USF -- May 2004 Esthetic Engineering or Art and Math in Snow Carlo H. Séquin University of California, Berkeley.

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Presentation transcript:

USF -- May 2004 Esthetic Engineering or Art and Math in Snow Carlo H. Séquin University of California, Berkeley

I am a Designer … CCD Camera, Bell Labs, 1973 Soda Hall, Berkeley, 1994 RISC chip, Berkeley, 1981 “Octa-Gear”, Berkeley, 2000

Focus of Talk The role of the computer in: u aesthetic optimization, u the creative process.

Brent Collins “Hyperbolic Hexagon II”

Brent Collins: Stacked Saddles

Scherk’s 2nd Minimal Surface Normal “biped” saddles Generalization to higher-order saddles (monkey saddle)

“Hyperbolic Hexagon” by B. Collins u 6 saddles in a ring u 6 holes passing through symmetry plane at ±45º u = “wound up” 6-story Scherk tower u Discussion: What if … l we added more stories ? l or introduced a twist before closing the ring ?

Closing the Loop straight or twisted

Brent Collins’ Prototyping Process Armature for the "Hyperbolic Heptagon" Mockup for the "Saddle Trefoil" Time-consuming ! (1-3 weeks)

“Sculpture Generator I”, GUI

V-art Virtual Glass Scherk Tower with Monkey Saddles (Radiance 40 hours) Jane Yen

Collins’ Fabrication Process Example: “Vox Solis” Layered laminated main shape Wood master pattern for sculpture

Slices through “Minimal Trefoil” 50%10%23%30% 45%5%20%27% 35%2%15%25%

u One thick slice thru sculpture, from which Brent can cut boards and assemble a rough shape. u Traces represent: top and bottom, as well as cuts at 1/4, 1/2, 3/4 of one board. Profiled Slice through “Heptoroid”

Emergence of the “Heptoroid” (1) Assembly of the precut boards

Emergence of the “Heptoroid” (2) Forming a continuous smooth edge

Emergence of the “Heptoroid” (3) Smoothing the whole surface

The Finished “Heptoroid” u at Fermi Lab Art Gallery (1998).

Various “Scherk-Collins” Sculptures

Fused Deposition Modeling (FDM)

Zooming into the FDM Machine

Hyper-Sculpture: “Family of 12 Trefoils” W=2 W=1 B=1 B=2 B=3 B=4

“Cohesion” SIGGRAPH’2003 Art Gallery

Stan Wagon, Macalester College, St. Paul, MN u Leader of Team “USA – Minnesota”

Stan Wagon u Skier – Mountaineer – Snow Sculptor

Dan Schwalbe u Software Engineer – Snow Sculptor

Helaman Ferguson Umbilic Torus Costa Surface

Breckenridge, 1999 Helaman Ferguson: “Invisible Handshake”

Breckenridge, CO, 1999 Helaman Ferguson: “Invisible Handshake”

Robert Longhurst Moebius Band Enneper Surface

Breckenridge, 2000 Robert Longhurst: “Rhapsody in White” 2 nd Place

Breckenridge, 2001 Robert Longhurst: “White Narcissus”

Batsheba Grossman Antipot Antichron

Breckenridge, 2002 Bathsheba Grossman: “A Twist in Time” Honorable Mention “Expressive Impact”

Snow-Sculpting, Breckenridge, 2003 Brent Collins and Carlo Séquin are invited to join the team and to provide a design. Other Team Members: Stan Wagon, Dan Schwalbe, Steve Reinmuth (= Team “Minnesota”)

Steve Reinmuth

Collins’ Initial Suggestion: Minimal Trefoil Stan’s Objection: “Too simple … – we know we can do this. No risk – no fun !”

Monkey Saddle Trefoil from Sculpture Generator I

Maquettes 3D-Print FDM

Name, Story u “Snow Flower, Winter Rose, Winter Whirl, Wild White Whirl, Webbed Wild Whirl, Whirled Wild Web …” u finally the perfect homonym: “Whirled White Web” u Like this global network, the ridges of our sculpture span the outer perimeters of the whole “globe,” and at the same time come close together in the central hole. It illustrates how the WWW can link together people from all over the world.

ACCEPTED ! Now – how do we get this design into a 10’x10’x12’ block of snow ?

Construction Drawings Top View Side View Axial View

Plan of Attack u Cut away 2 large triangular prisms; u Hang plastic template (12’x18’) over slab; u Mark projections of holes, flanges; u Drill, carve, refine … (using maquette for reference) u Try this first on a smaller practice block!

1:1 Templates Magnified from computer prints with the classical grid method

Practice Block (1) Template transfer Reference holes

Practice Block (2) Free-hand carving  Irregular ribs

Practice Block (3)  Need new plan !

Removing lots of snow … Day 1

Day 1: The “Monolith” Cut away prisms …

Day 2: Making a Torus Mark center, circles … Bull’s-eye !

Chipping away …

Tools, Templates

Making a Torus Use of template Need for a sun shield

End of Day 2 The Torus

Day 3, am: Drawing Flanges

Day 3, pm: Flanges, Holes

End of Day 3: Proper Topology

Day 4: Geometry Refinement

End of Day 4: Desired Geometry

Day 5, am: Surface Refinement

“House Cleaning”

“Whirled White Web”

Official Team Photo

12:40 pm -- 42° F

12:41 pm -- 42° F

12:40:01 Photo: StRomain

12:50 pm

3 pm

The Winners 1 st : Canada – B.C., 2 nd : USA – Minnesota, 3 rd : USA – Breckenridge “… sacred geometry … very intricate … very 21 st century !”

“WWW” Wins Silver Medal

British Columbia: “Winter Comes”

Day 2 Day 3

Breckenridge: “A Fishing Tail”

Mexico City: “Capilla Posa”

China: “The Love of Mother”

Quebec: “Rève’Olution”

Manitoba: “Birth of a Nation”

USA – New York: “94 Hour Photo”

What Are We Going To Do For 2004 ? “Turning a Snowball Inside Out”

Sphere Eversion u ~ 1960, the blind mathematician B. Morin, (born 1931) conceived of a way how a sphere can be turned inside-out: l Surface may pass through itself, l but no ripping, puncturing, creasing allowed, e.g., this is not an acceptable solution: PINCH

Sphere Eversion Process u But there are more contorted paths that can achieve the desired goal. u Bernard Morin figured out one such path. u Charles Pugh made models from chicken wire. u Nelson Max made a first computer simulation.

Morin Surface Another view of the half-way point, from: John Sullivan: “The Optiverse” (surface of minimum bending energy).

Simplest Model Partial cardboard model based on the simplest polyhedral sphere (= cuboctahedron) eversion.

Gridded Models for Transparency 3D-Print from ZcorpSLIDE virtual model

Restructured Morin surface to fit block size: (10’ x 10’ x 12’) Shape Adaption for Snow Sculpture

Make Surface “Transparent” u Realize surface as a grid. u Draw a mesh of smooth lines onto the surface …

The Final Model

Day1

Day2

Day3

Day 4

Day4

Day5 Honorable Mention: Most Ambitious Design

“Paradigm Shift” (British Columbia)

“Year of the Dragon” USA - Tennessee

Conclusions (1) u Interactive computer graphics is a novel (to artists) medium that can play an important role -- even for traditional artists. u Virtual Prototyping can save time and can tackle sculptures of a complexity that manual techniques could not conquer.

Conclusions (2) u The computer is not only a great visualization and prototyping tool, u It also is a generator for new ideas and u an amplifier for an artist’s inspiration.