© 2004 Goodrich, Tamassia Shortest Paths1 C B A E D F 0 328 58 4 8 71 25 2 39.

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© 2004 Goodrich, Tamassia Shortest Paths1 C B A E D F

© 2004 Goodrich, Tamassia Shortest Paths2 Weighted Graphs (§ 12.5) In a weighted graph, each edge has an associated numerical value, called the weight of the edge Edge weights may represent, distances, costs, etc. Example: In a flight route graph, the weight of an edge represents the distance in miles between the endpoint airports ORD PVD MIA DFW SFO LAX LGA HNL

© 2004 Goodrich, Tamassia Shortest Paths3 Shortest Paths (§ 12.6) Given a weighted graph and two vertices u and v, we want to find a path of minimum total weight between u and v. Length of a path is the sum of the weights of its edges. Example: Shortest path between Providence and Honolulu Applications Internet packet routing Flight reservations Driving directions ORD PVD MIA DFW SFO LAX LGA HNL

© 2004 Goodrich, Tamassia Shortest Paths4 Shortest Path Properties Property 1: A subpath of a shortest path is itself a shortest path Property 2: There is a tree of shortest paths from a start vertex to all the other vertices Example: Tree of shortest paths from Providence ORD PVD MIA DFW SFO LAX LGA HNL

© 2004 Goodrich, Tamassia Shortest Paths5 Dijkstra’s Algorithm (§ ) The distance of a vertex v from a vertex s is the length of a shortest path between s and v Dijkstra’s algorithm computes the distances of all the vertices from a given start vertex s Assumptions: the graph is connected the edges are undirected the edge weights are nonnegative We grow a “cloud” of vertices, beginning with s and eventually covering all the vertices We store with each vertex v a label d(v) representing the distance of v from s in the subgraph consisting of the cloud and its adjacent vertices At each step We add to the cloud the vertex u outside the cloud with the smallest distance label, d(u) We update the labels of the vertices adjacent to u

© 2004 Goodrich, Tamassia Shortest Paths6 Edge Relaxation Consider an edge e  (u,z) such that u is the vertex most recently added to the cloud z is not in the cloud The relaxation of edge e updates distance d(z) as follows: d(z)  min{d(z),d(u)  weight(e)} d(z)  75 d(u)  z s u d(z)  60 d(u)  z s u e e

© 2004 Goodrich, Tamassia Shortest Paths7 Example CB A E D F  C B A E D F C B A E D F C B A E D F

© 2004 Goodrich, Tamassia Shortest Paths8 Example (cont.) CB A E D F CB A E D F

© 2004 Goodrich, Tamassia Shortest Paths9 Dijkstra’s Algorithm A priority queue stores the vertices outside the cloud Key: distance Element: vertex Locator-based methods insert(k,e) returns a locator replaceKey(l,k) changes the key of an item We store two labels with each vertex: Distance (d(v) label) locator in priority queue Algorithm DijkstraDistances(G, s) Q  new heap-based priority queue for all v  G.vertices() if v  s setDistance(v, 0) else setDistance(v,  ) l  Q.insert(getDistance(v), v) setLocator(v,l) while  Q.isEmpty() u  Q.removeMin() for all e  G.incidentEdges(u) { relax edge e } z  G.opposite(u,e) r  getDistance(u)  weight(e) if r  getDistance(z) setDistance(z,r) Q.replaceKey(getLocator(z),r)

© 2004 Goodrich, Tamassia Shortest Paths10 Why Dijkstra’s Algorithm Works Dijkstra’s algorithm is based on the greedy method. It adds vertices by increasing distance. CB A E D F Suppose it didn’t find all shortest distances. Let F be the first wrong vertex the algorithm processed. When the previous node, D, on the true shortest path was considered, its distance was correct. But the edge (D,F) was relaxed at that time! Thus, so long as d(F)>d(D), F’s distance cannot be wrong. That is, there is no wrong vertex.

© 2004 Goodrich, Tamassia Shortest Paths11 Why It Doesn’t Work for Negative-Weight Edges If a node with a negative incident edge were to be added late to the cloud, it could mess up distances for vertices already in the cloud. There is an alternative, called the Bellman-Ford algorithm, which is less efficient but works even with negative-weight edges (as long as there is no negative-weight cycle). CB A E D F Dijkstra’s algorithm is based on the greedy method. It adds vertices by increasing distance. C’s true distance is 1, but it is already in the cloud with d(C)=5!

© 2004 Goodrich, Tamassia Shortest Paths12 Shortest Paths Tree Using the template method pattern, we can extend Dijkstra’s algorithm to return a tree of shortest paths from the start vertex to all other vertices We store with each vertex a third label: parent edge in the shortest path tree In the edge relaxation step, we update the parent label Algorithm DijkstraShortestPathsTree(G, s) … for all v  G.vertices() … setParent(v,  ) … for all e  G.incidentEdges(u) { relax edge e } z  G.opposite(u,e) r  getDistance(u)  weight(e) if r  getDistance(z) setDistance(z,r) setParent(z,e) Q.replaceKey(getLocator(z),r)

© 2004 Goodrich, Tamassia Shortest Paths13 Analysis of Dijkstra’s Algorithm (and Prim-Jarník Algorithm) Better if m < n 2 / log n Insert/remove from Priority Queue once per vertex (total n ) Update distances once per edge (total m ) Adjacency List structure for Graph [ efficient incidentEdges()] Overall efficiency depends on Priority Queue Implementation: Heap Unordered Array/Vector n x remove O(n log n)O(n2)O(n2) m x update O(m log n)O(m)O(m) total O((m+n) log n)O(n 2 +m) = O(n 2 ) Better if m > n 2 / log n