Smithsonian Mobile Learning How do you address new media in formal and informal learning environments? Hirshhorn Museum and Sculpture Garden National Postal Museum Smithsonian Center for Education and Museum Studies
(Interior Image of Art Lab – Show Space)
HANG OUT
A relaxed social environment An introduction to technology, resources, workshops and group projects
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SPACE A flexible, open layout that invites teens to explore different areas and levels of interest A haven for collaborating and socializing Easy access to equipment, art and trained mentors
HANG OUT MESS AROU ND
HANG OUT MESS AROU ND A space for independent exploration and to experiment with whatever digital media interests them
(Image of Social Network)
NETWORK An online community for socializing as well as sharing and exhibiting work Open forum fosters collaboration and critique Mentors give feedback on teen projects
HANG OUT MESS AROU ND GEEK OUT
HANG OUT MESS AROU ND GEEK OUT Takes interests to the next level with Workshops and Projects Focused dialogue and collaboration to produce work for public exhibition
(Workshop image with Artist)
MENTORS Instructors, artists, and professionals that guide teens as they explore new media and Level Up Inspire new interests, lead group Workshops and encourage development as artists outside of the museum Help teens navigate the space and network
DropZone - ClubsTeamsWorkshops PROGRAMMING
(Hang Out Image)
–Informal drop-in space –Teens choose how to spend time & use media –Mentors assist, if necessary DropZone
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DropZone - Social engagements (ability to drop-in and out) Student initiated Interest-driven Mentors available, based on interest Clubs
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Teens form teams based on a specific media skill (i.e animation) Teens fulfill a need/ produce for real world Access to expert for instruction Teams
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ARTLAB+ Teams ATLAB+ Teams Short and Intense Facilitated Engagement Skill-building for production Teens create museum assets for youth ARTLAB+ eams Workshops
Teens form teams based on a specific media skill (i.e video) Teens fulfill a need/ produce for real world Access to expert for instruction Sustained Facilitated Engagement Specific Design Task to complete Teens create museum assets for youth Social engagements (ability to drop-in and out) Student initiated Interest-driven Mentors available, based on interest Informal drop-in space Teens choose how to spend time & use media Mentors assist, if necessary DropZoneClubs TeamsWorkshops
Anime Club Animati on Product ion Team Flash Worksh op Mentor input Expert input Teen input EXAMPLE