Business and Computing Deanery 3D Modelling Week 5 Lighting, cameras and an introduction to animation.

Slides:



Advertisements
Similar presentations
There are three elements to exposure: ISO, aperture, and shutter.  ISO in digital cameras is the measure of the digital sensor’s light sensitivity; in.
Advertisements

Lighting and Cameras Eric Sedgwick. Visual Arts Painting Sculpture Photography Cinema Cartoons.
Lightning Lesson Digital Imagery & Film Exposure The balance of the amount of light allowed entering the photographic medium There are 3 elements used.
Introduction To 3D Modeling
In 3DMAX. Autodesk 3ds Max, formerly 3D Studio Max, is 3D computer graphics software for making 3D animations, models, and images. It was developed and.
Chapter 2: Time and Space Lecturer: Norhayati Mohd Amin.
 Engineering Graphics & Introductory Design 3D Graphics and Rendering REU Modeling Course – June 13 th 2014.
Working with 3Ds Max. 3Ds Max.
1. What is Lighting? 2 Example 1. Find the cubic polynomial or that passes through the four points and satisfies 1.As a photon Metal Insulator.
Chapter 5 Develop a PSA & Commercial Using Premiere Pro & After Effects CS6.
Business and Computing Deanery 3D Modelling Tools Week 10 File formats and exporting models.
1Notes  Assignment 1 is out, due October 12  Inverse Kinematics  Evaluating Catmull-Rom splines for motion curves  Wednesday: may be late (will get.
Multimedia for the Web: Creating Digital Excitement Multimedia Element -- Graphics.
Business and Computing Deanery 3D Modelling Week 2 Software and 3D Modelling.
1 3D –graphics and animation Cameras and lights Harri Airaksinen.
Business and Computing Deanery 3D Modelling Tools Week 8 Introduction to materials.
Business and Computing Deanery 3D Modelling Week 3 Advanced modelling.
Business and Computing Deanery Multimedia Week 14 Virtual Reality.
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
Business and Computing Deanery 3D Modelling Tools Week 10 Cameras.
SWE 423: Multimedia Systems Chapter 4: Graphics and Images.
Scenes, Cameras & Lighting. Outline  Constructing a scene  Using hierarchy  Camera models  Light models.
Integration Of CG & Live-Action For Cinematic Visual Effects by Amarnath Director, Octopus Media School.
Unit 7 - Lighting. Lighting makes a BIG impact on your final image. You can use light to: Control the mood of your video Direct the eye of the viewer.
Getting started © juhanita2015.
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 19 Other Graphics Considerations Review.
DIGITAL GRAPHICS & ANIMATION Complete LESSON 5 CREATING SPECIAL EFFECTS.
Lecture 5: 3D Rendering Pipeline (II) Prof. Hsien-Hsin Sean Lee School of Electrical and Computer Engineering Georgia Institute of Technology.
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
Introducing To 3D Modeling George Atanasov Telerik Corporation
Business and Computing Deanery 3D Modelling Tools Week 2 Parametric modelling, Transformations.
Business and Computing Deanery 3D Modelling Tools Week 17 – Lighting.
Lecture 6: 3D graphics Concepts 1  Principles of Interactive Graphics  CMSCD2012  Dr David England, Room 718,  ex 2271 
Business and Computing Deanery 3D Modelling Tools Week 18 More on materials.
Business and Computing Deanery 3D Modelling Tools Week 3 Transformations, cloning and arrays, modifiers.
3D animation is rendered clip of animated 3D objects in a 3D environment. An example: Examples of movies released in 3D are Toy Story, Cars, Shrek, Wall-E,
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
Business and Computing Deanery 3D Modelling Tools Week 16 – Lighting.
11/23/2015On Camera Flash1 Basic Photography Using Flash.
Course Introduction to virtual engineering Óbuda University John von Neumann Faculty of Informatics Institute of Applied Mathematics Lecture and laboratory.
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
3D Studio Max Powerful rendering engine, lame-o modeling software.
Business and Computing Deanery Multimedia Week 20 Lighting.
Business and Computing Deanery 3D Modelling Tools Week 14 – Animating cameras.
From: CHAPTER 10– Lighting 3DS MAX AND ITS APPLICATIONS Lighting James Martin High School Computer Multimedia and Animation Instructor: G. Patton From:
Light in photography Digital Photography.
Lighting a 3D Scene Guilford County Sci Vis V part 1.
Business and Computing Deanery 3D Modelling Tools Week 3 Transformations, cloning and arrays, modifiers.
Business and Computing Deanery Multimedia Week 15 – Introduction to 3D modelling.
Lighting and Shadows CSIS 5838: Graphics and Animation for Gaming.
“The primary purpose of cinematic lighting is to support the story by contributing to the overall visual structure of the film.” From Advanced Renderman.
Image-Based Rendering Geometry and light interaction may be difficult and expensive to model –Think of how hard radiosity is –Imagine the complexity of.
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
Mohammed AM Dwikat CIS Department Digital Image.
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
1© 2009 Autodesk Hardware Shade – Presenting Your Designs Hardware and Software Shading HW Shade Workflow Tessellation Quality Settings Lighting Settings.
1. 선다형 문항. Skills for Test In the Editable Mesh, Smoothing Groups define the … 1.Meshing of polygons for rendering optimization. 2.Falloff when using.
CAD Illustration For the exam you must know the role of common techniques for the representations of light, reflection, shadow, tone layout, material and.
CSI-447: Multimedia Systems
Rendering, Cameras & Lighting
FLIPPED CLASS ROOM ACTIVITY CONSTRUCTOR-USING EXISTING CONTENT
Introducing Blender.
Introducing Blender.
Introducing Blender.
Computer Animation Ying Zhu Georgia State University
Working with 3Ds Max. 3Ds Max.
Computer Graphics Imaging Ying Zhu Georgia State University
Dr. Jim Rowan ITEC 2110 Vector Graphics II
Dr. Jim Rowan ITEC 2110 Vector Graphics II
Presentation transcript:

Business and Computing Deanery 3D Modelling Week 5 Lighting, cameras and an introduction to animation

3D Modelling 2 Last week - Materials Why materials? Working with materials in 3ds max Shaders and rendering Surface properties Applying maps Bitmaps Procedural Libraries Exporting materials

3D Modelling 3 Aims of today Output Realtime or photorealistic? Lighting and shadows Cameras Introduction to animation Next week your presentation

3D Modelling 4 Realtime v. photorealistic Compare lighting OpenGL - max 8 Photorealistic – 10 per character Convergence of realtime and photorealistic Realtime is now used to plan real movies Realtime is increasingly being used over the Web for product display Used extensively in games

3D Modelling 5 Realtime rendering Depends upon your graphic card APIs Application Programming Interfaces Open GL Direct X Used in plugins and games Can be used for the Viewport display in your 3D modelling software

3D Modelling 6 Internal or 3 rd party Traditional The CG production pipeline Story Art Set design Layout Animation Shading Modelling Rendering Lighting Simulation Effects Film Commercial Editorial

3D Modelling 7 Rendering The act of translating the information in the files that make up the shot into a single frame of film Rendering "fills in" geometry with color, shadow, lighting effects, etc. Pixar have created Renderman 10 years ago it took 6 hours to render one frame How many today? Use render farms

3D Modelling 8 Types rendering Renders viewport view Quick render Render to file Still image, frame Animation Render to print Quicktime VR 3ds max v7

3D Modelling 9 Render settings Resolution Height and width in pixels Consider aspect ratio Colour depth 8 bit allows 256 colours 24 bit allows 16 million More colours helps reduce banding and errors Anti-aliasing Active time segment Alpha channel Atmospherics Eg. fog Effects Eg. Blur Advanced lighting Use a radiosity solution or light tracing in the rendering Render output

3D Modelling 10 File types The rendered output can be a still image or an animation A selection of file types AVI File (AVI) BMP Image file (BMP) Encapsulated PostScript format (EPS, PS) JPEG File (JPG) MOV QuickTime file (MOV) PNG Image File (PNG) TIF Image File (TIF) Which are used for still or animation?

3D Modelling 11 Export / import 3D Studio (3DS) Adobe Illustrator (AI) ASC Scene Export (ASE) AutoCAD (DWG) an AutoCAD (DXF) Shockwave 3D FiLMBOX (FBX) Initial Graphics Exchange Standard (IGES) Lightscape Material (ATR), Lightscape Blocks (BLK), Lightscape Parameter (DF), Lightscape Layers (LAY), Lightscape View (VW), Lightscape Preparation File (LP) Stereolithography (STL) VRML97 (WRL) May need to purchase an additional plugin Problems with shaders and maps

3D Modelling 12 Exporting models Check what you are exporting The geometry or mesh Textures and maps? You may need to export them separately Lights ? Cameras? Shadows If supported they usually need to be re-generated Animation? Find out before you go to far, do a test

3D Modelling 13 Concepts Light has warmth (yellowish) or coolness (bluish) Intensity Angle if incidence Radiosity Light reflecting from an object Attenuation Light becomes weaker with distance 3ds max v7

3D Modelling 14 Lighting basics Three main sources of lighting in classic photography Key Fill Backlight Concepts apply to 3D programs, plus Ambient light

3D Modelling 15 Getting it right 3ds max v7

3D Modelling 16 Key light Outdoors The sun Indoors Major window Main electric light Flash on a camera

3D Modelling 17 Fill light Fills in the dark shadows cast by the key light Outdoors may be created artificially Indoors from secondary lights Distant window Light fitting Softens shadows 3ds max v7

3D Modelling 18 Backlight Situated behind the subject Separates the foreground from the background Can make the scene more three- dimensional

3D Modelling 19 Lighting strategies 3ds max v7

3D Modelling 20 Planning lighting Default lighting Use this until you are happy with the scene, then add lights Use as few as possible Start with the key light Maybe a spot Add fill Use omni or several spots Finally add accent lighting 3ds max v7

3D Modelling 21 Ambient light Not a light source Light from other sources bouncing of walls, the ceiling and other objects in the scene Can be achieved by Radiosity rendering Or the software can lighten the scene by 10% 3ds max v7

3D Modelling 22 Lighting direction Single light from side Single light straight on Both sides Reduced full fill 3ds max v7

3D Modelling 23 Target lights and cameras Target Easier to aim Simply position the target object at the centre of interest Free 3ds max v7

3D Modelling 24 Activity Create a flat surface with a sphere and a cone sitting on top Add one or more spotlights to provide lighting and render the scene: Frontal Overhead Backlighting Dual side Underlighting

3D Modelling 25 Types of lighting Standard Omnidirectional light Directional light Spotlights Advanced Photometric lights

3D Modelling 26 Omnidirectional light Known as omni light Like a bare light bulb Casts rays in all directions from a single source 3ds max v7

3D Modelling 27 Directional light Also known as Distant lights Cast parallel light rays Primarily used to simulate sunlight

3D Modelling 28 Spotlights Casts a focused beam of light like a flashlight, a follow spot in a theatre, or a headlight. 3ds max v7

3D Modelling 29 Activity Create a flat surface with a sphere and a cone sitting on top Add a spotlight Add an omni light behind the scene Alter the values to achieve a balanced rendering 3ds max v7

3D Modelling 30 Standard light settings Intensity Angle of incidence Attenuation Reflected light and ambient light Colour

3D Modelling 31 Brightness and colour Intensity sets the brightness of the scene Range from 0 to 255 (white) Colour – use the RGB sliders 3ds max v7

3D Modelling 32 Attenuation Natural reduction of light intensity 3ds max v7

3D Modelling 33 Activity With your scene experiment with your light settings Vary the light settings for: Intensity Angle of incidence Attenuation Reflected light and ambient light Colour

3D Modelling 34 Use of shadows Default lighting Spot plus low level back lighting Spot 3ds max v7

3D Modelling 35 Shadows Photometric and standard lights both have the same options for generating shadows Two types Shadow mapped Ray-traced

3D Modelling 36 Shadow mapped Grayscaled texture map based on the lighting and mesh Soft-edged More natural May be blocky May be inaccurate May be incorrectly positioned Do not take transparency into account Do not take on the colour cast of the object May use a lot of RAM 3ds max v7

3D Modelling 37 Ray traced shadows Ray tracing techniques Have a hard edge Software can be used to soften Very accurate and precise Does not use a lot of RAM 3ds max v7

3D Modelling 38 Hotspot and falloff Hotspot Angle of the inner portion of the beam Falloff Angle of the outer beam Differences in angles make the effect softer 3ds max v7

3D Modelling 39 Include and exclude Some software allows you to set up lights that affect only certain objects Use a pick list to select objects

3D Modelling 40 Colour and mood Cool colours – blues and violets Still and calm Warm colours – yellows, red and orange Fiery and energetic Intense and active Be careful, keep it subtle

3D Modelling 41 Activity Create a flat surface with a sphere and a cone sitting on top Add a spot light Add a fill light Alter the hotspot/fallout Alter the type of shadow

3D Modelling 42 Photometric lights Photometric lights enable you to more accurately define lights as they would be in the real world using ray tracing Distribution, intensity, colour temperature can be set 3ds max v7

3D Modelling 43 Global Illumination with Radiosity Standard lights are simpler than natural lighting Using photometric lights with a radiosity solution with your lights provides a better model of the real world Radiosity is rendering technology that realistically simulates the way in which light interacts in an environment

3D Modelling 44 Preset photometric lights Generic 60W Bulb Generic 75W Bulb Generic 100W Bulb Generic Halogen Spotlight Generic Recessed 75W Lamp (web) Generic Recessed 75W Wallwash (web) Generic Recessed 250W Wallwash (web) Generic 4ft Pendant Fluorescent (web) Generic 4ft Cove Fluorescent (web) Generic Street 400W Lamp (web) Generic Stadium 100W Lamp (web)

3D Modelling 45 Photometric lights Target Point Similar to a standard omni light, emits light from a geometric point Spotlight Focused beam Web distribution Distribution of light Many lighting manufacturers provide web files that model their products 3ds max v7

3D Modelling 46 Activity Create a flat surface with a sphere and a cone sitting on top Add photometric lights

3D Modelling 47 Sunlight and Daylight A system that follows the geographically correct angle and movement of the sun over the earth at a given location You can choose Location Date and time Compass orientation. 3ds max v7

3D Modelling 48 Daylight Daylight combines sunlight and skylight The sunlight component can be either IES Sun light Illuminating Engineering Society Values set automatically based on geographic location, time, and date Or a standard light (a target direct light). The sky component can be either an IES Sky light Or a Skylight.

3D Modelling 49 Cameras Virtual cameras duplicate the functions and controls of real-world cameras What controls does a real-world camera have? A. Focal length B. Field of View 3ds max v7

3D Modelling 50 Focal length The distance between the lens and the light-sensitive surface Lens size 28mm wide angled lens 50mm normal lens 85mm long focus and more….

3D Modelling 51 Field of view Field of View the width of your view as an angle with its apex at your viewpoint and the ends at the sides of the view Relates to the lens size 28mm wide angled lens 75 o 50mm normal lens 40 o 85mm long focus 24 o 3ds max v7

3D Modelling 52 Activity Create a linear array of cubes Create another linear array of the first set of cubes Add a camera Change a viewport to a camera Alter the lens size Normal Wide angled Telephoto

3D Modelling 53 Depth of Field Simulates the natural blurring of foreground and background scene elements when viewed through a camera lens Related to the aperture setting on a real camera 3ds max v7

3D Modelling 54 Clipping frame Exclude some of a scene’s geometry and view or render only certain portions of the scene 3ds max v7

3D Modelling 55 Activity Working with your set of cubes: Position of four cameras as follows: Bird’s eye Overhead Worm’s eye Normal Export as VRML and view Alter the depth of field Alter the clipping planes

3D Modelling 56 Animation Timelines Keyframes Constraints Kinematics Atmospheric effects Chapter 9 3D graphics and Animation

3D Modelling 57 Concepts What is animation? Modification of any kind of object Light Material Camera What can you change? Parameters Position Rotation Scale What parameters have been changed? 3ds max v7

3D Modelling 58 Frames A series of still images Frames Persistence of vision Illusion of fluid motion 3ds max v7

3D Modelling 59 Frame rates Frame rate Speed at which the images are displayed Frames per second Different systems have different rates Standard rate in UK for output to film is 24fps 3ds max v7

3D Modelling 60 Timeline controls VCR like section of the interface 9 Animation playback controls 10 Animation keying controls 14 Track bar 15 Time slider

3D Modelling 61 Key framing Like traditional 2D animation techniques Specific frames Tweening Computer calculates the parameters of the object’s position for each intermediate frame 3ds max v7

3D Modelling 62 Activity Create a scene with spheres, cones, cylinders Make something move

3D Modelling 63 Constraints Animation constraints are used to help automate the animation process. Used to control an object’s Position Rotation scale A binding relationship with another object Requires one object and at least one target object The target imposes specific limits on the constrained object

3D Modelling 64 Motion paths A path constraint restricts an object's movement along a spline The spline curve (target) defines a path of motion for the constrained object. 3ds max v7

3D Modelling 65 Keyframe weighting Affects the behaviour of the motion path Linear weighting Keyframe to keyframe in a straight line TCB Tension Amount of curvature in the path before and after the keyframe Continuity Adjust how tngent the path is to the control point Bias Maximum extreme point

3D Modelling 66 Moving cameras 1 Pan Rotates the target about the camera Tilt or orbit Rotates a camera about the target 3ds max v7

3D Modelling 67 Moving cameras 2 Dolly Moves the camera and/or its target along the camera's main axis Truck Moves the camera parallel to the view plane 3ds max v7

3D Modelling 68 Activity Create a scene with spheres, cones, cylinders Create a motion path between these shapes Add an object to the path A box to represent a vehicle Add a camera to your vehicle

3D Modelling 69 References Giambruno M, (2002) 3D Graphics & Animation, 2nd Edition, New Riders, ISBN: Kerlow I. V., (2003) The Art of 3-D Computer Animation and Effects, 3rd Edition, John Wiley & Sons Inc; ISBN: Murdock K. L., 3ds max7 Bible, Wiley Publishing; ISBN: Screen shots taken from 3ds max 7 User Reference and tutorials