The Beer Game  Simulates the flow of beer through a simple supply chain—retailer, wholesaler, distributor, manufacturer  Each participant: o forecasts.

Slides:



Advertisements
Similar presentations
1 Beer Game UTD version. 2 Supply Chain F actory – D istributor – W arehouse – R etailer Upstream Downstream.
Advertisements

Warm Up: Tuesday. Today I will learn…  Order of Operations.
Q. 9 – 3 D G A C E Start Finish B F.
Lean Supply Chains: The Foundation
1 THE BEER GAME. 2 THE BOARD 3 START-UP 1.Pick a name for your team’s beer. 4.Everyone contributes CHF 2 to the “pot”. Winning team takes all! 2.Decide.
The Root Beer Game zSimulates the operation of a simple supply chain zIllustrates important systems principles zDeveloped at MIT in the 1960s.
The Distribution Game Modified from the MIT game.
Chapter 7: Supplement The Beer Game.
Beer Game --- MIT Supply Chain Simulation Game
Managing Production across the Supply Chain
EMGT 501 HW #3 Solutions Chapter 10 - SELF TEST 7
The Bullwhip Effect By Karlo Cantor. What is the Bullwhip Effect? Demand variability increases as you move up the supply chain away from the consumers.
Artificial Agents Play the Beer Game Eliminate the Bullwhip Effect and Whip the MBAs Steven O. Kimbrough D.-J. Wu Fang Zhong FMEC, Philadelphia, June 2000;
Managing Goods Chapter 16. FactoryWholesalerDistributorRetailerCustomer Replenishment order Replenishment order Replenishment order Customer order Production.
Bullwhip Effect and Supply Chain Modeling and Analysis Using CPN Tools Dragana Makajić-Nikolić, Biljana Panić, Mirko Vujošević Laboratory for Operations.
Chapter 10 Supply-Chain Strategy
Chapter Ten Process Analysis and Improvement Application: Supply Chain Management McGraw-Hill/Irwin © 2005 The McGraw-Hill Companies, Inc. All rights.
Coping with the Bullwhip Effect Reducing uncertainty: reduce uncertainty by centralizing demand information (providing each stage of the chain with information.
The Production-Distribution Game
Supply Chain Management Kalakota: pp What is a supply chain? The network of retailers, distributors, transporters, storage facilities and suppliers.
Data Flow Diagram Order System Example Please use speaker notes for additional information!
Inventory Management for Independent Demand
May not be used without permission from Responsive Learning Technologies  March 2010.
Simulations and Supply Chain Management David Sparling Court of Experts September 6, 2002 University of Guelph.
Inventory Functions Inventory Functions Ashley Graham NC Immunization Branch Ashley Graham NC Immunization Branch Putting the Pieces Together Putting the.
Week 4: The Bullwhip Effect MIS 3537: Internet & Supply Chains Prof. Sunil Wattal.
Coordination in a Supply Chain
SE 320 – Introduction to Game Development Lecture 4: Programming in Unity & Project Presentations Lecturer: Gazihan Alankuş Please look at the last two.
1 The Supply Chain Supplier Inventory Distributor Inventory Manufacturer Customer Market research data scheduling information Engineering and design data.
1 The Supply Chain Supplier Inventory Distributor Inventory Manufacturer Customer Market research data scheduling information Engineering and design data.
SUPPLY CHAIN MANAGEMENT
E-Commerce and Supply Chain Management (SCM) Chapter 4.
The supply chain Retailer Distributor Wholesaler Manufacturer Flow of goods RetailerWholesalerDistributorManufacturer Customer.
Copyright©amberpasillas2010. For Learning to Happen! Please pay close attention to this lesson. This lesson is very short, only 2 slides ! My goal is.
Quality Management Solutions, Inc. APICS Hampton Roads: The Beer Distribution Game G. L (Jerry) Kilty, CFPIM, CIRM, CSCP  2519 McMullen Booth.
Copyright © Six Sigma Academy International LLC All Rights Reserved Beer Game Facilitator Packet.
Instructions for the Facilitator of the game. Please watch this presentation in slideshow mode 2.
Example A company purchases air filters at a rate of 800 per year $10 to place an order Unit cost is $25 per filter Inventory carry cost is $2/unit per.
IT Enabled Supply Chain Management Bent Steenholt Kragelund
Bullwhip Effect and The beer game Igor POLYANTCHIKOV Eduard SHEVTSHENKO.
A High Throughput Computing Analysis of Rounding in the Beer Distribution Game Nathan Patterson Dr. Jeffrey Rhoads Dr. Sangtae Kim
Beer Game – Supply Chain Simulation Dr. CK Farn 2006 Spring.
© 2011 Pearson Education, Inc. publishing as Prentice Hall Figure 11.1.
Master Production Scheduling
Logistics Management LSM 730 Lecture 8 Dr. Khurrum S. Mughal.
1 Slides used in class may be different from slides in student pack Chapter 10 Supply-Chain Strategy  Supply-Chain Management Defined?  Measuring Supply-Chain.
Welcome to …. Setup and Decisions Each team consists of four players:  a retailer,  a wholesaler,  a distributor,  and a factory.
Inventory Management for Independent Demand Chapter 12.
The Bullwhip Effect1 Slides 3 The Bullwhip Effect Global Supply Chain Management.
Computerized Beer Game
PowerPoint presentation to accompany Chopra and Meindl Supply Chain Management, 5e 1-1 Copyright ©2013 Pearson Education, Inc. publishing as Prentice Hall.
Inventory Management for Independent Demand Chapter 12, Part 1.
RetailerWholesalesDistributorFarm Raw MaterialSold Order Delivery Prepare DeliveryDelay DeliveryDelay Delays Orders.
FORECAST 2 Exponential smoothing. 3a. Exponential Smoothing Assumes the most recent observations have the highest predictive value – gives more weight.
The beer game INTRODUCTION Kai Riemer. Factory Distributor Wholesaler Retailer Delay.
THE BEER GAME.
PERHITUNGAN BULLWHIP EFFECT. Consider a two-stage supply chain with a retailer and manufacturer Customer demand seen by the retailer: where |  |
1 The Beer Game A production-distribution game to understand inventory management.
Objective: Students will subtract integers using rules (11-4).
Lean Supply Chains: The Foundation
Chapter 10 Supply-Chain Strategy
THE BEER GAME.
extending the supply chain through inter-enterprise integration
Copyright © 2012 by Harvard Business School Publishing.
supply chain: the beer essentials
Chapter 7: Supplement The Beer Game.
IMPACTS OF GAMIFICATION ON LOGISTICS AND SUPPLY CHAIN EDUCATION:
Supply Chain Management
INTRODUCTION Kai Riemer
Formulating channel strategy
Presentation transcript:

The Beer Game  Simulates the flow of beer through a simple supply chain—retailer, wholesaler, distributor, manufacturer  Each participant: o forecasts beer demand o orders beer or schedules production (for mfg.) o tries to minimize inventory and back-order costs  Use a Table to play game in class

The Beer Game (continued) Directions for play: Starting play – split up into groups of 4, and decide who plays each company (retailer, wholesaler, distributor, mfg.). Sit in order. Each player should have the Table A1.2 – the retailer should have a stack of post-it notes with incoming customer demand (don’t look, and no talking!). Each player has an outgoing order of 4 cases to start. Each member ships their beer – move cases from 2 nd week delay to Beginning Inventory, move cases from 1 st week delay to 2 nd week. Get customer orders – 1) retailer: read customer demand slip, place in discard pile, fill order from inventory (record backorders if can’t fill order), record ending inventory, send last week’s outgoing order to wholesaler’s incoming demand box, forecast demand for next week and place in outgoing order box. 2) Wholesaler follows same steps, except when filling order, place number in retailer’s Beginning 1 st Week Delay, update inventories/backorders, send last week’s outgoing order to distributor, forecast demand, make order for next week.

The Beer Game (continued) 3) Distributor follows same steps as wholesaler; 4) manufacturer also follows same steps except instead, it reads last week’s order and fills from production (it creates the cases needed and places in 1 st week delay). Note about backorders– existing backorders must be filled prior to filling any incoming demand. Thus, add backorders to incoming demand, and subtract from inventory. If not enough inventory exists, the remainder is carried as another backorder, and ending inventory must equal zero. At the end of the game (20 weeks)—sum all ending inventories (times 1$) and all backorders (times 2$). NO TALKING!!