Exam.1 Si23_03 SI23 Introduction to Computer Graphics Revision Lecture.

Slides:



Advertisements
Similar presentations
1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 9 Adding Realism Through Texture.
Advertisements

GR2 Advanced Computer Graphics AGR
15.1 Si23_03 SI23 Introduction to Computer Graphics Lecture 15 – Visible Surfaces and Shadows.
SI23 Introduction to Computer Graphics
16.1 Si23_03 SI23 Introduction to Computer Graphics Lecture 16 – Some Special Rendering Effects.
9.1si31_2001 SI31 Advanced Computer Graphics AGR Lecture 9 Adding Realism Through Texture.
8.1si31_2001 SI31 Advanced Computer Graphics AGR Lecture 8 Polygon Rendering.
Polygon Rendering Flat Rendering Goraud Rendering Uses Phong Reflectance Phong Rendering.
3D Graphics Rendering and Terrain Modeling
1 Computer Graphics Chapter 9 Rendering. [9]-2RM Rendering Three dimensional object rendering is the set of collective processes which make the object.
IN4151 Introduction 3D graphics 1 Introduction 3D Computer Graphics part 1 Projective display Viewing pipeline Graphics hardware Image-based rendering.
16.1 si31_01 SI31 Advanced Computer Graphics AGR Lecture 16 Radiosity - continued.
Product Control Drawings. Control Drawings For idea presentation and official record Usually 1:1 or scaled projective drawing Key dimensions marked Colour.
ITC242 – Introduction to Data Communications ITC431 – Computer Networks Week 13 Exam Preparation.
6.1 Vis_04 Data Visualization Lecture 6 - A Rough Guide to Rendering.
©Larry F. Hodges (modified by Amos Johnson) 1 Shading Models.
Determine whether each curve below is the graph of a function of x. Select all answers that are graphs of functions of x:
University of British Columbia CPSC 414 Computer Graphics © Tamara Munzner 1 Shading Week 5, Wed 1 Oct 2003 recap: lighting shading.
SET09115 Intro Graphics Programming
Graphics: Creating Images Chapter 8, Exploring the Digital Domain.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
Fundamentals of Computer Graphics Part 6 Shading prof.ing.Václav Skala, CSc. University of West Bohemia Plzeň, Czech Republic ©2002 Prepared with Angel,E.:
Polygon Shading. Assigning color to a shape to make graphical scenes look realistic, or artistic, or whatever effect we’re attempting to achieve But first.
Shading (introduction to rendering). Rendering  We know how to specify the geometry but how is the color calculated.
Technology and Historical Overview. Introduction to 3d Computer Graphics  3D computer graphics is the science, study, and method of projecting a mathematical.
Advanced Computer Graphics March 06, Grading Programming assignments Paper study and reports (flipped classroom) Final project No written exams.
COLLEGE OF ENGINEERING UNIVERSITY OF PORTO COMPUTER GRAPHICS AND INTERFACES / GRAPHICS SYSTEMS JGB / AAS 1 Shading (Shading) & Smooth Shading Graphics.
Computer Graphics An Introduction. What’s this course all about? 06/10/2015 Lecture 1 2 We will cover… Graphics programming and algorithms Graphics data.
Real-Time Computer Graphics. Introduction Aims The aim of the module is to provide a good grounding in the main techniques and algorithms of real-time.
Graphics Programming using OpenGL. OpenGL is a software interface that allows the programmer to create 2D and 3D graphics images. This interface consists.
Shading & Texture. Shading Flat Shading The process of assigning colors to pixels. Smooth Shading Gouraud ShadingPhong Shading Shading.
Taku KomuraComputer Graphics Local Illumination and Shading Computer Graphics – Lecture 10 Taku Komura Institute for Perception, Action.
Computer Graphics Chapter 6 Andreas Savva. 2 Interactive Graphics Graphics provides one of the most natural means of communicating with a computer. Interactive.
Computer Graphics Basic 3D Geometry CO2409 Computer Graphics Week 5-1.
CS 325 Introduction to Computer Graphics 03 / 29 / 2010 Instructor: Michael Eckmann.
High detail models, depth of field, soft shadows, reflective surfaces. (Image created by Toxic Studios using Brazil R/S)
Review on Graphics Basics. Outline Polygon rendering pipeline Affine transformations Projective transformations Lighting and shading From vertices to.
RENDERING Introduction to Shading models – Flat and Smooth shading – Adding texture to faces – Adding shadows of objects – Building a camera in a program.
CS 325 Introduction to Computer Graphics 04 / 12 / 2010 Instructor: Michael Eckmann.
Specular Reflection Lecture 27 Mon, Nov 10, 2003.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
11/5/2002 (c) University of Wisconsin, CS 559 Last Time Local Shading –Diffuse term –Specular term –All together –OpenGL brief overview.
Local Illumination and Shading
Chris Mayer & Nic Shulver Shading Definitions Light emanating from small surfaces is called a Point light sourcee.g. the sun (not really small though!)
Where We Stand So far we know how to: –Transform between spaces –Rasterize –Decide what’s in front Next –Deciding its intensity and color.
Render methods. Contents Levels of rendering Wireframe Plain shadow Gouraud Phong Comparison Gouraud-Phong.
CDS 301 Fall, 2008 From Graphics to Visualization Chap. 2 Sep. 3, 2009 Jie Zhang Copyright ©
CSM06: Information Retrieval Notes about writing coursework reports, revision and examination.
Chapter 2 Excel Fundamentals Logical IF (Decision) Statements Copyright © The McGraw-Hill Companies, Inc. Permission required for reproduction or display.
Schedule Update GP 4 – Tesselation/Cg GDS 4 – Subdiv Surf. GP 5 – Object Modeling Lab: Mini-proj Setup GDS 5 – Maya Modeling MCG 6 – Intersections GP 6.
THE RESEARCH PROCESS How do Sociologists study society? STUDYING SOCIETY TOPIC Glue the Learning Journey into your book.
Computer Graphics Lecture 26 Mathematics of Lighting and Shading Part II Taqdees A. Siddiqi
Illumination and Shading. Illumination (Lighting) Model the interaction of light with surface points to determine their final color and brightness OpenGL.
CS552: Computer Graphics Lecture 35: Rendering. Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights.
3D Graphics Rendering PPT By Ricardo Veguilla.
Unit-7 Lighting and Shading
Gouraud Shading with Bilinear Interpolation
Chapter 14 Shading Models.
CSC461: Lecture 23 Shading Computation
Vectors, Normals, & Shading
Introduction to Computer Graphics with WebGL
Fundamentals of Computer Graphics Part 6 Shading
True or False: {image} is one-to-one function.
Find the reference angle for the angle measuring {image}
CS 4731: Computer Graphics Final review
Chapter 14 Shading Models.
Introduction to OpenGL
True or False True or False
Clipping Polygons Lecture 31 Fri, Nov 9, 2007.
Presentation transcript:

exam.1 Si23_03 SI23 Introduction to Computer Graphics Revision Lecture

exam.2 Si23_03 Format of Exam n Length: 1 hour 15 minutes n Closed Book n Rubric: answer 2 questions out of 3

exam.3 Si23_03 Typical Question n First part (10 marks): – A question (maybe several parts) addressing a particular area of the module – eg line drawing algorithms n Second part (10 marks): – 6 statements which are either true or false – Say whether true or false – If false, replace with corrected statement

exam.4 Si23_03 Coverage n Over the three questions I am aiming to cover the whole of the material from the lecture part of the module – Images – Colour – 2D vector graphics – including graphics algorithms – 3D graphics – including modelling, viewing, projection and rendering – SVG, OpenGL, VRML n Be prepared to think!

exam.5 Si23_03 Example of True and False n Q: SVG stands for Simple Vector Graphics n A: SVG stands for Scalable Vector Graphics n A: SVG stands for Scalable Vector Graphics (the scalability allowing the graphics to be displayed at different resolutions) n A: SVG stands for Scaled Vector Graphics n A: SVG stands for Scaled Vector Graphics (the scaled notion indicating the graphics can be displayed at different resolutions)

exam.6 Si23_03 Another Example n Q: Gouraud shading achieves a smooth rendering appearance because it uses interpolated normals at each point in polygon n A: Phong shading uses interpolated normals; Gouraud calculates reflected colour at vertices and then interpolates these colours within polygon.

exam.7 Si23_03 Questions?