OpenGL Texture Mapping April 16, 2007. 2 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Basic Stragegy Three steps to applying a texture.

Slides:



Advertisements
Similar presentations
OpenGL Texture Mapping
Advertisements

Texture Mapping. Typical application: mapping images on geometry 3D geometry (quads mesh) + RGB texture 2D (color-map) =
Texture Mapping CPSC /24/03 Abhijeet Ghosh.
CSC345: Advanced Graphics & Virtual Environments
OpenGL Texture Mapping
OpenGL Texture Mapping Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
CS 4731: Computer Graphics Lecture 17: Texturing Emmanuel Agu.
CSE (Notre Dame) Computer Graphics Lecture 16 A Simple Draw Image Example More Texture Mapping Simple OpenGL Image Library (SOIL) Transparency &
Texture Mapping A way of adding surface details Two ways can achieve the goal:  Surface detail polygons: create extra polygons to model object details.
Texture Mapping. To add surface details… World of Warcraft, Blizzard Inc. More polygons (slow and hard to handle small details) Less polygons but with.
Computer Graphics Texture Mapping Eriq Muhammad Adams
Introduction to Texture Mapping CSE 470/598 Introduction to Computer Graphics Arizona State University Dianne Hansford.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
2IV60 Computer Graphics set 10: Texture mapping Jack van Wijk TU/e.
Texture Mapping. Scope Buffers Buffers Various of graphics image Various of graphics image Texture mapping Texture mapping.
Texture Mapping. Example Mappings Mapping Techniques Consider the problem of rendering a sphere in the examples The geometry is very simple - a sphere.
Texture Mapping Course: Computer Graphics Presented by Fan Chen
Computer Graphics Ben-Gurion University of the Negev Fall 2012.
Mapping method Texture Mapping Environmental mapping (sphere mapping) (cube mapping)
An Interactive Introduction to OpenGL Programming Ed Angel
COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 8: Texture Mapping.
ECSE-4750 Computer Graphics Fall 2004 Prof. Michael Wozny TA. Abhishek Gattani TA. Stephen
Imaging and Raster Primitives Vicki Shreiner. 2 Jobs Andrew Giles Andrew Giles Chuck Fultz Chuck Fultz SIGGraph - SIGGraph.
CS380 LAB IV OpenGL Jonghyeob Lee Reference1. [OpenGL course slides by Rasmus Stenholt] Reference2. [
Texture Mapping. 2 Motivation A typical modern graphics card can handle 10s of millions of polygons a second. How many individual blades of grass are.
OpenGL Texture Mapping. 2 Objectives Introduce the OpenGL texture functions and options.
Chapter 8: Discrete Techniques Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico.
Texture Mapping Angel Angel: Interactive Computer Graphics5E © Addison-Wesley
CS 480/680 Computer Graphics OpenGL Texture Mapping Dr. Frederick C Harris, Jr. Fall 2011.
Texture Mapping Software College, Shandong University Instructor: Zhou Yuanfeng
Texture Mapping Drawing Pictures on Polygons. Texture Mapping.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
CG Summary: OpenGL Shading andTextures Angel, Chapters 5, 7; “Red Book” slides from AW, red book, etc. CSCI 6360/4360.
2 COEN Computer Graphics I Evening’s Goals n Discuss displaying and reading image primitives n Describe texture mapping n Discuss OpenGL modes and.
Texture Mapping. 2 3 Loading Textures void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
OpenGL Programming Guide : Texture Mapping Yoo jin wook Korea Univ. Computer Graphics Lab.
Discrete Techniques Chapter 7.
Computer Graphics Bing-Yu Chen National Taiwan University.
1 Graphics CSCI 343, Fall 2015 Lecture 25 Texture Mapping.
Texture Mapping and NURBS Week 7 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico.
第三课. Overview of this Section Concept of Texture Mapping ( 纹理映射 ) 2D Texture 3D Texture Environment Mapping Bump Mapping Others OpenGL Implementation.
Texture Mapping. For Further Reading Angel 7 th Ed: ­Chapter 7: 7.3 ~ 7.9 Beginning WebGL: ­Chapter 3 2.
1 Chapter 7 Texture Mapping. 2 The Limits of Geometric Modeling Although graphics cards can render over 10 million polygons per second, that number is.
Viewing and Texture Mapping In OPENGL. VIEWING 1.One or more objects 2.A viewer with a projection surface 3.Projectors that go from the object(s) to.
CS425 © 2003 Ray S. Babcock Pixels and Bitmaps ● OpenGL allows us to work directly with bits and groups of bits, or pixels, which flow down a parallel.
Texture Mapping CEng 477 Introduction to Computer Graphics.
Madhulika (18010), Assistant Professor, LPU.
Texture Mapping We can improve the realism of graphics models by mapping a texture pattern (image) onto the modeled object surface. We refer to this technique.
OpenGL Texture Mapping
Discrete Techniques Chapter 8.
Angel: Interactive Computer Graphics5E © Addison-Wesley 2009
Advanced Graphics Algorithms Ying Zhu Georgia State University
Advanced Graphics Algorithms Ying Zhu Georgia State University
OpenGL Texture Mapping
Introduction to Computer Graphics with WebGL
Computer Graphics, Lee Byung-Gook, Dongseo Univ.
Assignment 3b Q&A.
Discrete Techniques Chapter 8.
Introduction to Computer Graphics with WebGL
Introduction to Texture Mapping
3D Game Programming Texture Mapping
Three-Dimensional Graphics VI
OpenGL Texture Mapping
OpenGL Texture Mapping
Programming Textures Lecture 15 Fri, Sep 28, 2007.
Texture Mapping Ed Angel Professor Emeritus of Computer Science
3D Game Programming Texture Mapping
OpenGL Texture Mapping
Presentation transcript:

OpenGL Texture Mapping April 16, 2007

2 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Basic Stragegy Three steps to applying a texture 1.specify the texture read or generate image assign to texture enable texturing 2.assign texture coordinates to vertices Proper mapping function is left to application 3.specify texture parameters wrapping, filtering

3 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Texture Mapping s t x y z image geometry screen

4 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Texture Example The texture (below) is a 256 x 256 image that has been mapped to a rectangular polygon which is viewed in perspective

5 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Define a texture image from an array of texels (texture elements) in CPU memory Glubyte my_texels[512][512][4]; Define as any other pixel map ­Scan ­Via application code Enable texture mapping ­glEnable(GL_TEXTURE_2D) ­OpenGL supports 1-4 dimensional texture maps Specify Texture Image

6 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Define Image as a Texture glTexImage2D( target, level, components, w, h, border, format, type, texels ); target: type of texture, e.g. GL_TEXTURE_2D level: used for mipmapping (discussed later) components: elements per texel w, h: width and height of texels in pixels border: used for smoothing (discussed later) format and type: describe texels texels: pointer to texel array glTexImage2D(GL_TEXTURE_2D, 0, 3, 512, 512, 0, GL_RGB, GL_UNSIGNED_BYTE, my_texels);

7 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Converting A Texture Image OpenGL requires texture dimensions to be powers of 2 If dimensions of image are not powers of 2 gluScaleImage( format, w_in, h_in, type_in, *data_in, w_out, h_out, type_out, *data_out ); ­data_in is source image ­data_out is for destination image Image interpolated and filtered during scaling

8 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Based on parametric texture coordinates glTexCoord*() specified at each vertex s t 1, 1 0, 1 0, 01, 0 (s, t) = (0.2, 0.8) (0.4, 0.2) (0.8, 0.4) A BC a b c Texture SpaceObject Space Mapping a Texture

9 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Typical Code glBegin(GL_POLYGON); glColor3f(r0, g0, b0); glNormal3f(u0, v0, w0); glTexCoord2f(s0, t0); glVertex3f(x0, y0, z0); glColor3f(r1, g1, b1); glNormal3f(u1, v1, w1); glTexCoord2f(s1, t1); glVertex3f(x1, y1, z1);. glEnd(); Note that we can use vertex arrays to increase efficiency

10 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Interpolation OpenGL uses bilinear interpolation to find proper texels from specified texture coordinates Can be distortions good selection of tex coordinates poor selection of tex coordinates texture stretched over trapezoid showing effects of bilinear interpolation

11 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Texture Parameters OpenGL a variety of parameter that determine how texture is applied ­Wrapping parameters determine what happens of s and t are outside the (0,1) range ­Filter modes allow us to use area averaging instead of point samples ­Mipmapping allows us to use textures at multiple resolutions ­Environment parameters determine how texture mapping interacts with shading

12 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Wrapping Mode Clamping: if s,t > 1 use 1, if s,t <0 use 0 Wrapping: use s,t modulo 1 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ) glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ) texture s t GL_CLAMP wrapping GL_REPEAT wrapping

13 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Magnification and Minification TexturePolygon MagnificationMinification PolygonTexture More than one texel can cover a pixel (minification) or more than one pixel can cover a texel (magnification) Can use point sampling (nearest texel) or linear filtering ( 2 x 2 filter) to obtain texture values

14 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Filter Modes Modes determined by ­glTexParameteri( target, type, mode ) glTexParameteri(GL_TEXTURE_2D, GL_TEXURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXURE_MIN_FILTER, GL_LINEAR); Note that linear filtering requires a border of an extra texel for filtering at edges (border = 1)

15 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Mipmapped Textures Mipmapping allows for prefiltered texture maps of decreasing resolutions Lessens interpolation errors for smaller textured objects Declare mipmap level during texture definition glTexImage2D( GL_TEXTURE_*D, level, … ) GLU mipmap builder routines will build all the textures from a given image gluBuild*DMipmaps( … )

16 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Example point sampling mipmapped point sampling mipmapped linear filtering linear filtering

17 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Texture Functions Controls how texture is applied glTexEnv{fi}[v]( GL_TEXTURE_ENV, prop, param ) GL_TEXTURE_ENV_MODE modes ­GL_MODULATE: modulates with computed shade ­GL_BLEND: blends with an environmental color ­GL_REPLACE: use only texture color ­GL(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); Set blend color with GL_TEXTURE_ENV_COLOR

18 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Perspective Correction Hint Texture coordinate and color interpolation ­either linearly in screen space ­or using depth/perspective values (slower) Noticeable for polygons “on edge” glHint( GL_PERSPECTIVE_CORRECTION_HINT, hint ) where hint is one of GL_DONT_CARE GL_NICEST GL_FASTEST

19 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Generating Texture Coordinates OpenGL can generate texture coordinates automatically glTexGen{ifd}[v]() specify a plane ­generate texture coordinates based upon distance from the plane generation modes ­GL_OBJECT_LINEAR ­GL_EYE_LINEAR ­GL_SPHERE_MAP (used for environmental maps)

20 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 From Sec.2.4 of “Advanced Graphics Programming Using OpenGL” (electronic copy available in NTHU library)

21 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Texture Objects Texture is part of the OpenGL state ­If we have different textures for different objects, OpenGL will be moving large amounts data from processor memory to texture memory Recent versions of OpenGL have texture objects ­one image per texture object ­Texture memory can hold multiple texture objects

22 Angel: Interactive Computer Graphics 3E © Addison-Wesley 2002 Other Texture Features Environmental Maps ­Start with image of environment through a wide angle lens Can be either a real scanned image or an image created in OpenGL t ­Use this texture to generate a spherical map ­Use automatic texture coordinate generation Multitexturing ­Apply a sequence of textures through cascaded texture units