CS 326A: Motion Planning ai.stanford.edu/~latombe/cs326/2007/index.htm Collision Detection and Distance Computation
Two Main Approaches Hierarchical bounding volume hierarchies (pre-computation) Feature tracking (pairs of closest features)
Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes first Bounding Volume Hierarchy Method
Enclose objects into bounding volumes (spheres or boxes) Check the bounding volumes first Decompose an object into two Bounding Volume Hierarchy Method
BVH in 3D
Collision Detection Methods Bounding Volume Hierarchy (BVH) methods: Good for few moving objects with complex geometry Feature-Tracking methods: Good for few objects with moderate geometric complexity
Probabilistic Roadmaps Few moving objects, but complex geometry
Static vs. Dynamic Collision Checking C-space
Combining Bounding Volume and Feature Tracking Methods S.A. Ehmann and M.C. Lin. Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. Proc Eurographics, Vol. 20, No. 3, pp , Use BVH to quickly identify close pairs of polyhedra Use feature-tracking to check these pairs
Combining Bounding Volume and Feature Tracking Methods T.Y. Li and J.S. Chen Incremental 3D Collision Detection with Hierarchical Data Structures,Proc. ACM Symp. on Virtual Reality Software and Technology, p , Taipei, Taiwan
Collision Detection Methods Bounding Volume Hierarchy (BVH) methods: good for few moving objects with complex geometry Feature-Tracking methods: Good for few objects with moderate geometric complexity Grid method: Good for many simple moving objects of about the same size (e.g., many moving discs/balls with similar radii)
Crowd Simulation Many moving objects, but simple geometry (discs) Need to also compute distances (vision, sounds)
Grid Method d Subdivide space into a regular grid cubic of square bins Index each object in a bin
Grid Method d Running time is proportional to number of moving objects