1 Pertemuan 13 Future of Multimedia Matakuliah: T0553/Sistem Multimedia Tahun: 2005 Versi: 5
2 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Memperkirakan Perkembangan Multimedia di Masa Depan
3 Outline Materi Future Trends Mobile Multimedia Multimedia Applications and Services in the Future
4 Future Trends Market Consolidation –All computer has multimedia capabilities –Multimedia market growing bigger Merging of Media and Communication Technology –Eg: Interactive Television (on-demand services) Video-on-demand News-on-demand : Customized news according to personal preference Content updated dynamically Games-on-demand Home Shopping Virtual Offices – Teleworking
5 Total Digital Convergence
6 What is Mobile Multimedia The buzzword being splashed around is Convergence and by it we mean the convergence of multimedia technology with the telecommunications industry. If, for example, features of the telephone and television are combined, the resultant is a visually enriched communication tool that makes applications such as home shopping, distance learning, remote collaboration with specialists, and interactive access to live and stored video sources around the world possible.
7 Definition The most common definition offered in the extant literature is to say that mobile multimedia could be considered as the emergence of multimedia computer systems that are both mobile in that they are capable of being integrated into the telecommunications and networking infrastructures and offer access to services and applications using combinations of data, text, voice, video (among others) to anybody, anytime, anywhere.
8 First Generation It was however in the early 1980s that the first generation of cellular systems appeared in the U.S. These systems were called Advanced Mobile Phone Systems and operate in the 824 – 849 MHz and 869 – 894 MHz bands. At the same time, in Europe, similar systems called NMT (Nordic Mobile Telephone System), were developed which operated on 450 and 900 MHz bands. These systems use FM (Frequency Modulation) modulation for speech and in-band signalling. These first generation systems were primarily designed for speech transmission.
9 Second Generation The second-generation of mobile communication emerged soon afterwards, commonly referred to as GSM (Global System for Mobile Communications). GSM is based on digital time division multiplexing and has a raw data rate of 13.8 kbps (with error checking this is reduced to 9.6 kbps). GSM as a mobile network standard in the context of wireless multimedia is, simply, a technically sophisticated radio communications network offering mobility and supporting wireless information services/highways
10 Current Generation Most mobile phones in use today are the second-generation (2G) mobile phones or the enhanced 2.5G version, which offers improved data capabilities, such as higher transmission rates and ‘always-on- connection’.
11 3rd Generation The Third-generation (3G) mobile are capable of much higher data rates measured in Mbps and are intended for applications other than voice – such as mobile games. The 3G systems promise to offer higher speeds and ‘always-on’ data connections. It will also support heavy bandwidth hungry multimedia applications such as full- motion video; video-conferencing and advanced data services with full Internet access. The 3G networks are also designed to support large numbers of users more efficiently than 2G networks and allows for future expansion.
12 Other Technologies While Europe has been concentrating on GSM, the USA and Japan have been developing their own technologies. Japan, has successfully introduced i-mode to Japan, which is a rival technology to WAP based on CHTM a condensed version of HTML. By the start of September 2000, i-mode had more than 11 million subscribers compared to the world population of WAP which is probably not more than a fifth of this total. I-Mode is a wireless technology offering wireless web browsing and from mobile phones.
13 Universal Mobile Telecommunication Service (UMTS) UMTS is a 3G standard supporting a theoretical data transfer rate of up to 2 Mpbs will possibly be launched globally by 2005
14 Bluetooth Another very interesting technology that has emerged over the last few years is the Bluetooth technology. According to IEEE’s Multimedia magazine, September 2000, Bluetooth is not a rival technology to WAP but a technology, which can complement the Wireless Application Protocol. Bluetooth is a short-range radio technology designed to simplify peer-to-peer connectivity. It enables mobile phones, printers, PCs and PDAs to communicate directly with each other at high speeds without the need for a network server or cables.
15 Mobile Multimedia Applications Mobile Video –Photo –Video –Conference Mobile Audio –Ringtone –True-tone –MTV Mobile Multimedia –Mobile Flash –Mobile TV –Mobile Games
16 Application Areas Emerging applications areas including: –M-commerce: shopping, ticket purchases, reservations, and comparison shopping. –Finance: statements, funds transfer, and shares trading. –M-billing: notification, presentation and payment of bills –Enterprise Access: inventory, shipment/sales updates, and access –M-care: customer service, payment status, and other backroom operations –Entertainment: games, gambling, and interactive multi-player events –Messaging: communication and collaboration –Travelling: scheduling, reservations and advisories.
17 Multimedia Application and Services in the Future Distance Learning Telecommuting eCommerce (including mCommerce) Telemedicine Improvements in VR Improvements in AI (Turing Test) Sensor devices will become less intrusive Improved interaction between user and system (Interactive TV) Video Telephony / Virtual Conferencing Will we become like the Jetson’s?
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