Big in Japan Projecting the Future of Asia’s Social Game Market Kiyoshi Shin Journalist (Video Game / IT) IGDA Japan Vice Coordinator Sponsored by Fukuoka City and JETRO Fukuoka
About me Journalist (Video game / IT) IGDA Japan, Vice coordinator and founder I explained about Comp-Gacha issue at NHK night news May 9
This Session I focus on Southwest Game Developers Key of Foundamental environment 1. Human Resources 2. Knowledge Exchange 3. Funding And 4. Creative Culture
Question What is the next slide?
Comic Market 800,000 Otaku Gather for 3 days Each have Small booth And Many small comic markets every weekend RubyRuby
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Matured Entertainment Otaku Market 15%, teens and twenties Japanese women say it’s a hobby to draw illustrations Why? Likelihood of going pro generally low Prosumer (Producer and Consumer) They develop for themselves Developments themselves is fun! Innovation usually come from here
This is one reason that Japanese Anime, Manga, and Game content is strong Some do get to professional level
Otaku make new fashion....?
Otaku are geeks...?
Otakus save the world...? Adventure Game Character Typical Japanese Otaku image Live in Akihabara Delusion of Otaku Fashion Love junk food, Fat Great Hacker
Otaku Pyramid Creative Culture Pro Creative Consumers Consumers
Nico Nico Doga
Hatsune Miku
Nico Nico Live – News about Comp-Gacha issue Special
Pixiv
Touho Indie Shooting Game
Strangely, the Japanese market has big without the help of the Japanese government. Why?
Matured Entertainment Market Key factor Population Disposable income Moore's Law Mobile phone with micro payment system Open platform with unique business model
Japanese Polutation
Disposable Income of Japanese Family
Moore's Law
Ray Kurzwail TED 2009
2015? Project Glass by Google Rule is easily to change in near future
Mobile phone with Micro payment system I pay money automatically for item payment Hehehe, It is one reason for high Japanese ARPU
Open Platform with Unique Business Model What is a fun game? Tech is not Key vs Doriland, Gree
Dragon Collection, Konami
Idle Master Cinderella Girls, Namco Bandai
Compare with Southwest Indonesia Potential Game User
Same Pattern will happen ! You need to care about New Culture movement
テキスト Indonesia Philippines Vietnam Thai Malaysia Indonesia Philippines Vietnam Thai Malaysia Indonesia Philippines Vietnam Thai Malaysia テキスト The family with Middle range income increase
New Entertainment Market Key factors are same Population Disposable income Moore's Law Mobile phone with micro payment system Open platform with unique business model
Golden Age for Game users Golden Age for Game development And Golden Age for Otaku in Southwest Asia Great chance to work with us We are here
How develop Indie Game Culture? 48 hours development Over the world 242 place,10,684 attendances Not Strong Southwest Asia
Don’t forget Sub-culture makes new generation Google image “Singapore Otaku”
The choice of cluster city is really important Fukuoka City
Cost of living is affordable Ruby Incubation Center Many talented students The hub for Asian market to Korea, China Only 2 hours from Tokyo You should go to Fukuoka at least one time for investigate Japanese market Welcome to Fukuoka
We need more OTAKU!!!!
Thanks! Kiyoshi Shin Twitter: Kiyoshi_shin