Lesson 1: Setting up a 2d game 9.5 Lesson Slides.

Slides:



Advertisements
Similar presentations
Guess Whats Behind the Box Next Slide Samy Hendawy.
Advertisements

My Internet Safety Guide I have used scratch to program a guide to internet safety using QR codes.
Pong! “The oldest commercially available game in history” Resources created from the video tutorials provided by David Phillips on
RANDOM 2D PLATFORMER Concept 1. Gameplay The Game Play is simple. It is a 2d platformer with randomized platforms. Platforms of varying in size and distance.
How to make an educational Snakes and Ladders game in Scratch
Code Club Session 3 Shark Eats Fish. Picture of finished product here.
Bug Session Two. Session description In this session the use of algorithms is reinforced to help pupils plan out what they will need to program on their.
LO: Learn how to develop your game further to include interactions with the device.
How to Create a Lesson Plan. What is a Lesson Plan? n A lesson plan is a teacher's detailed description of the course of instruction for an individual.
William Shakespeare. Year 7 Your mission if you are willing to accept it, is to learn about William Shakespeare and his plays! Starter game.
Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating.
Fish Chomp. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions.
Today you will be working with algebraic equivalent fractions Next lesson you will be combining algebraic fractions using all four basic operations.
Scratch – Simple Programming
Using MIT Scratch for Programming and Control Exercise 6 – Creating a Scratch Packman Year 9 ICT Autumn Term 2007.
Viking Raid Animation KS2: Use sequence in programs.
Scratch Programming Lesson 2 First glance to programming logic.
Python Programming Using Variables and input. Objectives We’re learning to build functions and to use inputs and outputs. Outcomes Build a function Use.
Scratch Programming Lesson 4 Question asking and answering.
Scratch Programming Lesson 5 Programming logic. We are going to learn… Initialize the variables SET VS CHANGE Operator (Part II) Use a variable as a counter.
Geometry. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions are.
Fish Chomp. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions.
Scratch pong challenge Pong is a classic 1970s video game  Open the pongv1.sb2 file in Scratch  Click the.
Spreadsheets Lesson 2 Introduction to basic formula and spreadsheet.
Master Slides Presentation Authoring. Starter In the back of your books put today’s date and the title: Master Slides Think of two places where you may.
Marble Racer. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions.
ActionAid schools | DATE | 1 Toys and games Teachers’ notes beneath each slide.
PROGRAMMING IN PYTHON LETS LEARN SOME CODE TOGETHER!
D202 – Hidden Treasure Project Review By ?. The Map I made a map to… I made my map using… I made my map stand out by… My test buddy said that my map…
Randomising the behaviour of Sprites Games Programming in Scratch.
Scratch Year 8 – Lesson 1. Starter What Can You Remember? Load the file What Can You Remember? from the shared area See how many features of Scratch you.
Games Design. Last Week We were enjoying the sun and surf :~)
TPA: An Overview Dr. Katie Knapp. What is the edTPA?...a pre-service “teacher performance assessment” developed by educators to determine the answer to.
Making a Flappy Birds Game PART 2 – MAKING THE BIRD FLAP AND FALL – AND DEVELOPING THE GAME FURTHER (ADDING ADDITIONAL CHARACTERS, GOODIES, ENEMIES AND.
ICT/COMPUTING RULES Only use software allowed by the teacher
Introduction to Scratch We will be using the Scratch Environment today, so please log in to the Scratch website (scratch.mit.edu)
STARTER Which program would you use to create a large (1000 x 1000 pixels) graphic? 5 minutes – explore these tools to see which you’d use: PhotoshopFireworksPaint.
PROCEDURES IN SCRATCH Message Broadcasting and Receiving.
ECDL: PowerPoint Lesson 1: Themes.
Scratch Helicopter Game
Customise & Explain your game
Scratch 7B IT1.
Scratch Unit Overview We are going to look at computer programming and how to create your very own computer game The piece of software we will be using.
LESSON 4 AIM: Complete the Whack-A-Witch game
Randomising the behaviour of Sprites
Scratch – Simple Programming
Games Programming in Scratch
Scratch – Simple Programming
Creating Variables Output Logic flow Operators (More) Basic blocks
Explain what touch develop is to your students:
Scratch – Simple Programming
Motion and Looks.
Objectives when starting up
Objectives To understand how the pen tool works
Lesson Objectives To understand how to make sprites interact
Pacman.
Put it all together Lesson 5.
PYTHON: BUILDING BLOCKS Inputs & Outputs
PYTHON: BUILDING BLOCKS Sequencing & Selection
Code to Enhance Learning
Introduction to Snap Programming
Put it all together Lesson 6.
Mod 5 Lesson 1 Scratch Cards: Easy
Summarise your learning in two sentences.
Questioning ball increases engagement!
Scratch 7B IT1.
Games Design Problem identification Analysis of solution
Scratch 7B IT 1.
Scratch 7B IT 1.
Presentation transcript:

Lesson 1: Setting up a 2d game 9.5 Lesson Slides

Lesson Objectives We are learning to:  Follow instructions to create a 2d game  Begin to understand the logic involved in creating a set of scripts to run a 2 player, 2d game

Starter Activity Look at the game your teacher has put on the board/screens 1. Identify the assets you will need to create to play the game 2. Identify what will need to be programmed

Main task : Setting up the game 1. You are going to open the instructions for making PONG from Moodle (9.5 SCRATCH) and begin to create the game as it is, once you have got it to work you can begin to customise it. 2. Things to look out for.... Variables Selecting random numbers Make sure you select the correct sprite SAVE YOUR WORK AS YOU GO!!

Plenary Questions 1. How could you improve your game? 2. What alterations have you made already? 3. How would you make the game child friendly? 4. How would you make the game appeal more to adults? 5. What did you find easy about making the game? 6. What did you find challenging about making the game? 7. What advice would you give to a student just starting to make the game for the first time?