CS61C L221 Performance © UC Regents 1 CS61C - Machine Structures Lecture 22 - Introduction to Performance November 17, 2000 David Patterson

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Presentation transcript:

CS61C L221 Performance © UC Regents 1 CS61C - Machine Structures Lecture 22 - Introduction to Performance November 17, 2000 David Patterson

CS61C L221 Performance © UC Regents 2 Review (1/2) °Optimal Pipeline Each stage is executing part of an instruction each clock cycle. One instruction finishes during each clock cycle. On average, execute far more quickly. °What makes this work? Similarities between instructions allow us to use same stages for all instructions (generally). Each stage takes about the same amount of time as all others: little wasted time.

CS61C L221 Performance © UC Regents 3 Review (2/2) °Pipelining a Big Idea: widely used concept °What makes it less than perfect? Structural hazards: suppose we had only one cache?  Need more HW resources Control hazards: need to worry about branch instructions?  D elayed branch Data hazards: an instruction depends on a previous instruction?

CS61C L221 Performance © UC Regents 4 Outline °Performance Calculation °Benchmarks °Virtual Memory Review

CS61C L221 Performance © UC Regents 5 Performance °Purchasing Perspective: given a collection of machines, which has the -best performance ? -least cost ? -best performance / cost ? °Computer Designer Perspective: faced with design options, which has the -best performance improvement ? -least cost ? -best performance / cost ? °Both require: basis for comparison and metric for evaluation

CS61C L221 Performance © UC Regents 6 Two Notions of “Performance” Plane Boeing 747 BAD/Sud Concorde Top Speed DC to Paris Passen- gers Throughput (pmph) 610 mph 6.5 hours , mph 3 hours ,200 Which has higher performance? Time to deliver 1 passenger? Time to deliver 400 passengers? In a computer, time for 1 job called Response Time or Execution Time In a computer, jobs per day called Throughput or Bandwidth

CS61C L221 Performance © UC Regents 7 Definitions °Performance is in units of things per sec bigger is better °If we are primarily concerned with response time performance(x) = 1 execution_time(x) " X is n times faster than Y" means Performance(X) n = Performance(Y)

CS61C L221 Performance © UC Regents 8 Example of Response Time v. Throughput Time of Concorde vs. Boeing 747? Concord is 6.5 hours / 3 hours = 2.2 times faster Throughput of Boeing vs. Concorde? Boeing 747: 286,700 pmph / 178,200 pmph = 1.6 times faster Boeing is 1.6 times (“60%”) faster in terms of throughput Concord is 2.2 times (“120%”) faster in terms of flying time (response time) We will focus primarily on execution time for a single job

CS61C L221 Performance © UC Regents 9 Confusing Wording on Performance °Will (try to) stick to “n times faster”; its less confusing than “m % faster” °As faster means both increased performance and decreased execution time, to reduce confusion will use “improve performance” or “improve execution time”

CS61C L221 Performance © UC Regents 10 What is Time? °Straightforward definition of time: Total time to complete a task, including disk accesses, memory accesses, I/O activities, operating system overhead,... “real time”, “response time” or “elapsed time” °Alternative: just time processor (CPU) is working only on your program (since multiple processes running at same time) “CPU execution time” or “CPU time ” Often divided into system CPU time (in OS) and user CPU time (in user program)

CS61C L221 Performance © UC Regents 11 How to Measure Time? °User Time  seconds °CPU Time: Computers constructed using a clock that runs at a constant rate and determines when events take place in the hardware These discrete time intervals called clock cycles (or informally clocks or cycles) Length of clock period: clock cycle time (e.g., 2 nanoseconds or 2 ns) and clock rate (e.g., 500 megahertz, or 500 MHz), which is the inverse of the clock period; use these!

CS61C L221 Performance © UC Regents 12 Measuring Time using Clock Cycles (1/2) °or = Clock Cycles for a program Clock Rate °CPU execution time for program = Clock Cycles for a program x Clock Cycle Time

CS61C L221 Performance © UC Regents 13 Measuring Time using Clock Cycles (2/2) °One way to define clock cycles: Clock Cycles for program = Instructions for a program (called “Instruction Count”) x Average Clock cycles Per Instruction (abbreviated “CPI”) °CPI one way to compare two machines with same instruction set, since Instruction Count would be the same

CS61C L221 Performance © UC Regents 14 Performance Calculation (1/2) °CPU execution time for program = Clock Cycles for program x Clock Cycle Time °Substituting for clock cycles: CPU execution time for program = (Instruction Count x CPI) x Clock Cycle Time = Instruction Count x CPI x Clock Cycle Time

CS61C L221 Performance © UC Regents 15 Performance Calculation (2/2) CPU time = Instructions x Cycles x Seconds ProgramInstructionCycle CPU time = Instructions x Cycles x Seconds ProgramInstructionCycle CPU time = Instructions x Cycles x Seconds ProgramInstructionCycle CPU time = Seconds Program Product of all 3 terms: if missing a term, can’t predict time, the real measure of performance

CS61C L221 Performance © UC Regents 16 Administrivia: Rest of 61C Rest of 61C slower pace 1 project, 1 lab, no more homeworks F11/17Performance; Cache Sim Project W11/24X86, PC buzzwords and 61C; RAID Lab W11/29Review: Pipelines; Feedback “lab” F 12/1Review: Caches/TLB/VM; Section 7.5 M12/4Deadline to correct your grade record W12/6Review: Interrupts (A.7); Feedback lab F12/861C Summary / Your Cal heritage / HKN Course Evaluation Sun 12/10 Final Review, 2PM (155 Dwinelle) Tues12/12 Final (5PM 1 Pimintel)

CS61C L221 Performance © UC Regents 17 How Calculate the 3 Components? °Clock Cycle Time: in specification of computer (Clock Rate in advertisements) °Instruction Count: Count instructions in loop of small program Use simulator to count instructions Hardware counter in spec. register (Pentium II) °CPI: Calculate: Execution Time / Clock cycle time Instruction Count Hardware counter in special register (PII)

CS61C L221 Performance © UC Regents 18 Calculating CPI Another Way °First calculate CPI for each individual instruction ( add, sub, and, etc.) °Next calculate frequency of each individual instruction °Finally multiply these two for each instruction and add them up to get final CPI

CS61C L221 Performance © UC Regents 19 Example (RISC processor) OpFreq i CPI i Prod(% Time) ALU50%1.5(23%) Load20%5 1.0(45%) Store10%3.3(14%) Branch20%2.4(18%) 2.2 What if Branch instructions twice as fast? Instruction Mix(Where time spent)

CS61C L221 Performance © UC Regents 20 Example: What about Caches? Can Calculate Memory portion of CPI separately Miss rates: say L1 cache = 5%, L2 cache = 10% Miss penalties: L1 = 5 clock cycles, L2 = 50 clocks Assume miss rates, miss penalties same for instruction accesses, loads, and stores CPI memory = Instruction Frequency * L1 Miss rate * (L1 miss penalty + L2 miss rate * L2 miss penalty) + Data Access Frequency * L1 Miss rate * (L1 miss penalty + L2 miss rate * L2 miss penalty) = 100%*5%*(5+10%*50)+(20%+10%)*5%*(5+10%*50) = 5%*(10)+(30%)*5%*(10) = = 0.65 Overall CPI = = 2.85

CS61C L221 Performance © UC Regents 21 What Programs Measure for Comparison? °Ideally run typical programs with typical input before purchase, or before even build machine Called a “workload”; For example: Engineer uses compiler, spreadsheet Author uses word processor, drawing program, compression software °In some situations its hard to do Don’t have access to machine to “benchmark” before purchase Don’t know workload in future

CS61C L221 Performance © UC Regents 22 Benchmarks °Obviously, apparent speed of processor depends on code used to test it °Need industry standards so that different processors can be fairly compared °Companies exist that create these benchmarks: “typical” code used to evaluate systems °Need to be changed every 2 or 3 years since designers could target these standard benchmarks

CS61C L221 Performance © UC Regents 23 Example Standardized Workload Benchmarks °Workstations: Standard Performance Evaluation Corporation (SPEC) SPEC95: 8 integer (gcc, compress, li, ijpeg, perl,...) & 10 floating-point programs (hydro2d, mgrid, applu, turbo3d,...) Separate average for integer (CINT95) and FP (CFP95) relative to base machine Benchmarks distributed in source code Company representatives select workload Compiler, machine designers target benchmarks, so try to change every 3 years

CS61C L221 Performance © UC Regents 24 SPECint95base Performance (Oct. 1997) Intel Pentium Pro Compaq/DEC AlphaHP PA

CS61C L221 Performance © UC Regents 25 SPECfp95base Performance (Oct. 1997) Intel Pentium Pro Compaq/DEC AlphaHP PA

CS61C L221 Performance © UC Regents 26 Example PC Workload Benchmark °PCs: Ziff Davis WinStone 99 Benchmark “Winstone 99 is a system-level, application- based benchmark that measures a PC's overall performance when running today's top-selling Windows-based 32-bit applications through a series of scripted activities and uses the time a PC takes to complete those activities to produce its performance scores. Winstone's tests don't mimic what these programs do; they run actual application code.” www1.zdnet.com/zdbop/winstone/winstone.html (See site)

CS61C L221 Performance © UC Regents 27 From Sunday Chronicle Ads (4/18/99) (Ads from Circuit City, CompUSA, Office Depot, Staples)

CS61C L221 Performance © UC Regents 28 From Sunday Chronicle Ads (4/18/99) °Adjusted Price: 128 MB (+$1/MB if less), 10 GB disk ($18/GB), -$100 if included printer, 15” monitor: -$120 if 17”, +$50 if 14” monitor * “Megahertz equivalent performance level.” (Actually 250 MHz Clock Rate) (Ads from Circuit City, CompUSA, Office Depot, Staples)

CS61C L221 Performance © UC Regents 29 Winstone 99 (W99) Results °Note: 2 Compaq Machines using K6-2 v. 6-3: K6-2 Clock Rate is times faster, but K6-3 Winstone 99 rating is 1.25 times faster!

CS61C L221 Performance © UC Regents 30 Adjusted Price v. Clock Rate, Winstone99 Is MII “Megahertz equivalent performance level” 333?

CS61C L221 Performance © UC Regents 31 Performance Evaluation °Good products created when have: Good benchmarks Good ways to summarize performance °Given sales is a function of performance relative to competition, should invest in improving product as reported by performance summary? °If benchmarks/summary inadequate, then choose between improving product for real programs vs. improving product to get more sales; Sales almost always wins!

CS61C L221 Performance © UC Regents 32 Things to Remember °Latency v. Throughput °Performance doesn’t depend on any single factor: need to know Instruction Count, Clocks Per Instruction and Clock Rate to get valid estimations °User Time: time user needs to wait for program to execute: depends heavily on how OS switches between tasks °CPU Time: time spent executing a single program: depends solely on design of processor (datapath, pipelining effectiveness, caches, etc.)