Week 1 Strategy and Brainstorming Paul Ventimiglia, Student at WPI.

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Presentation transcript:

Week 1 Strategy and Brainstorming Paul Ventimiglia, Student at WPI

2004 FIRST FRENZY: Raising the Bar Teams of 2 try to get a higher score than their opponents Autonomous Period Driver Control Several different scoring options

Team Consensus Sense of “unity” is key Having proud team members with an agreed upon theme What is most important? The engineering/build process? Having a good time competing? Winning awards/events?

Team Consensus Examples could include: “Engineering Challenge” Unusual robot strategy or design Will it win matches? Will teams want to play with us? “Great Competitor” Designed to win matches Is it original? Challenging to build? “Simple and Reliable” Safe strategy executed well, all the time

The Game Watch the video Read the rules Re-read the rules, rinse, lather, repeat Discuss the rules as a team Think about game objectives Imagine playing the game as a human Wild ideas are OK here

Build a “Field Model” What is included? The playing field Field elements Game objects Lines/Boundaries Scale robots Make these moveable How do we make it? Foam board Thin plywood Cardboard Hot glue Wood dowel Poster-board

Benefits of a Field Model Visualizing the game Some things are easier to picture New ideas are fostered Appeals to hands-on and visual learners Essential for game strategy “Robot Role-playing”

Game Strategy Select a meeting facilitator Impartial and able to control the room Makes sure everyone is included Forget about robots; no robot thoughts! Instead, focus on tasks Capping, hanging, herding, moving a goal, etc Create a “list of game tasks” Include point values

Game Strategy Play the game! Use your model Assign a person to control a robot Give arbitrary abilities “This robot can pick up small balls and deliver them” “This robot only plays defense and hangs” “This robot can move the goals and cap goals” Use a timer, and watch what happens Repeat with different robot abilities

Game Strategy Prioritize your “list of tasks” Adjust the list until you are satisfied This is challenging! Remember to avoid robot designs People will tend to argue, facilitator be wary This list should be used all season Where is weight allocated first? What should we build first? Even if only priority 1 is complete, your team will still feel successful

Robot Design Brainstorming should be fun Every idea is useful Experience is not needed New people offer a unique perspective Include everyone Anonymous drawings/ideas? Get into small groups Watch out for the “know-it-alls”

Robot Design Three example techniques Anonymous Large Group Small Sub Groups Small Scale Prototyping Every team has a design process that fits them best Consider the size of your team Do you have people who can lead?

Anonymous Large Group Post it notes Anonymous ideas Grouped and discussed Lots of quick prototyping Plywood and plastic mechanisms Immediate feedback This is feasible, or this is impossible Look at how simple this is, etc

Small Sub Groups Small groups design separately moderated by a veteran Less “chefs” in the big kitchen Drawings of a complete robot Takes several days, hard work A presentation is made Presented to the entire team One main design is selected

Small Scale Prototyping Small groups build model robots Robotics kits can be used A scale field is made Robots actually play the game This is a more realistic approach to the scale model role-playing Winning robot is selected This requires some student skill and kit materials

Design Matrix How do you compare designs? Create a design matrix! How to make one: Designs being compared go across the top Design attributes go on the side Assign “weights” to the attributes Rate the various designs

Design Matrix What does the outcome mean? Can be misleading You may need to adjust your weights Include new criteria to compare? Include these attributes also: Cost, build time, skill, reparability, etc Fun? “WOW” factor?

Questions?