Computer Animation Kathryn Crawford-Frampton Communications 538.

Slides:



Advertisements
Similar presentations
Animation Introduction to Animation. Animation What is Animation? Working with the person next to you, write a definition of animation. –You cannot use.
Advertisements

Short History of Computer Graphics. Early 60's: – Computer animations for physical simulation; Edward Zajac displays satellite research using CG in 1961.
Early cartoon animation was simply “line” animation (line on paper) We’ll see how this evolved into cel animation with multiple layers We’ll concentrate.
3-D Computer Generated Imagery By Mariko Nihonayangi For Dr. Eric Tao Major ProSeminar CST 300 December 13, 2007.
Seminar Computer Animation Arjan Egges Lecture #2: History of Animation.
Computer Animation in the Begining Pertemuan 08 Matakuliah : History of Animation Tahun : 2009.
A SHORT HISTORY OF CINEMATOGRAPHY Grade 7 Visual Arts Unit 2.
ANIMATION A Brief Summary. From the Zoetrope to CGI HISTORY.
Three-Dimensional Computer Animation Erli Ling. Introduction Animation Animation all moving imagery involves a sequence of still images played back quickly.
Pixar, renderman, & you BY: CAMERON BLASHKA HANNA PALMERTON
An Introduction to Computer Animation Dr Ian Palmer Electronic Imaging & Media Communications Department University of Bradford.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
ED CATMULL Pixar’s Pixel Pioneer. Ed Catmull- Finder  Pixar ’s Pixel Pioneer  Invention, Inspiration and Innovation  Childhood dream- to become an.
3D Computer Animation Turgut Tezir.
Animation Theory.
Cartooning and Animation Unit 14 Cartooning And Animation.
An optical illusion of movement using 2D and 3D art.
Animation. Animate tr.v. an·i·mat·ed, an·i·mat·ing, an·i·mates 1. To give life to; fill with life. 2. To impart interest or zest to; enliven: "The party.
A N I M A T I O N. ANIMATION refers to the creation of a sequence of images—drawn, painted, or produced by other artistic methods—that change over time.
Computer Animation Rick Parent Computer Animation Algorithms and Techniques Introduction.
Computer graphics & visualization Animation Process.
The World of Animation Early 1900s to 1950 Nicholas Villeneuve & Brett LeBlanc.
Animation.
Animation and CGI November 20, What is Animation? “Animation refers to the recording of any image which goes through changes over time to portray.
Animation Workshop 14 th & 21 st March  1824 – Peter Mark Roget presented the idea that persistence of vision could create the illusion of motion.
Disney. Walter Elias Disney (December 5, 1901–December 15, 1966) was a motion picture and television producer and entrepreneur. Walt Disney entered the.
Advanced Computer Graphics Spring-2011 Kocaeli University Computer Engineering Department.
Animation. Two major forms of animation Stop-motion animation – Model – Puppet – Claymation – Pixelation – Cut-out animation Cartoon or created animation.
Animation.
History of Computer-aided design (CAD) How did we get from… to here? here Bigkif. “Ivan Sutherland : Sketchpad Demo (1/2)” accessed accessed.
Early American Animated Film What is an animated film?
Animation Animation History: The Beginning 1Copyright © Texas Education Agency, All rights reserved. Images and other multimedia content used with.
Animation.
Lesson 1: Intro to Animation
Super Clubs Plus My Classes Web Animation Movies Skype Wiki BlogsPodcasts Group Names Samanth a Sri Jake.
What is Animation? The bringing of apparent life to inanimate objects. (Mancis & Van Dyke, 1966)‏
24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. -
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
CA0932a Multimedia Development Lecture 7 History of Animation.
Jehee Lee Seoul National University
Computer Animation.
Inovácia obsahu a metód vzdelávania prispôsobená potrebám vedomostnej spoločnosti Animation techniques II Computer animation VYPRACOVAL: Mgr, Vladislav,
History of Animation.
Animation.
Making Movies CS 445/645 Spring Making Movies n Concept n Storyboarding n Sound n Character Development n Layout and look n Effects n Animation.
Making Movies. n Concept n Storyboarding n Sound n Character Development n Layout and look n Effects n Animation n Lighting.
Computer Models in Film. Ben Stead. Star Wars: A New Hope One of the first films to use 3D models, groundbreaking at the time for it’s use of 3D models.
History of Video Production by Elizabeth Formby. Pinhole camera Alhaven invented the first pinhole camera in 1000 AD
By: Madison Brown.  The Zoetrope was introduced by William George Horner. In a Zoetrope the pictures and slots are combined in a rotating drum to display.
The History of Animation Copyright © Texas Education Agency, All rights reserved.
Animation.
Computer Graphics Researched via: Student Name: Barbara Florival Date: 12| 7 th | 2O1O.
DIGITAL CONTENT CREATION PROCESS fff PRE-PRODUCTION PRODUCTION POST-PRODUCTION Process ANIMATION PROCESS.
Animation 4 Computer & 3D Animation. Computer Assisted Animation  The computer is used to make the animation process quicker and easier.  Usually involves.
Computers and Animation Andrew Seth. First Uses of CGI Futureworld (1976)  Computer animated hand Tron (1982)  Light Cycle sequence Golgo 13 (1983)
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
EXAMPLE- Another recent example of this comes from the film Frozen. Disney animators turned to simulation-based engineering, the same computer simulations.
Three-Dimensional Computer Animation
Animation History: The Beginning
History of animation.
Warm-Up Answer the following questions in your notebook:
Animation History The Beginnings of Animation
Warm-Up Answer the following questions in your notebook:
The history of Pixar From
Computer Graphics : Introduction
Animation History: The Beginning
The beginning Williams/ Digital Visualization
2.02A History of Animation 2.02 Develop Computer Animations.
When did animation begin?
[The History of Animation]
Presentation transcript:

Computer Animation Kathryn Crawford-Frampton Communications 538

Computer Animation Introduction –Definitions A Historical Overview –Timelines –Contributing Events The Current Status A Future Look Conclusion

The Ultimate Question: Will 3D computer animation become the industry standard?

What is Computer Animation? “Computer animation has the ability to convey statements, ideas, theories and emotions.” (Auzenne, 1994)

What is Computer Animation? “Since its inception, animation has served as an effective vehicle for communication…The newest genre, computer animation, continues the tradition of communicator.” (Pilling, 1997)

What is Computer Animation? “The ability to communicate through computer animation is the result of the symbiotic relationship between science and art that exists in this medium.” (Kerlow, 2000)

Animation Defined The bringing of apparent life to inanimate objects. (Mancis & Van Dyke, 1966)

Types of Animation Two Dimensional (2D) –Traditional Hand-Drawn Animation Example: “Bambi” or “The Secret of Nihm” –Stop-Motion Animation Example: “South Park” Hybrid –Two dimensional animation with three dimensional effects added. Example: “The Lion King” or “Beauty and the Beast” Three Dimensional (3D) –Computer-Generated Animation Example: “Finding Nemo” or “Shrek” –Claymation Example: “The Nightmare Before Christmas”

A Historical Overview Important Events in Animation History First Drawings of Motion –Walls of Egypt, 2000 B.C. –Caves in Spain, Eight-legged boar –Leonardo da Vinci, Anatomy sketches Paul Roget –Presented his paper, “The persistence of vision with regard to moving objects” to the British Royal Society in –Invented the thaumatrope in Joseph Plateau –Invented the phenakitstoscope in 1860.

Thomas Edison –Invented the kinetoscope in The first motion projector. Projected fifty feet of film in thirteen seconds. Thomas Armat –Designed the vitascope in Projected the films of Thomas Edison. Has the most influence on current projectors. Stuart Blackton –Made the first stop-motion animated film in “Humorous phases of funny faces.” Created by drawing faces on a chalkboard, photographing them, and repeating the process.

Winsor McCay –Created “Gertie the Trained Dinosaur” in First character with a story line. Over 10,000 separate drawings. Led to popularity of hand-drawn shorts, “Felix the Cat”, “Colonel Heeza Liar”, and “Old Doc Yak”. “The Jazz Singer” (Warner Bros., 1927) –First to loosely combine sound with animation. “Steamboat Willie” (Walt Disney, 1928) –First synchronized sound with animation. Earl Hurd –Developed cel animation in 1915.

“Snow White and the Seven Dwarfs” (Walt Disney, 1938) –First feature-length animated film. Commercialized. Studios realized profitability of the medium. ENIAC (1943) –First fully electronic computer 18,000 vacuum tubes, 10 feet tall, 1,000 square feet, and weighed 30 tons. BASIC (1964) –Beginners All-Purpose Symbolic Instructional Code –Developed by Thomas Kurtz and John Kemeny Development of Personal Computers

Computer Animation Institutional Roots Bell Laboratories (1961) –Started developing computer techniques for producing animated movies. –Made the first (anti-climactic) computer animated film. “Two –Gyro Gravity-Gradient Attitude Control System” Massachusetts Institute of Technology (1963) –Sketchpad Ivan Sutherland created an interactive light pen which could draw directly upon the computer’s cathode-ray tube. Seattle’s Boeing Company (1964) –First company to employ analog computer animation. William Fetter used animation to design cockpit configurations.

University of Utah (1970’s) –Mecca for computer graphic art research and design. Created algorithms for curved surfaces, texture mapping, surface techniques, animated human faces, and synchronized speech. Minicomputer (Mid-1970’s to Early 1980’s) –Apple and IBM PC-compatibles Embraced by visual professionals. Easier to use and less cumbersome to operate than Supercomputers. Early Adopters (1981) –George Lucas’ Industrial Light and Magic –Wavefront, Digital Productions, R/Greenberg Associates and Polygon Pictures Pixar Animation Studios opens (1984) –John Lasseter employs the most talented animators.

Advancement of Technology Form Follows Function PageMaker –Desktop publishing released in RenderMan –Shading software developing in 1988 by Pixar. –Received a Technical Academy Award. Color Studio –Image retouching software for Mac. Photoshop –Released by Adobe in Facetracker –Facial motion capture system released in 1992.

Types of Computer Animation Modeled Animation –Computer-generated animation with three functions: Objective modeling Motion specification Synchronization and image rendering –Creates the 3-D database which serves as the ‘world‘ to be portrayed in a synthetic computer graphics sequence. –Uses either wire-frame or solid models to create objects. Digitization Graphics editing Programming Motion Control –The specification of position and orientation of objects in time. Using computers to move the camera to eliminate human error. Key-Frame Animation –Computer-assisted animation with six functions: Input of drawings Production of in-betweens Specification of motion Coloring of drawings Synchronization of sound Initiating the recording

From Content to Creation Motion Begins with Stasis Pre-Production –Design Story and character development Storyboards –Modeling Giving shape in the computer –Rigging Preparing the objects for movement. Creating a skeleton and skin for characters.

From Content to Creation Motion Begins with Stasis Production –Surfaces Properties given texture and color. –Staging Building sets and environments. Must be approved before animation begins. –Animation Bringing the characters to life. “Circular process” –Lighting Shading objects –Effects

From Content to Creation Motion Begins with Stasis Post-Production –Rendering A computer process. –Composite Layering to create depth of field. –Touchup –Final film/video output

Computer Animation in Films Visual Effect Milestones TRON (1982) –First live action film with over twenty minutes of computer animation. The Black Cauldron (1985) –First Disney animated feature film to use some computer-graphic technology.

Computer Animation in Films Visual Effect Milestones The Last Starfighter (1985) –The first live action feature film with realistic computer animation of highly detailed models. Luxo Jr. (1986) –The first of many short films by Pixar which is nominated in the AMPAS Animated Short Films Category. Tin Toy (1988) –Receives the Oscar for Best Animated Short. The Abyss (1989) –The first convincing 3D character.

Computer Animation in Films Visual Effect Milestones Beauty and the Beast (1991) –First hybrid animated film to be nominated for the Best Picture award. Terminator 2:Judgement Day (1991) –First mainstream blockbuster with multiple morphing effects and human simulation. Jurassic Park (1993) –First extensive use of photo-realistic CG animals. Toy Story (1995) –The first fully 3D computer animated feature film.

The Current Status Content –Content of 2D animation is being overlooked and will be replaced by 3D. Distribution –Spring of 2004 will bring the last of 2D animated films. –All future 2D films will be rendered in a computer. Consumption –Audiences will attend due to strong story lines and good character development.

Big Box Office New Trends Economic –“Finding Nemo” (Disney/Pixar) –As of December 5, 2003: $340 million domestically $230 million internationally (not including Japan) Most successful animated feature of all time.

Computer Animation Corporations Current Company Giants Walt Disney/Buena Vista DreamWorks Pictures, LLC Pixar Animation Studios Twentieth Century Fox –Ethics –Revenue

Suspended Animation Post “Treasure Planet” (August, 2003) –Walt Disney CEO, Michael Eisner, claims, “2D is dead.” –All traditional animation furniture and supplies are sold. –Computers and cubicles are shipped in. –60 2D animators are left out of 1,500 total. Left to complete work on “Home on the Range”.

Medium Theory The effect which new media has upon society. Content Analysis –Corporations are looking at the media effect and not the content. –No analysis of the content creates a change of media.

A Future Look Will 3D computer animation be the death of traditional 2D?

The Ultimate Question: Will 3D computer animation become the industry standard?

Computer Animation Kathryn Crawford-Frampton Communications 538