HCI revision lecture. Main points Understanding Applying knowledge Knowing key points Knowing relationship between things If you’ve done the group project.

Slides:



Advertisements
Similar presentations
References Prof. Saul Greenberg, University of Calgary, notes and articles INUSE 6.2 and RESPECT 5.3 Handbook Prof. , University of , Notes and articles.
Advertisements

Ch.6: Requirements Gathering, Storyboarding and Prototyping
CS305: HCI in SW Development Evaluation (Return to…)
IS214 Recap. IS214 Understanding Users and Their Work –User and task analysis –Ethnographic methods –Site visits: observation, interviews –Contextual.
CISB213 Human Computer Interaction Introduction and Overview.
Saul Greenberg CPSC 481 Foundations and Principles of Human Computer Interaction James Tam.
Semester in review. The Final May 7, 6:30pm – 9:45 pm Closed book, ONE PAGE OF NOTES Cumulative Similar format to midterm (probably about 25% longer)
Usability presented by the OSU Libraries’ u-team.
1 User Centered Design and Evaluation. 2 Overview Why involve users at all? What is a user-centered approach? Evaluation strategies Examples from “Snap-Together.
Empirical Methods in Human- Computer Interaction.
Midterm Exam Review IS 485, Professor Matt Thatcher.
Part 4: Evaluation Chapter 20: Why evaluate? Chapter 21: Deciding on what to evaluate: the strategy Chapter 22: Planning who, what, where, and when Chapter.
Inspection Methods. Inspection methods Heuristic evaluation Guidelines review Consistency inspections Standards inspections Features inspection Cognitive.
Needs and Usability Assessment. Intro to Usability and UCD Usability concepts –Usability as more than interface –Functionality, content, and design User-Centered.
An evaluation framework
What is a good length of string? –Depends on its use How do you design a good length of string? –Can be determined by a process What is a good user interface?
Course Wrap-Up IS 485, Professor Matt Thatcher. 2 C.J. Minard ( )
Usability 2004 J T Burns1 Usability & Usability Engineering.
ICS 463, Intro to Human Computer Interaction Design: 8. Evaluation and Data Dan Suthers.
Mid-Term Exam Review IS 485, Professor Matt Thatcher.
Usability Methods: Cognitive Walkthrough & Heuristic Evaluation Dr. Dania Bilal IS 588 Spring 2008 Dr. D. Bilal.
1. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “Usability Engineering” –Describe the various steps involved.
류 현 정류 현 정 Human Computer Interaction Introducing evaluation.
Human Computer Interaction & Usability Prototyping Design & Prototyping HCI Prototyping.
Predictive Evaluation
ZEIT2301- Design Studios and Design Critiques School of Engineering and Information Technology Dr Kathryn Merrick Bldg 16, Rm 212 (Thursdays.
Principles of User Centred Design Howell Istance.
Evaluation Framework Prevention vs. Intervention CHONG POH WAN 21 JUNE 2011.
Chapter 11: An Evaluation Framework Group 4: Tony Masi, Sam Esswein, Brian Rood, & Chris Troisi.
S556 SYSTEMS ANALYSIS & DESIGN Week 11. Creating a Vision (Solution) SLIS S556 2  Visioning:  Encourages you to think more systemically about your redesign.
Interaction Design Process COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 5 Chapter 3 (Heim)
Lecture 9 Usability of Health Informatics Applications (Chapter 9)
Interacting with IT Systems Fundamentals of Information Technology Session 5.
Part 1-Intro; Part 2- Req; Part 3- Design  Chapter 20 Why evaluate the usability of user interface designs?  Chapter 21 Deciding on what you need to.
Multimedia Specification Design and Production 2013 / Semester 1 / week 9 Lecturer: Dr. Nikos Gazepidis
Overview of the rest of the semester Building on Assignment 1 Using iterative prototyping.
Human Computer Interaction
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Interaction Design CMU. Today’s objectives Continue Design approaches (UCD, ACD)  User-Centered Design  Activity-Centered Design.
SEG3120 User Interfaces Design and Implementation
Level 2 Prepared by: RHR First Prepared on: Nov 23, 2006 Last Modified on: Quality checked by: MOH Copyright 2004 Asia Pacific Institute of Information.
New Media Research Methods- Part 1 Planning stage: Using Methods, Data and Tools to explore User’s Experience. How methods relate to research questions?
A centre of expertise in digital information management 1 UKOLN is supported by: SWMLAC Workshop: Accessibility and Usability Marieke Guy.
Nov 19 Human-Computer Interaction: Human-Centered Design.
Software Engineering User Interface Design Slide 1 User Interface Design.
Chapter 8 Usability Specification Techniques Hix & Hartson.
Usability Engineering Dr. Dania Bilal IS 582 Spring 2006.
22C:082:001 Human-Computer Interaction. Fall Copyright © 2013 Juan Pablo Hourcade. 1 Group Project Phase 2.
Fall 2002CS/PSY Empirical Evaluation Data collection: Subjective data Questionnaires, interviews Gathering data, cont’d Subjective Data Quantitative.
Overview and Revision for INFO3315. The exam
OSU Libraries presented by the u-team.
Usability Engineering Dr. Dania Bilal IS 592 Spring 2005.
CSE 303 – Software Design and Architecture
Evaluation (cont.): Heuristic Evaluation Cognitive Walkthrough CS352.
June 5, 2007Mohamad Eid Usability Testing Chapter 8.
Cognitive Walkthrough More evaluating with experts.
Introduction to Evaluation without Users. Where are you at with readings? Should have read –TCUID, Chapter 4 For Next Week –Two Papers on Heuristics from.
Oct 211 The next two weeks Oct 21 & 23: Lectures on user interface evaluation Oct 28: Lecture by Dr. Maurice Masliah No office hours (out of town) Oct.
User Interface Evaluation Introduction Lecture #15.
Prototyping Creation of concrete but partial implementations of a system design to explore usability issues.
Usability Engineering Dr. Dania Bilal IS 582 Spring 2007.
Usability Engineering Dr. Dania Bilal IS 587 Fall 2007.
Evaluation / Usability. ImplementDesignAnalysisEvaluateDevelop ADDIE.
Design Evaluation Overview Introduction Model for Interface Design Evaluation Types of Evaluation –Conceptual Design –Usability –Learning Outcome.
School of Engineering and Information and Communication Technology KIT305/607 Mobile Application Development Week 7: Usability (think-alouds) Dr. Rainer.
1 Design and evaluation methods: Objectives n Design life cycle: HF input and neglect n Levels of system design: Going beyond the interface n Sources of.
Usability Techniques Lecture 13.
COMP444 Human Computer Interaction Usability Engineering
HCI Evaluation Techniques
Gathering data, cont’d Subjective Data Quantitative
Presentation transcript:

HCI revision lecture

Main points Understanding Applying knowledge Knowing key points Knowing relationship between things If you’ve done the group project work from start to finish then you’re quite well prepared for the exam

Exam format All four questions 1.5 hours Mixture of structured questions and essay-style answers 100% in 90 mins –Spend 54 secs per % –Gives guidance as to how much I expect in an answer

User-centered design Definition - target audience, user needs etc. Task analysis - identify user’s goals, tasks, strategies, current tools, problems and thoughts on future Design Prototype - create alternative solutions (usually low-fi) Test - walk-through with users, get feedback, choose design Redesign Build - in stages, soliciting user feedback on key issues and problems - iterate the design cycle, evaluating the system in-situ, looking at task working, errors, etc Acceptance testing, benchmark assessment: run final tests and evaluation to uncover remaining issues. Run benchmarks against competitors to show solution meets objectives

Design Creativity Understand and be able to use different approaches –Brainstorming –Matrix –Impossible combinations –Future envisaging –Inspiration tray

Personas What are they? What are they used for? –Design guidance –Communication Characteristics –Overview, day in life, work, leisure, goals, skills, impact, demography, technological awareness, communications, international,quotes, references

Ethnography What is it? What does it give you? What tools does it use? –E.g. cultural probes

Questionnaires What are they used for? What are the main points to consider in the design? –Objectives, sampling, writing, administering, interpreting How to write questionnaire –Subjective vs objective, qualitative vs quantitative

How to ask questions Open vs closed Clarity Leading questions Ambiguity Multiple part questions Embarrasing questions Hypothetical questions Prestige bias Dealing with “don’t know”

Prototyping Approaches –Low-fi Paper sketches Post-its –Med-fi Powerpoint Web pages Screenshots –Hi-fi Reduced functionality systems Animation systems

Prototyping: why? Easy and fast to do Focuses on the critical elements Allows high-level concepts to be quickly explored Easy for designers and users to modify Rapid iteration Focus for discussion Cheap

Guidelines Why have them? What are some typical ones? –With examples Web and interface

Evaluation Think-aloud –user-driven usage, verbally identifying usability or confusion problems through actions Cooperative evaluation –User and designer discussing issues, answering questions, exploring interface Heuristic evaluation –basic guidelines plus domain-specific ones, expert eval to see if site conforms or does not. –And heuristics….. Cognitive walkthrough –detailed set of actions and screens from programmers, expert assessment to see if actions obvious, visible, and achievable Expect to identify usability problems, comprehension issues, confusions, possibly speed/performance issues

Other issues covered Your project –Know what you did, why, how you worked with users, what impact that had –UCD in practice Ethics –What are ethical considerations, examples