Image warping/morphing Digital Video Special Effects Fall 2006 2006/10/17 with slides by Y.Y. Chuang,Richard Szeliski, Steve Seitz and Alexei Efros.

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Presentation transcript:

Image warping/morphing Digital Video Special Effects Fall /10/17 with slides by Y.Y. Chuang,Richard Szeliski, Steve Seitz and Alexei Efros

Image warping

image filtering: change range of image g(x) = h(f(x)) f x h g x f x h g x image warping: change domain of image g(x) = f(h(x))

Image warping hh f f g g image filtering: change range of image f(x) = h(g(x)) image warping: change domain of image f(x) = g(h(x))

Parametric (global) warping translation rotation aspect affine perspective cylindrical Examples of parametric warps:

Parametric (global) warping Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global? Is the same for any point p can be described by just a few numbers (parameters) Represent T as a matrix: p’ = M*p T p = (x,y) p’ = (x’,y’)

Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components:  2 2

Non-uniform scaling: different scalars per component: Scaling X  2, Y  0.5

Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?

2-D Rotation This is easy to capture in matrix form: Even though sin(  ) and cos(  ) are nonlinear to , x’ is a linear combination of x and y y’ is a linear combination of x and y What is the inverse transformation? Rotation by –  For rotation matrices, det(R) = 1 so R

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

All 2D Linear Transformations Linear transformations are combinations of … Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition

2x2 Matrices What types of transformations can be represented with a 2x2 matrix? 2D Translation? Only linear 2D transformations can be represented with a 2x2 matrix NO!

Translation Example of translation t x = 2 t y = 1 Homogeneous Coordinates

Affine Transformations Affine transformations are combinations of … Linear transformations, and Translations Properties of affine transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition Models change of basis

Projective Transformations Projective transformations … Affine transformations, and Projective warps Properties of projective transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines do not necessarily remain parallel Ratios are not preserved Closed under composition Models change of basis

2D coordinate transformations translation:x’ = x + t x = (x,y) rotation:x’ = R x + t similarity:x’ = s R x + t affine:x’ = A x + t perspective:x’  H x x = (x,y,1) (x is a homogeneous coordinate) These all form a nested group (closed under composition w/ inv.)

Image warping Given a coordinate transform x’ = h(x) and a source image f(x), how do we compute a transformed image g(x’) = f(h(x))? f(x)f(x)g(x’) xx’ h(x)h(x)

Forward warping Send each pixel f(x) to its corresponding location x’ = h(x) in g(x’) f(x)f(x)g(x’) xx’ h(x)h(x)

Forward warping Send each pixel f(x) to its corresponding location x’ = h(x) in g(x’) f(x)f(x)g(x’) xx’ h(x)h(x) What if pixel lands “between” two pixels? Answer: add “contribution” to several pixels, normalize later (splatting)

Inverse warping Get each pixel g(x’) from its corresponding location x = h -1 (x’) in f(x) f(x)f(x)g(x’) xx’ h -1 (x’)

Inverse warping Get each pixel g(x’) from its corresponding location x = h -1 (x’) in f(x) What if pixel comes from “between” two pixels? Answer: resample color value from interpolated (prefiltered) source image f(x)f(x)g(x’) xx’

Interpolation Possible interpolation filters: nearest neighbor bilinear bicubic sinc / FIR

Bilinear interpolation A simple method for resampling images

Non-parametric image warping Specify a more detailed warp function Splines, meshes, optical flow (per-pixel motion)

Demo Warping is a useful operation for mosaics, video matching, view interpolation and so on.

Image morphing

The goal is to synthesize a fluid transformation from one image to another. image #1 image #2 dissolving Cross dissolving is a common transition between cuts, but it is not good for morphing because of the ghosting effects.

Artifacts of cross-dissolving

Image morphing Why ghosting? Morphing = warping + cross-dissolving shape (geometric) color (photometric)

morphing cross-dissolving Image morphing image #1image #2 warp

Morphing sequence

Face averaging by morphing average faces

Image morphing create a morphing sequence: for each time t 1. Create an intermediate warping field (by interpolation) 2. Warp both images towards it 3. Cross-dissolve the colors in the newly warped images

An ideal example t=0t=1 t=0.25 t=0.5 t=0.75 morphing

An ideal example middle face (t=0.5) t=0t=1

Warp specification (mesh warping) How can we specify the warp? 1. Specify corresponding spline control points interpolate to a complete warping function easy to implement, but less expressive

Warp specification (field warping) How can we specify the warp? 2. Specify corresponding vectors interpolate to a complete warping function The Beier & Neely Algorithm

Beier&Neely (SIGGRAPH 1992) Single line-pair PQ to P’Q’:

Algorithm (single line-pair) For each X in the destination image: 1. Find the corresponding u,v 2. Find X’ in the source image for that u,v 3. destinationImage(X) = sourceImage(X’)

Multiple Lines length = length of the line segment, dist = distance to line segment The influence of a, p, b. The same as the average of X i ’

Full Algorithm

Resulting warp

Comparison to mesh morphing Pros: more expressive Cons: speed and control

Warp interpolation How do we create an intermediate warp at time t? linear interpolation for line end-points But, a line rotating 180 degrees will become 0 length in the middle One solution is to interpolate line mid-point and orientation angle t=0 t=1

Multi-source morphing

References George Wolberg, Image morphing: a survey, The Visual Computer, 1998, pp Image morphing: a survey Thaddeus Beier, Shawn Neely. Feature- Based Image Metamorphosis, SIGGRAPH 1992.Feature- Based Image Metamorphosis Michael Jackson's "Black or White" MTV