The Physics Education Technology Project: Exploring Easy and Effective Ways to Use PhET's Web-Based Interactive Simulations AAPT.

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The Physics Education Technology Project: Exploring Easy and Effective Ways to Use PhET's Web-Based Interactive Simulations AAPT Summer 2007 Greensboro, NC July 29, 2007 Kathy Perkins, Sam McKagan, Wendy Adams, Trish Loeblein CU-Boulder

1. Become familiar with PhET simulations (~1 hour) What makes PhET sims unique learning tools? How can they be used in class? (easy, effective) 2. Plan for sim use in your class (~ 3 hours) Identify useful PhET sims Find useful Activities Develop your own activity (~1.5 hours) Workshop Goals

The PhET Group ~5-6 full time equivalents University Faculty (4), Post-docs (2), Grad Students (3), HS Teachers (1), Computer Programmers (2), Admin (2) Goal of PhET: To support science education by creating free, effective interactive computer simulations and maintaining a database of lessons.

PhET Funding NSF Kavli Foundation Hewlett Foundation University of Colorado Alfred Nobel Our promise: PhET sims will always be free!

PhysicsPhysics Education Technology Website

Physics Education Technology Project Suite of interactive simulations (~65) Covering intro physics, modern physics, bit of chemistry Design based on research Extensive user testing (usability, interpretation, learning) Free! Online or downloadable. (~80 Mbytes) Easy to use and incorporate in class

CCK: Group Input What learning goals does this sim support? (Any that are hard to reach with traditional approaches?) How could you use this sim or similar sims in a course?

Lecture – Interactive Lecture Demos Demo 4: Sketch position vs time and velocity vs time graphs for when Moving Man: walks steadily towards the tree for 6 seconds, then stands still for 6 seconds, and then towards the house twice as fast as before for 6 seconds Position time Velocity time 5 s10 s20 s15 s Thorton and Sokoloff, 1997

Velocity time Position time 5 s10 s20 s15 s Velocity time Position time 5 s10 s20 s15 s Velocity time Position time 5 s10 s20 s15 s AB C Velocity time Position time 5 s10 s20 s15 s D

Use of PhET sims in classLecture/classroom Visual Aid, Demo complement, Interactive Lecture Demos, & Concept tests Lab and Recitation Group activity, Exploration and discovery Homework Pre-class assignment – introduce new ideas Post instruction – develop robust understanding ?

PhET Design CCK Masses and Springs: What makes these PhET sims particularly effective educational tools? (Activities should take advantage of these features!)

Design of PhET What makes these effective educational tools? Engaging, open-style play area Highly interactive Dynamic feedback. Interaction links to animation. Explore and discover (construct understanding) Connection to real world Explicit visual & conceptual models (that experts use) Productive constraints In folder: K.K. Perkins, et al, “PhET: Interactive Simulations for Teaching and Learning Physics”, Physics Teacher (Jan 2006) ?

Research Base Learning Goals Initial Design Design Process

Initial Design & General Approach Research Base Learning Goals Initial Design Research base: Ed. Psych / Cog. Sci: How people learn Educational Software Design Student Conceptions in Physics PhET research findings

Research Base Learning Goals Initial Design ~Final Design Redesign Interviews Classroom Use Design Process 

Research Base Redesign Interviews Assessment of Design: Usability – easy/intuitive Interpretation – correct/productive Engaged exploration Can students construct understanding of main ideas? Achieve learning goals? GeneralDesignGuidelines Paper to appear: Wendy Adams et al.

Experts- - really like. Students--Watch without interacting. Don’t like. Misinterpret. Example- of what revealed by interview studies. Radio waves. Initial startup.

Start with curve view, manually move electron. Very different result. Later move to full field view, manipulate, like, and understand. Correctly interpret. Why do you think starting this way works so much better? briefly discuss with neighbors, then will collect ideas

Matches research on learning. Cognitive demand. Novices don’t know what to focus on. treat everything equally important. Much more than short-term working memory can handle, overwhelming Construction of understanding. Why starting this way works so much better? Other important features: Visual model-electrons in transmitting and receiving antennas, display of waves Interactivity

Research Base Classroom Use Use of Sims: Well honed tool for learning  Doesn’t guarantee its effectiveness: Effectiveness also depends on how it is used! Example papers on research on effectiveness (in folder): Perkins et al., Physics Teacher Finkelstein et al., Physical Review - PER

Research Base Classroom Use Align Use of Sims with Research on Learning: Results of Research on How people learn? 1)People learn by actively constructing their own understanding. 2)People learn by building on their own prior knowledge and understanding. 3)Experts build an organized structure of knowledge, and monitor and reflect on their own understanding.

So what’s in activity design? PhET Team Approach to Curriculum Design: Guided Inquiry Approach GUIDELINES: Does the activity … Address all of your learning goals? Require active thinking, sense making / reasoning? Build on prior knowledge? Connect to real world? Help students monitor their understanding?

Activity Design: Moving Man Make the man start at -5 meter mark, move with constant speed to the 2 meter mark and then accelerate to the 8 meter mark. A. Sketch the position, velocity and acceleration graphs that you see. B. How do the three graphs relate? Sketch what you think a position vs time and a velocity vs time graph will look like for this story: A man is talking on his cell phone while he stands next to his parked car in front of his house. The phone signal is poor, so he walks toward his house trying to get a better signal and then stands still to finish his conversation. A. Explain why each part of your graph makes sense. B. Test your ideas using the simulation What might students learn in each activity? Are these aligned with guidelines?

1. Become familiar with PhET simulations What makes PhET sims unique learning tools? How can they be used in class? (easy, effective) (Break) 2. Plan for sim use in your class Identify useful PhET sims Find useful Activities Develop your own activity (~1.5 hours) Report out on: learning goals addressed activity guidelines addressed. Workshop Goals Find best-matched partner for 2 nd part of workshop

What is your course and population? On note card please write: –Your name –Your school affiliation and location (city, state) –Course and student population with which you want to use PhET sims –Also indicate if you are already using PhET On back: – –regular mailing address (if you want a PhET CD)

Mingle, Find partner

With Partner: Planning out sim use Browse entire PhET website Match up topics/concepts you teach with sims Think a bit about how you might use each: –pre-class assignment? –in lecture concept test or interactive lecture demo? –in-class activity? –homework? –other? ~20 minutes ho

Searching the Activities Database (Handout) Search by: –Simulation –Level –Author –Type of Activity –Topic –Keyword

Searching the Activities Database Pick a simulation Search for and Review Activities (10 min) Report out on what you found

Develop an activity Choose the sim Choose learning goals you want to address Choose guidelines you will focus on Draft activity ho At end, groups will report out on: Learning goals, sim chosen, activity, guidelines

Get/give feedback & revise activity Pair up with another group Review their activity and give feedback Where are guidelines are well applied in this activity? Suggestions for improving alignment with guidelines? Revise based on feedback ~30 min ho

What simulation did you use? What learning goals did the simulation support? Which guidelines did you address? What makes the simulation an effective learning tool ? Pairs Report Out

Stay in touch Search/post to database of activities! Suggestions welcome