An Interactive Approach to Teaching Elementary Mathematics Karen V. Reynolds Tonya L. Witherspoon Wichita State University MACE, Salina, KS March 2003
Meet Roamer Robot
Programming Roamer Clear Memory (twice) Forward (# of Units) Backward (# of Units) Turn Left or Right (Degrees) Play Note (Pitch/Duration) GO
Programming: Pretend You’re a Roamer
Describe Roamer’s Movements Develop language in a mathematical context Direction Units Measurement Patterns Estimation Sequencing
Numbers and Computation “See” addition/subtraction Reinforce number recognition Practice estimation and prediction Combine operations Practice language of mathematics
Geometry Recognize and name shapes and angles Describe the properties of geometric shapes Use geometric shapes to develop counting skills Develop understanding of angles/degrees Draw geometric shapes by sequencing sides and angles
Prediction/Estimation Predict simple outcomes Estimate results Estimate results of a repeat operation Use estimation language (as long as, less than, farther than, approximately)
Measurement Understand and use common units of measurement Use non-traditional units of measurement (floor tiles) Describe measurement as a number of units Estimate and compare with actual measurements
Resources NCTM Standards PreK-2, Grades ISTE NETS*Students Pre-2; Grades WSU Roamer Resources NAEYC Position Statement on Technology Ages
Contact Information WSU College of Education Technology Tonya Witherspoon Karen Reynolds
Programming Robots is FUN!!