Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation B. de Vries.

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Presentation transcript:

Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation B. de Vries

Why ?

Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training

Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space

Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking

Related Research Way-finding Spatial organization Circulation system Signs

Movies Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform

How ?

Movement - Intelligence Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning

Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium

Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection

Blue hall movies

Conclusions ?

Preliminary Results Observation: People waiting near entry Path influenced by seated people How to include social behavior: Together with acquaintance Friend in the audience

More….