UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras.

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Presentation transcript:

UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation MotionBuilder:Lights and Cameras

UFCEKT-20-33D Modelling and Animation Agenda Types of Lights Creating and Editing Lights Creating Cameras Camera Settings Using the Camera Switcher

UFCEKT-20-33D Modelling and Animation Lights - What Types? Given your experience in using 3D environments what types of lights and associated properties might you expect MotionBuilder lights to feature?

UFCEKT-20-33D Modelling and Animation Light Types

UFCEKT-20-33D Modelling and Animation Light Types  Global light created in scene by default  Not able to change position or intensity - no support for shaders or animation Global illumination (left) with added light(right)

UFCEKT-20-33D Modelling and Animation

UFCEKT-20-33D Modelling and Animation Changing the Global Light

UFCEKT-20-33D Modelling and Animation Infinite Lights Infinite lights are uni-directional.

UFCEKT-20-33D Modelling and Animation Point Lights Point lights radiate out in all directions - no fog effects.

UFCEKT-20-33D Modelling and Animation Spot Lights Spot lights have attributes such as cone angle and fall off etc.

UFCEKT-20-33D Modelling and Animation Setting a light to cast on an object

UFCEKT-20-33D Modelling and Animation Picture Slide Create lights from the Elements folder in the Asset Browser by dragging and dropping a light into the scene

UFCEKT-20-33D Modelling and Animation Picture Slide Lights with Gobos and Projected Image

UFCEKT-20-33D Modelling and Animation Picture Slide Create cameras from the Elements folder in the Asset Browser by dragging and dropping a camera into the scene

UFCEKT-20-33D Modelling and Animation Cameras - What Properties? Given your experience in using 3D environments what properties might you expect MotionBuilder cameras to feature?

UFCEKT-20-33D Modelling and Animation Cameras - Basic

UFCEKT-20-33D Modelling and Animation Cameras -Advanced Settings

UFCEKT-20-33D Modelling and Animation Cameras - Point of Interest

UFCEKT-20-33D Modelling and Animation Camera Switcher The camera switcher window allows you to change the current camera over time via keyframes to create a ‘take’ featuring several camera angles