1  2004 Morgan Kaufmann Publishers Chapter 2. 2  2004 Morgan Kaufmann Publishers Instructions: Language of the Machine We’ll be working with the MIPS.

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Presentation transcript:

1  2004 Morgan Kaufmann Publishers Chapter 2

2  2004 Morgan Kaufmann Publishers Instructions: Language of the Machine We’ll be working with the MIPS instruction set architecture –similar to other architectures developed since the 1980's –Almost 100 million MIPS processors manufactured in 2002 –used by NEC, Nintendo, Cisco, Silicon Graphics, Sony, …

3  2004 Morgan Kaufmann Publishers MIPS arithmetic All instructions have 3 operands Operand order is fixed (destination first) Example: C code: a = b + c MIPS ‘code’: add a, b, c (we’ll talk about registers in a bit) “The natural number of operands for an operation like addition is three…requiring every instruction to have exactly three operands, no more and no less, conforms to the philosophy of keeping the hardware simple”

4  2004 Morgan Kaufmann Publishers MIPS arithmetic Design Principle: simplicity favors regularity. Of course this complicates some things... C code: a = b + c + d; MIPS code: add a, b, c add a, a, d Operands must be stored in registers, only 32 registers are provided Each register contains 32 bits Design Principle: smaller is faster. Why?

5  2004 Morgan Kaufmann Publishers Registers vs. Memory ProcessorI/O Control Datapath Memory Input Output Arithmetic instructions operands must be stored in registers, — only 32 registers provided Compiler associates variables with registers What about programs with lots of variables

6  2004 Morgan Kaufmann Publishers Memory Organization Viewed as a large, single-dimension array, with an address. A memory address is an index into the array "Byte addressing" means that the index points to a byte of memory bits of data

7  2004 Morgan Kaufmann Publishers Memory Organization Bytes are nice, but most data items use larger "words" For MIPS, a word is 32 bits or 4 bytes bytes with byte addresses from 0 to words with byte addresses 0, 4, 8, Words are aligned i.e., what are the least 2 significant bits of a word address? bits of data Registers hold 32 bits of data

8  2004 Morgan Kaufmann Publishers Instructions Load and store instructions Example: C code: A[12] = h + A[8]; MIPS code: lw $t0, 32($s3) add $t0, $s2, $t0 sw $t0, 48($s3) Can refer to registers by name (e.g., $s2, $t2) instead of number Store word instruction has destination operand last Remember arithmetic operands are in registers, not memory! Can’t write: add 48($s3), $s2, 32($s3)

9  2004 Morgan Kaufmann Publishers Our First Example Can we figure out the code? swap(int v[], int k); { int temp; temp = v[k] v[k] = v[k+1]; v[k+1] = temp; } swap: muli $2, $5, 4 add $2, $4, $2 lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) jr $31

10  2004 Morgan Kaufmann Publishers So far we’ve learned: MIPS — loading words but addressing bytes — arithmetic on registers only InstructionMeaning add $s1, $s2, $s3$s1 = $s2 + $s3 sub $s1, $s2, $s3$s1 = $s2 – $s3 lw $s1, 100($s2)$s1 = Memory[$s2+100] sw $s1, 100($s2)Memory[$s2+100] = $s1

11  2004 Morgan Kaufmann Publishers Instructions, like registers and words of data, are also 32 bits long –Example: add $t1, $s1, $s2 –registers have numbers, $t1=9, $s1=17, $s2=18 Instruction Format: op rs rt rdshamtfunct Can you guess what the field names stand for? Machine Language

12  2004 Morgan Kaufmann Publishers Consider the load-word and store-word instructions, –What would the regularity principle have us do? –New principle: Good design demands a compromise Introduce a new type of instruction format –I-type for data transfer instructions –other format was R-type for register Example: lw $t1, 32($s2) op rs rt 16 bit number Where's the compromise? Machine Language

13  2004 Morgan Kaufmann Publishers Instructions are bits Programs are stored in memory — to be read or written just like data Fetch & Execute Cycle –Instructions are fetched and put into a special register –Bits in the register "control" the subsequent actions –Fetch the “next” instruction and continue ProcessorMemory memory for data, programs, compilers, editors, etc. Stored Program Concept

14  2004 Morgan Kaufmann Publishers Decision making instructions –alter the control flow, –i.e., change the "next" instruction to be executed MIPS conditional branch instructions: bne $t0, $t1, Label beq $t0, $t1, Label Example: if (i==j) h = i + j; bne $s0, $s1, Label add $s3, $s0, $s1 Label:.... Control

15  2004 Morgan Kaufmann Publishers MIPS unconditional branch instructions: j label Example: if (i!=j) beq $s4, $s5, Lab1 h=i+j;add $s3, $s4, $s5 else j Lab2 h=i-j;Lab1:sub $s3, $s4, $s5 Lab2:... Can you build a simple for loop? Control

16  2004 Morgan Kaufmann Publishers So far: InstructionMeaning add $s1,$s2,$s3$s1 = $s2 + $s3 sub $s1,$s2,$s3$s1 = $s2 – $s3 lw $s1,100($s2)$s1 = Memory[$s2+100] sw $s1,100($s2)Memory[$s2+100] = $s1 bne $s4,$s5,LNext instr. is at Label if $s4 ≠ $s5 beq $s4,$s5,LNext instr. is at Label if $s4 = $s5 j LabelNext instr. is at Label Formats: op rs rt rdshamtfunct op rs rt 16 bit address op 26 bit address RIJRIJ

17  2004 Morgan Kaufmann Publishers We have: beq, bne, what about Branch-if-less-than? New instruction: if $s1 < $s2 then $t0 = 1 slt $t0, $s1, $s2 else $t0 = 0 Can use this instruction to build " blt $s1, $s2, Label " — can now build general control structures Note that the assembler needs a register to do this, — there are policy of use conventions for registers Control Flow

18  2004 Morgan Kaufmann Publishers Policy of Use Conventions Register 1 ($at) reserved for assembler, for operating system

19  2004 Morgan Kaufmann Publishers Small constants are used quite frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? Why not? –put 'typical constants' in memory and load them. –create hard-wired registers (like $zero) for constants like one. MIPS Instructions: addi $29, $29, 4 slti $8, $18, 10 andi $29, $29, 6 ori $29, $29, 4 Design Principle: Make the common case fast. Which format?Which format Constants

20  2004 Morgan Kaufmann Publishers We'd like to be able to load a 32 bit constant into a register Must use two instructions, new "load upper immediate" instruction lui $t0, Then must get the lower order bits right, i.e., ori $t0, $t0, ori filled with zeros How about larger constants?

21  2004 Morgan Kaufmann Publishers Assembly provides convenient symbolic representation –much easier than writing down numbers –e.g., destination first Machine language is the underlying reality –e.g., destination is no longer first Assembly can provide 'pseudoinstructions' –e.g., “move $t0, $t1” exists only in Assembly –would be implemented using “add $t0,$t1,$zero” When considering performance you should count real instructions Assembly Language vs. Machine Language

22  2004 Morgan Kaufmann Publishers Discussed in your assembly language programming lab: support for procedures linkers, loaders, memory layout stacks, frames, recursion manipulating strings and pointers interrupts and exceptions system calls and conventions Some of these we'll talk more about later We’ll talk about compiler optimizations when we hit chapter 4. Other Issues

23  2004 Morgan Kaufmann Publishers simple instructions all 32 bits wide very structured, no unnecessary baggage only three instruction formats rely on compiler to achieve performance — what are the compiler's goals? help compiler where we can op rs rt rdshamtfunct op rs rt 16 bit address op 26 bit address RIJRIJ Overview of MIPS

24  2004 Morgan Kaufmann Publishers Instructions: bne $t4,$t5,Label Next instruction is at Label if $t4  $t5 beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5 j Label Next instruction is at Label Formats: Addresses are not 32 bits — How do we handle this with load and store instructions? op rs rt 16 bit address op 26 bit address IJIJ Addresses in Branches and Jumps

25  2004 Morgan Kaufmann Publishers Instructions: bne $t4,$t5,Label Next instruction is at Label if $t4 ≠ $t5 beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5 Formats: Could specify a register (like lw and sw) and add it to address –use Instruction Address Register (PC = program counter) –most branches are local (principle of locality) Jump instructions just use high order bits of PC –address boundaries of 256 MB op rs rt 16 bit address I Addresses in Branches

26  2004 Morgan Kaufmann Publishers To summarize:

27  2004 Morgan Kaufmann Publishers

28  2004 Morgan Kaufmann Publishers Design alternative: –provide more powerful operations –goal is to reduce number of instructions executed –danger is a slower cycle time and/or a higher CPI Let’s look (briefly) at IA-32 Alternative Architectures –“The path toward operation complexity is thus fraught with peril. To avoid these problems, designers have moved toward simpler instructions”

29  2004 Morgan Kaufmann Publishers IA : The Intel 8086 is announced (16 bit architecture) 1980: The 8087 floating point coprocessor is added 1982: The increases address space to 24 bits, +instructions 1985: The extends to 32 bits, new addressing modes : The 80486, Pentium, Pentium Pro add a few instructions (mostly designed for higher performance) 1997: 57 new “MMX” instructions are added, Pentium II 1999: The Pentium III added another 70 instructions (SSE) 2001: Another 144 instructions (SSE2) 2003: AMD extends the architecture to increase address space to 64 bits, widens all registers to 64 bits and other changes (AMD64) 2004: Intel capitulates and embraces AMD64 (calls it EM64T) and adds more media extensions “This history illustrates the impact of the “golden handcuffs” of compatibility “adding new features as someone might add clothing to a packed bag” “an architecture that is difficult to explain and impossible to love”

30  2004 Morgan Kaufmann Publishers IA-32 Overview Complexity: –Instructions from 1 to 17 bytes long –one operand must act as both a source and destination –one operand can come from memory –complex addressing modes e.g., “base or scaled index with 8 or 32 bit displacement” Saving grace: –the most frequently used instructions are not too difficult to build –compilers avoid the portions of the architecture that are slow “what the 80x86 lacks in style is made up in quantity, making it beautiful from the right perspective”

31  2004 Morgan Kaufmann Publishers IA-32 Registers and Data Addressing Registers in the 32-bit subset that originated with 80386

32  2004 Morgan Kaufmann Publishers IA-32 Register Restrictions Registers are not “general purpose” – note the restrictions below

33  2004 Morgan Kaufmann Publishers IA-32 Typical Instructions Four major types of integer instructions: –Data movement including move, push, pop –Arithmetic and logical (destination register or memory) –Control flow (use of condition codes / flags ) –String instructions, including string move and string compare

34  2004 Morgan Kaufmann Publishers IA-32 instruction Formats Typical formats: (notice the different lengths)

35  2004 Morgan Kaufmann Publishers Instruction complexity is only one variable –lower instruction count vs. higher CPI / lower clock rate Design Principles: –simplicity favors regularity –smaller is faster –good design demands compromise –make the common case fast Instruction set architecture –a very important abstraction indeed! Summary