Content Creation Project 2 Due date: Monday, February 7th.

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Presentation transcript:

Content Creation Project 2 Due date: Monday, February 7th

Introduction Second in a series of related projects –Will build towards working game Focuses on –the content that must be created for a game –decisions and tradeoffs that go into its creation Don’t worry if not an artist –graded more on your ideas than on your execution

Motivation (1 of 2) Creativity in game art necessary, but must be constrained if production deadlines of game is to be met –Need sound planning and decision-making to produce art in timely fashion Only finite resources (time and money) –So tradeoffs between quality and quantity

Motivation (2 of 2) Planning important in content creation as in other parts of game development –Changing character design at concept costs a few hours of time at the drawing board –Changing character design that has been animated costs weeks –Exacerbated if technical (ex: MIDI to something else, normal to bump-mapped) The purpose of this assignment to familiarize with decision making and trade-offs

Overview Work in same group Identify, select and create array of content for game and briefly document 1) Short vision statement (100 to 250 words) –"soft plan" for your game's content 2) Identify assets: sprites, tiles, sound effects, music, icons, etc –"hard plan" for your game's content. 3) Select content from 3 rd party source. 4) Generate a small amount of original artwork

Vision Statement Describe the general "look and feel" of your game's content – words –No specific format, just effective and Describe motifs, styles, colors, sounds Rough sketches of characters or settings optional Can ref movies, games, etc. as inspirational –Say explicitly which aspects –Can include specific descriptions or sketches of specific characters, environments, interfaces, etc. Clear enough so if given to several artists, they would all return with similar work

Identify Assets Identify all assets for game –sprites, tiles, sound effects, music, icons … Document functional requirements –sprite size (dimensions), number of frames and types for animations, length of sound loops … –Ok if details are just best-guesses –Ok to specify ranges No specific format  organized and readable (prose, spreadsheet, or whatever works) Will also map item to file name of acquired asset (next task)

Select Content Select content –Pointers to libraries on Web page, but can use others –Document sources Briefly describe ( words) how fits vision –Explain why chose assets that you did –Describe tradeoffs and compromises –Address “soft" and "hard" requirements, as appropriate

Create Content 20 "assets" (used in GameMaker) –One image, tile, icon, frame-of-animation, sound- effect, or measure-of-music is one "asset“ –Any combination –Could be single sprite Hint: one sprite faces in four directions with five frames of animation per direction = 20 frames) Artistic quality less important than fact that original and fits with vision

Grading Guidelines Deliverable Weight Artistic Vision Document 10% Content Requirements 25% Content Selection Listing 25% Content Selection Justification10% Original Content 25% Misc 5%

Submission Turnin (see web page for instructions) Document –Can be one, or separate for each Original content

Resources Links to libraries of tilesets, sprites, sounds –If you find others, can let class know –Not all of the resources are free in the same ways, Respect the authors' rights by following the rules set forth GameMaker page has links to tools TA will do drawing tutorial –Reserved movie lab next week