Playing an (entertaining) game of Soccer Solving NYT crossword puzzles at close to expert level Navigating in deep space Learning patterns in databases.

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Presentation transcript:

Playing an (entertaining) game of Soccer Solving NYT crossword puzzles at close to expert level Navigating in deep space Learning patterns in databases (datamining…) Supporting supply-chain management decisions at fortune-500 companies Bringing “Semantics” to the web

Partial contents of sources as found by Get Get,Post,Buy,.. Cheapest price on specific goods Internet, congestion, traffic, multiple sources

“history” = {s0,s1,s2……sn….} Performance = f(history)

Yes No Yes No Accessible: The agent can “sense” its environment best: Fully accessible worst: inaccessible typical: Partially accessible Deterministic: The actions have predictable effects best: deterministic worst: non-deterministic typical: Stochastic Static: The world evolves only because of agents’ actions best: static worst: dynamic typical: quasi-static Episodic: The performance of the agent is determined episodically best: episodic worst: non-episodic Discrete: The environment evolves through a discrete set of states best: discrete worst: continuous typical: hybrid

Booo hooo 

This one already assumes that the “sensors  features” mapping has been done! Even basic survival needs state information..