1 JMH Associates © 2004, All rights reserved Chapter 1 Getting Started with Win32/64
2 JMH Associates © 2004, All rights reserved Chapter 1 OBJECTIVES Upon completion of this Chapter, you will be able to: Describe the Windows API Its role in Windows 2000, XP, 2003 (“NT5”) And obsolete systems (9X, NT4) Windows style and programming conventions Develop Windows applications using Microsoft Visual C++ Develop and run a simple application Use the basic debugger features Use the online help to obtain additional information Win64 migration and portability issues
3 JMH Associates © 2004, All rights reserved OVERVIEW (1 of 2) Windows 2000, XP, 2003 (“NT5”) as Operating Systems Their roles as operating systems The Windows API Win64 migration and portability Differences Architecture
4 JMH Associates © 2004, All rights reserved OVERVIEW (2 of 2) Getting Started with Windows Naming conventions Programming conventions Style Sample program Lab: Use Visual C++ to build and run a sample application
5 JMH Associates © 2004, All rights reserved WINDOWS NT FAMILY AS OPERATING SYSTEMS Windows 32-bit operating systems have all the features required for desktop, departmental, and enterprise computing 64-bit systems are on the way Essential features include: Memory: large, flat, virtual memory address space File systems, console, and other I/O Multitasking: processes and threads Communication and synchronization Single system and networked Security
6 JMH Associates © 2004, All rights reserved THE Windows API Windows is the 32-bit API used by: Windows 9X (95, 98, Me) Windows NT Windows CE (palmtops, embedded systems, etc.) Win64 is very similar at the source level Supported on Windows 2003 and Itanium processor family Windows statements nearly always apply to Win64 There are several major subdivisions, including: Windows Management Graphics Device Interface (GDI) System Services Multimedia Remote Procedure Calls
7 JMH Associates © 2004, All rights reserved SYSTEM SERVICES This course covers the System Services The brains of Windows System Services enable everything else The Course Chapters cover the essential system service Repeat: Topics NOT covered Device Drivers OS internals Graphical User Interface (GUI) programming COM, DCOM, MFC,.net Development environments – learn as you go
8 JMH Associates © 2004, All rights reserved WINDOWS NT 5 (1 of 2) All platforms use the Windows API, BUT there are differences: Windows NT4 (and above) has full NSA “Orange Book” C2 security features. “NT” means NT 4.0 and above (including all NT5) Windows 9X only runs on Intel x86 architecture Only NT supports SMP Windows 2003 also runs on Itanium,... Windows 2003 for Win64 migration Note: Windows CE also supports Windows on several processor architectures
9 JMH Associates © 2004, All rights reserved WINDOWS NT5 (2 of 2) Windows NT uses UNICODE international character set throughout Windows 9X limits asynchronous I/O to serial devices Windows NT has a fully protected kernel Windows NT supports the NTFS, a robust file system Windows 9X and CE will not support as many resources Open files, processes, etc. Many Windows 9X Windows functions have restricted implementations In general, Windows programs are portable between platforms at both the source and, mostly, binary level
10 JMH Associates © 2004, All rights reserved THE WINDOWS NT ARCHITECTURE Windows is the dominant environment running on the NT (all versions) executive OS/2 and POSIX compatility modes are rarely used Historical interest only
11 JMH Associates © 2004, All rights reserved KERNEL HAL: Hardware Abstraction HARDWARE Process Manager Systems Services Virtual Memory Manager I/O Manager NT Executive Protected Subsystems Applications OS/2 Program Windows Program POSIX Program OS/2 Subsystem Windows Subsystem POSIX Subsystem
12 JMH Associates © 2004, All rights reserved GETTING STARTED: MINIMUM SYSTEM REQUIREMENTS System running Windows NT5 Other versions will run most, but not all, examples Intel Pentium CPU (or equivalent: AMD, 486,...) Alternative: Itanium Memory and free disk space As required by your development system C compiler and development system Microsoft Visual C++ Version 6.0 (or higher) .net These requirements are easy to meet with current system prices and common configurations
13 JMH Associates © 2004, All rights reserved GETTING STARTED: Windows PRINCIPLES (1 OF 2) Nearly every resource is an “object” identified and referenced by a “handle” of type HANDLE Kernel objects must be manipulated by WindowsAPIs HANDLE datatype objects include: filespipes processesmemory mapping threadsevents, mutexes, semaphores Windows is rich and flexible Many functions perform the same or similar operations Each function has numerous parameters and flags
14 JMH Associates © 2004, All rights reserved GETTING STARTED: Windows PRINCIPLES (2 OF 2) Windows thread is the basic unit of execution, rather than a process A process can contain one or more threads Each process has its own code and data address space Threads share the process address space Threads are “lightweight” and more efficient than processes Used for servers, asynchronous I/O,...
15 JMH Associates © 2004, All rights reserved Windows NAMING CONVENTIONS Long and descriptive WaitForSingleObject WaitForMultipleObjects Predefined descriptive data types in upper case BOOL, DWORD, LPDWORD,... Predefined types avoid the * operator and make distinctions: LPTSTR (defined as TCHAR * ) and LPCTSTR (defined as const TCHAR * ) Variable names in API descriptions use “Hungarian” notation - we’ll avoid this convention lpFileName — long pointer [to a zero terminated string]
16 JMH Associates © 2004, All rights reserved Windows PROGRAMMING CONVENTIONS is always included All objects identified by variables of type HANDLE CloseHandle function applies to (nearly) all objects Symbolic constants and flags which explain their meaning INVALID_HANDLE_VALUE and GENERIC_READ ReadFile, WriteFile, and many other Windows functions return Boolean values System error codes obtained through GetLastError () C library always available But you cannot fully exploit Windows with it
17 JMH Associates © 2004, All rights reserved EXAMPLE: Windows FILE COPY (1 of 3) /* Basic cp file copy program */ /* cp file1 file2: Copy file1 to file2 */ #include /* Always required for Windows */ #include #define BUF_SIZE 256 /* Increase for faster copy */ int main (int argc, LPTSTR argv []) { HANDLE hIn, hOut; /* Input and output handles */ DWORD nIn, nOut; /* Number bytes transferred */ CHAR Buffer [BUF_SIZE]; if (argc != 3) { printf ("Usage: cp file1 file2\n"); return 1; }
18 JMH Associates © 2004, All rights reserved EXAMPLE: Windows FILE COPY (2 of 3) /* Create handles for reading and writing. Many*/ /*default values are used */ hIn = CreateFile (argv [1], GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (hIn == INVALID_HANDLE_VALUE) { printf ("Cannot open input file\n"); return 2; } hOut = CreateFile (argv [2], GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); if (hOut == INVALID_HANDLE_VALUE) { printf ("Cannot open output file\n"); return 3; }
19 JMH Associates © 2004, All rights reserved EXAMPLE: Windows FILE COPY (3 of 3) /*Input and output file handles are open.*/ /*Copy file. Note end-of-file detection */ while (ReadFile (hIn, Buffer, BUF_SIZE, &nIn, NULL) && nIn > 0) WriteFile (hOut, Buffer, nIn, &nOut, NULL); /*Deallocate resources, such as open handles */ CloseHandle (hIn); CloseHandle (hOut); return 0; }
20 JMH Associates © 2004, All rights reserved Getting Ready for Win64 Objectives: Win32 binaries run in 64-bit environment Source code can be recompiled for 64-bit environment Cautions: Do not assume integers and pointers are same length Win64 introduces 64-bit pointers New data types include DWORD32, DWORD64 POINTER_32, POINTER_64 LONG32, LONG64
21 JMH Associates © 2004, All rights reserved LAB 1–A (1 of 2) Use the VC++ environment Build, run, and test the Windows file copy program, cpW Extend the program so that it prints the value of the error message in case of any failure Obtained from GetLastError() Don’t forget to test this error reporting capability The source code is in Chapter1\cpw.c
22 JMH Associates © 2004, All rights reserved LAB 1–A (2 of 2) The instructor will show you how to: Create a console application under Microsoft Visual C++ Execute the application Use Visual C++ to edit and rebuild the program Use the Visual C++ debugger Use the online help Note: wined3.htm contains many explanatory comments, examples, diagrams, and book errata