and deeply) Questioning (let learners ask questions and obtain answers to their individual questions) Stories told by students (requires learners to share their experiences) Job aids (checklists, manuals, glossaries, calculators, templates, models) Research (identify learning resources on their own)

Summary of step 8 (creating objects) 1.Start with objectives 2.Consider 3 types of activities (Absorb, Do, Connect) 3.For each type describe the actual experience 4.Specify the order of the activities

Examples

Appropriate activities for your type of objective

Choose Media Each object may require a different mix of text, graphics, sound, voice, music, animation, and video. What medium is essential to accomplish my objective? What medium could you not do without?

Examples

Compare ADDIE with Horton’s model ADDIEHorton Analyze Design Develop Build Implement EvaluateTest