Chapter 7: Momentum & Impulse Lecture Notes

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Chapter 7: Momentum & Impulse Lecture Notes Phy 201: General Physics I Chapter 7: Momentum & Impulse Lecture Notes

Linear Momentum Linear momentum ( ) represents inertia in motion (Newton described momentum as the “quantity of motion”) Conceptually: reflects the effort required to bring a moving object to rest depends not only on its mass (inertia) but also on how fast it is moving Definition: Momentum is a vector quantity with the same direction as the object’s velocity SI units are kg.m/s Newton’s 1st Law revisited: The momentum of an object will remain constant unless it is acted upon by a net force (or impulse)

Impulse-Momentum Theorem In general, Newton’s 2nd Law, can be rewritten as Rearranging terms: this is called the Net (or average) Impulse!! Definition of Impulse associated with an applied force: The SI units for impulse are N.s Impulse represents simultaneously: The product of the force times the time: The change in linear momentum of the object:

Notes on Impulse Impulses always occur as action-reaction pairs (according to Newton’s 3rd Law) The force.time relationship is observed in many “real world” examples: Automobile safety: Dashboards Airbags Crumple zones Product packaging Styrofoam spacers Sports Tennis: racket string tension Baseball: “juiced” baseballs & baseball bats (corked & aluminum vs. wood) Golf: the “spring-like” effect of golf club heads Boxing gloves: (lower impulsive forces in the hands)

A Superman Problem It is well known that bullets and missiles bounce off Superman’s chest. Suppose a bad guy sprays Superman’s chest with 0.003 kg bullets traveling at a speed of 300 m/s (fired from a machine gun at a rate of 100 rounds/min). Each bullet bounces straight back with no loss in speed. Problems: a) What is the impulse exerted on Superman’s chest by a single bullet? b) What is the average force exerted by the stream of bullets on Superman’s chest?                                

Collisions A specific type of interaction between 2 objects. The basic assumptions of a collision: Interaction is short lived compared to the time of observation A relatively large force acts on each colliding object The motion of one or both objects changes abruptly following collision There is a clean separation between the state of the objects before collision vs. after collision 3 classifications for collisions: Perfectly elastic: colliding objects bounce off each other and no energy is lost due to heat formation or deformation (Ksystem is conserved) Perfectly inelastic: colliding objects stick together (Ksystem is not conserved) Somewhat inelastic (basically all other type of collisions): KE is not conserved 1 2 1 2

Conservation of Linear Momentum The total linear momentum of a system will remain constant when no external net force acts upon the system, or Note: Individual momentum vectors may change due to collisions, etc. but the linear momentum for the system remains constant Useful for solving collision problems: Where all information is not known/given To simplify the problem Conservation of Momentum is even more fundamental than Newton’s Laws!! A system can be thought of as a single object consisting of a collection of atoms/molecules that are grouped to together

Conservation of Momentum (Examples) The ballistic pendulum 2 body collisions (we can’t solve 3-body systems…) Perfectly inelastic (Epre-collision ≠ Epost-collision) Perfectly elastic (Epre-collision = Epost-collision) Collisions in 2-D or 3-D: Linear momentum is conserved by components: By Components:

Notes on Collisions & Force During collisions, the forces generated: Are short in duration Are called impulsive forces (or impact forces or collision forces) Often vary in intensity/magnitude during the event Can be described by an average collision force: Example: a golf club collides with a 0.1 kg golf ball (initially at rest), Dt 0.01s. The velocity of the ball following the impact is 25 m/s. The impulse exerted on the ball is: The average impulsive force exerted on the ball is: The average impulsive force exerted on the club is:

Center of Mass Center of Mass ( ) refers to the average location of mass for a defined mass. To determine the center of mass, take the sum of each mass multiplied by its position vector and divide by the total mass of the system or Note, if the objects in the system are in motion, the velocity of the system (center of mass) is: When Dpsystem = 0 (i.e. Fext = 0) then vcm = constant The motion of all bodies even if they are changing individually will always have values such that vcm = constant

Rene Descartes (1596-1650) Prominent French mathematician & philosopher Active toward end of Galileo’s career Studied the nature of collisions between objects First introduced the concept of momentum (called it “vis-à-vis”) he defined “vis-à-vis” as the product of weight times speed Demonstrated the Law of Conservation of Momentum “Each problem that I solved became a rule which served afterwards to solve other problems.”