B.Sc. Multimedia Computing3D Modelling and Animation Polygon Mesh Modelling.

Slides:



Advertisements
Similar presentations
Box modeling technique working with sub-objects directly rendering primer.
Advertisements

Congruent Two shapes that are the same size and shape
CS447/ Realistic Rendering -- Solids Modeling -- Introduction to 2D and 3D Computer Graphics.
Modelling. Outline  Modelling methods  Editing models – adding detail  Polygonal models  Representing curves  Patched surfaces.
Polygonal Meshes 3D Object Representation -Tyler Abrams.
Complex Model Construction Mortenson Chapter 11 Geometric Modeling
B.Sc. Multimedia Computing3D Modelling and Animation Nurbs Modelling.
Geometry Chapter 20. Geometry is the study of shapes Geometry is a way of thinking about and seeing the world. Geometry is evident in nature, art and.
Polygons Only one of these is a polygon. Do you know? A polygon MUST be a closed figure.
Introduction to Modeling. What is CG Modeling? Combination of Sculpting, Architecture, Drafting, and Painting. The core component of computer animation.
©A. Weinberg By Ms. Weinberg SOL ©A. Weinberg Let’s learn a bit about Geometry! Geometry is a part of Math that focuses on shapes and lines. Shapes.
9-4 Geometry in Three Dimensions  Simple Closed Surfaces  Regular Polyhedra  Cylinders and Cones.
3-D Modeling Concepts V part 2.
GEOMETRY.
Modeling. Topology Topology describes an object’s shape, number of spans, and degree. For polygon objects this includes vertex positions.
Three-Dimensional Figures and Spatial Reasoning
Attributes A quality that is characteristic of someone or something.
Math Jeopardy For more information, click >>>>>> Where two faces meet edge.
Geometry B Section 12.3 Surface Area of Pyramids and Cones.
Some Geometrical Objects in Our Environment
Warm-Up Find the area of the kite Question 8 from the Test.
Lesson 1.8 – Space Geometry Homework: Lesson 1.8/1-27 Chapter 1 Test Friday 10/18.
SKM 4200 Computer Animation Chapter 4: Animation (3D Computer Animation – Part 1)
Geometry 10-1 Solids Face: the flat side of a figure
Copyright © Curt Hill Visualization of 3D Worlds How are these images described?
7.1 Three- Dimensional Figures I can classify and draw three-dimensional figures.
Non-Uniform Rational B-Splines NURBS. NURBS Surfaces NURBS surfaces are based on curves. The main advantage of using NURBS surfaces over polygons, is.
Computer Graphics Basic 3D Geometry CO2409 Computer Graphics Week 5-1.
SUBJECT - MATHS CLASS – II TOPIC – GEOMETRICAL SHAPES SUB TOPIC-PLANE FIGURES & SOLID FIGURES.
GPH 338 Computer Animation Survey
What are these shapes? squarecircletrianglerectangle How many sides do each have? How many points do each have?
By Eugene Adams.  Vertices  Edges  Faces  Polygons  Meshes  2D co-ordinates  3D co-ordinates.
Vertices, Edges and Faces By Jordan Diamond. Vertices In geometry, a vertices is a special kind of point which describes the corners or intersections.
Cube A cube[1] is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex[1]three-dimensionalsquarefacetsvertex.
Chapter Area, Pythagorean Theorem, and Volume 14 Copyright © 2013, 2010, and 2007, Pearson Education, Inc.
Nets Nets A net is a pattern that you cut out and fold to form a 3 - dimensional figure.
12.1 Exploring Solids.
Solid Figures Vocabulary.
Attributes A quality that is characteristic of someone or something.
In the name of God Computer Graphics Bastanfard. Curve Function(2) Other method is approximate it using a poly-line. Just locate a set of points along.
Geometrically Bounded Wireframe AIC (Part 510) Grouping of curves relevant for 3-dimensional wireframe modeling without topological constructs Elementary.
Introduction to virtual engineering László Horv á th Budapest Tech John von Neumann Faculty of Informatics Institute of Intelligent Engineering.
Chapter 3: Polygonal Modeling
Section 12-1 Exploring Solids. Polyhedron Three dimensional closed figure formed by joining three or more polygons at their side. Plural: polyhedra.
Exploring Solids and Shapes. Basic Definitions Face: A flat surface on a solid figure. Edge: A line segment where two faces meet Vertex: A point where.
7.1 Three- Dimensional Figures I can classify and draw three-dimensional figures.
3D Modelling Luke Brown GS12-9. Introduction Maya is a 3D Modelling Software which allows you to do an absolute amount of just pure Models of any type,
Introduction to 3D Solids and Solids of Revolution Some 3D shapes can be formed by revolving a 2D shape around a line (called the axis of revolution).
Modeling The process of creating 3D Objects
Geometry Review.  I am a 3D figure with no edges, no vertices or faces. I can only roll. What figure am I?
Polygons Only one of these is a polygon. Do you know? A polygon MUST be a closed figure.
Anupam Saxena Associate Professor Indian Institute of Technology KANPUR
Part 1 Polygons Triangles A triangle is a polygon with 3 sides. VERTEX SIDE A=1/2bh or A=bh/2.
3D SHAPES.
Part 1 Polygons.
Unit 11: 3-Dimensional Geometry
CCS.2.G.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.1 Identify triangles,
Matakuliah : T0952 – Multimedia 3D Modelling and Animation
Unit 3 – Lesson 6 Solids.
Introduction to Basic Animation Model Building
Unit 11: 3-Dimensional Geometry
R F Z D W X C E Y M S V N G T I A L H Q P J O U
Three-Dimensional Figures and Spatial Reasoning
Create 3D Solid Objects. Create 3D Solid Objects.
Vertical Angles Vertical angles are across from each other and are created by intersecting lines.
12.1-D Figures Objective: students will be able to identify the attributes of 3-d figures.
14 Chapter Area, Pythagorean Theorem, and Volume
Guess the Shape!.
Geometry: Three Dimensional Solids
Presentation transcript:

B.Sc. Multimedia Computing3D Modelling and Animation Polygon Mesh Modelling

Polygons Various primitive shapes available including spheres, cones, cubes Polygon made from collection of vertice points joined by edges Collection of edges form faces Quality of resulting surface determined by number of vertices in the mesh Meshes can be modified by manipulating the sub-objects of the mesh Vertex Edge Face Meshes can be modified by editing the construction history of the mesh Meshes can be combined through Boolean operations Meshes can be extended by adding and extruding sub-object components

Polygon: Polysphere FacetedSmooth

Polygon Overview A polygon is an n-sided shape, defined by its corners (vertices) and the straight lines between them (edges). When you model with polygons you usually use triangles or quadrilaterals ("quads"), although Maya supports polygons with more sides. An individual polygon is often called a face, and is thought of as the filled area defined by its vertices and edges.

Polygon Characteristics Object Selection Mode Polygon sphere in Object selection mode

Polygon Characteristics Vertex Selection Mode Polygon sphere in vertex selection mode Selected vertex highlighted

Polygon Characteristics Minimal polygon sphere in vertex mode display

Polygon Sub- Selection:Vertex

Polygon Sub- Selection:Edge

Polygon Sub- Selection:Face

Polygon Move Selection:Vertex

Polygon Move Selection:Edge

Polygon Move Selection:Face

Polygon Edit History

Planar and Non-Planar Polygons A polygon is planar if all its points lie in a certain plane. A triangle is always planar, because its three points define a plane. A polygon is non-planar if it has more than three vertices, and any of those vertices are not in the same plane. Often a mesh consists only of connected polygons, however it can also be several disjoint sets of connected polygons, called shells.

Polygon Connections Polygons can share vertices and edges with other polygons. You can use a large number of connected polygons to form shapes. A mesh is a collection of polygons (a mesh is also sometimes called a polyset or a polygonal object). A mesh can contain different types of polygons (triangles, quads, n-sided). Often a mesh consists only of connected polygons, however it can also be several disjoint sets of connected polygons, called shells. Edges that are not shared (they are on the outside edge of a shell) are called border edges.

Polygon:Booleans A B B - A A - B A Union B A Intersection B

Smoothing Methods for Polygons Smooth :Maya modifies the topology by smoothing out vertices and their connected edges. Smooth Proxy: The same as Smooth, but with a proxy of the original object that you can use to model and animate more easily. Average Vertices: Maya averages the values of the vertices to produce a smoother surface without modifying the topology..

Smooth Proxy Work on a simple model while a high density version automatically updates. You can reshape and animate a rough model (with fewer components to worry about) while seeing what the smoothed mesh will look like.