Design and Decision Support Systems in Architecture, Building and Planning Human Behaviour Simulation B. de Vries
Why ?
Human Behavior Simulation in the Built Environment Motivations Hazard situation Crowding and queuing Way finding Perception Efficiency Training
Related Research Virtual Environments Visual, Auditory and Haptics Avatars, NPC, Bots Communication through embodiments Shared space
Related Research Virtual Human Behavior Cognition Body actions AI Autonomous characters Flocking
Related Research Way-finding Spatial organization Circulation system Signs
Movies Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform
How ?
Movement - Intelligence Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning
Research Method ExperimentsSimulationObservation Rules Parameters Match Proof of concept: Blue Hall in Auditorium
Simulation Cellular Automata 0.6 x 0.6 m grid Walking speed Shortest path algorithm Random chair selection
Blue hall movies
Conclusions ?
Preliminary Results Observation: People waiting near entry Path influenced by seated people How to include social behavior: Together with acquaintance Friend in the audience
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