Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after this mindset. Let’s start with how our game project became an extraordinary game project...
What do we need to be like a game design studio? - Communication channels - Marketing and advertising channels - Branding and humanizing the product with a character - Developers (obviously) - Development tools - Lots of brainstorming - Great documentation and blogging - Project management and resource planning - A little bit of creativity and a lot of hard work - A wide range of testers, usually friends and family - Coffee, coke, beer, anything to munch and crunch
Communication channel accomplished ●Built a social network to communicate with team members ●Easily got updates from each teammate and got feedback immediately ●Arranged extra meetings for major changes and updates
●GDD is the official documentation for our project our website helped us fill in the holes Marketing and advertising channel
●The website is created for blogging, marketing and advertising purposes of the game we are going to be guerillas
Marketing and advertising channel ●Blogging and documentation was also held in our website for content marketing
Logo designs for branding ●App logo was needed ●Revisions have been tested ●Final revision decided
Development Tools ●Game: Unity 3D ●Characters: 3DS Max, Adobe Photoshop, ●Music - Sound Effects : Cubase, Hypersonic ●Environment: 3DS Max ●Trailer: Adobe After Effects, Sony Vegas ●Wallpapers: Adobe Photoshop ●Game Menu: Adobe Photoshop
Some showcase of tools
Project management and resource planning ●Done via instant messagging via Whatsapp and Facebook ●Big updates and tasks were handled on face-to-face meetings ●Task managements and todo list tracking was followed with Facebook Group Page
GDD is a Must ●Game versions, discussions are always synced with the GDD ●Helped us adjust our resources as a whole ●Guided all the members incase of uncertainties
Let’s move on to the game ●Target Platform: Mobile (in the beginning) After controller added you can play the game on OUYA console even on web browsers. ●Who is Bill? ●What is Bill trying to accomplish?
Environment was a little tricky ●The egg is at the center of the map ●Sperms come from everywhere ●The atmosphere is set up in a uterus. ●Zoom in/out and panning area
We needed a hero ●Goal of Bill ●Attacking sperms ●Controls ●Using Power-ups
Power-ups change the strategy ●Types o Slow sperms o Throwing knifes o Nitro mode o Armageddon ●How to use ●Strategy o Duration of power-ups o Developing strategies
Poor sperms are the enemy ●Moves straight to the egg ●Bill damages the sperm 1 unit in each attack ●Type of sperms: Tail ColorSpeed Gray1 unit Green2 units Yellow3 units Red4 units Head ColorHealth Gray1 unit Green2 units Yellow3 units Red4 units
A little more explanation with flow-charts Playing Level 0 Playing Levels 1 to 7 Playing Levels 1 to 7 and Survival Mode(lvl8) Game Menu
What’s in the game menu? ●Game Menu o Continue o Play o Survival o Select Level o Settings o Credits o Exit
Level 0 ●Only playable when the game starts for the first time ●No chance to win ●All sperm types ●All power-ups appear randomly ●When the level ends, display text that shows sensitivity to children, tell this is just for fun
Levels 1 to 7 ●Level 1 is the easiest, Level 7 is the hardest ●Complete a level to proceed to the next one ●A wallpaper is shown when each level ends ●All power-ups appear randomly
Survival Mode (Level 8) ●No chance to win ●Surviving against the time ●Brag the record on social networks ●Brings continuity to game ●All power-ups appear randomly
Popular Game Parodies
Development Stages (All 5 of em) ●Each version has a unique output ●Versions o Version 0.1 o Version 0.3 o Version 0.6 o Version 0.91 o Version 1.0
Version 0.1 (The main concept) ●2D game ●Story of 2 lovers in different cities ●Expanding egg for making the game a little harder ●Lame power-ups
Version 0.3 (A character is needed) ●Game changed from 2D to 3D ●Our hero needed a name, a character. ●Character animations started.
Bill the Pill was born
Version 0.6 (A dramatic change) ●Pill of War the final name. ●7 popular game parodies decided. ●Survival mode added. ●Testing phase started.
Version 0.91 (Finalising the Game) ●A trailer with voiceover finished. ●Level concepts finished. ●Power-ups decided. ●Animations almost completed.
The Trailer
Version 1.0 (Let’s have some fun)
Good ol’ testing ●Developer tests o Comprehension o Usability o Performance
Conclusion We love to work together, We enjoy what we do, We had lots of fun… and we hope you enjoy..
Bill The Pill Making Of