CAP4730: Computational Structures in Computer Graphics Basic Graphics Hardware.

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Presentation transcript:

CAP4730: Computational Structures in Computer Graphics Basic Graphics Hardware

Outline Survey of Computer Graphics Overview of Graphics Systems –Image Basics –Graphics Hardware Input –Describing something to the computer Computation –Computing what we want to draw Output –Final representation

Business of Generating Images Images are made up of pixels

RGB RGB Color cube (what we use in computer graphics) Other color spaces include HSV, YUV, YCrCb, and YIQ

Survey of Computer Graphics Early Applications –Data Visualization Charts and Graphs –Computer Aided Design (CAD) Q: Why wireframe? Why these apps? –A: Better conceptualization, interaction, transfer of ideas

Computer Graphics Applications Virtual Reality –VR: User interacts and views with a 3D world using “more natural” means –Best VR? Data Visualization –Scientific, Engineering, Medical data –Visualizing millions to billions of data points –See trends –Different schemes

Computer Graphics Applications Education and Training –Models of physical, financial, social systems –Comprehension of complex systems Computer Art –Fine and commercial art –Performance Art –Aesthetic Computing –SIGGRAPH Games/Movies

Computer Graphics Applications Image Processing –~Inverse of Graphics –Start with a picture –Process picture information Graphical User Interfaces (GUIs) –WIMP interface –HCI