Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after.

Slides:



Advertisements
Similar presentations
Template I Am Creative Entry
Advertisements

Pay to Play: with Stacey Jaffe Using Facebook Ads To Meet Your Camp Goals.
ENGLISH 8 The Art of Revision. Revision vs. Editing Revision = changing the content of what you are writing  Example: Adding a detail is revision. Editing.
This week is anti-bullying week.
Technological Convergence for Institutions & Audiences
WEBQUEST Let’s Begin TITLE AUTHOR:. Let’s continue Return Home Introduction Task Process Conclusion Evaluation Teacher Page Credits This document should.
By Tobi Bello. How did you use media technologies in the construction and research, planning and evaluation stages? I used media technologies in the construction.
Copyright © 2003 Bolton Institute Dept. of Computing and Electronic Technology - Multimedia Integration and Applications Lecture 5: Design and Prototype.
1 of 5 This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS DOCUMENT. © 2007 Microsoft Corporation.
Advance wars Reveiw By Joshua Oziemski. Basic Information Title: Advance wars Developed by Intelligent Systems Published by Nintendo Genre: Turn based.
Do’s and Don’ts of Web Design By: Cassandra VanHumbeck.
Apps VS Mobile Websites Which is better?. Bizness Apps Survey Bizness Apps surveyed over 500 small business owners with both a mobile app and a mobile.
How to Expand Your School’s Online Reach using Facebook, Blogs and Twitter.
Copyright ©: SAMSUNG & Samsung Hope for Youth. All rights reserved Tutorials The internet: Social networks and communities Suitable for: Improver.
Marketing done by social interactions – Likes – Shares – Comments FREE! (suppose to be)
Aquaphobia Aaron Crutchfield. Why I Made This Game.
Game Development and Game Design academy.zariba.com 1.
Designing and Producing a Website for a New Band Planning and Designing your production.
Social Networking Vocabulary Cycle 2. Blog Vocabulary  blog – a personal or professional website which is updated on a regular basis with an individual’s.
HOMIDO Experience Embrace Virtual Reality. The primary added value of Virtual Reality Branding is the multi-dimensional entertaining experience that enhances.
FIRST SCREEN In 1929, we were introduced to the “First Screen” Still today, Television advertising is a tremendously effective way to market.
The Art of Revision English 8. Quotes from Real Authors re: Revision “I just love to use just. It’s just so natural to just write and write and just let.
FIRST SCREEN In 1929, we were introduced to the “First Screen” Still today, Television advertising is a tremendously effective way to market.
MARKETING PLAN Listing Marketing Plan. Single Property Website Your property will get it’s own unique website, complete with a stunning widescreen slide.
Welcome to Systematix iPhone & iPad projects. About Us Systematix Infotech offers various alternatives for application development on the highly popular.
+ Cool Tools, New Rules Don Blake, PR State Relations National Education Association 2010 Membership Best Practices Summit.
By Saadia Ali, Tanvir Ahad and Akmol Hussain.  As the theme was time we decided to create an app which helped us in keeping time management consistent.
Evaluation Question Four How did you use media technologies in the construction and research, planning and evaluation stages? Luke ConboyOur Film: ‘BRUV’
Welcome To Web Site Basics 95 AG HTML Documents Contain 4 Animation 4 Sound 4 Videos 4 Text 4 Formatted text 4 Images 4 Links 4 Logos.
P ERSUASIVE WRITING Advertising. W HAT IS ADVERTISING ? Advertising is a tool used to get people to want to buy something. The main reason ads are created.
What have you learnt about technologies from the process of constructing this product?
Class Usability Experience User slides are in BLUE.
Features of mobile apps. Introduction of mobile apps  FACEBOOK  Facebook is an online social networking service. Its name comes from a colloquialism.
9-1 Chapter 9 The Internet.
Toolbelt Theory A Case Study: J.P.  By Erik Deutsch.
 For the research and planning stage I used a range of different media technologies. The research started looking for locations we could use in our trailer,
Backward Design Understanding by Design SAILN Tier III - Summer 2011.
WEP Presentation for non-IT Steps and roles in software development 2. Skills developed in 1 st year 3. What can do a student in 1 st internship.
QU.4: HOW DID YOU USE NEW MEDIA TECHNOLOGIES IN THE CONSTRUCTION AND RESEARCH, PLANNING AND EVALUATION STAGES? EVUALATION QUESTION FOUR.
BY KHIASTEN HENRY-MARQUAND. NO SMOKING “Is it worth it?” at the end of the animation. Then this logo Will be shown after on a plain background and then.
MISSION STATEMENTMISSION STATEMENT  Who we are? We develop programs leveraging on technology.  Why are we doing this? We hope to promote and showcase.
AFRICAN AMERICAN WOMEN AND BREAST CANCER TASK FORCE  Online Presence Discussion  At the last meeting, we talked about possibly doing a Facebook page.
Creating.  It’s hard to know what will be popular Charlie Bit My Finger 135 million views David After Dentist 35 million views Susan Boyle on Britain’s.
Phone Apps and Their Uses By: Deividas Vavilovas.
Communication, Collaboration, Participation A DigiLit Training Session Anthony Tompkins.
Lesson 3-Multimedia Skills. Overview Members of a multimedia team. Roles and responsibilities in a multimedia team.
Feedback + Services Justine, Katie, Jude and Angela.
GRADE 10 UNIT 8 PROJECT RUNWAY, UAE FASHION DESIGN.
Motion Graphics Tony Johnson - Eccleston. Music Video In this video i am talking about all the motion graphic.
Design Tips for Business. Introduction Christine Hennigan, owner/creative director of 1-Stop Design Shop, Inc. Full service design studio providing print.
41913F-4B Cheung Chiu Man Wong Man Yue.  In this Final Year Project, We aimed to use the latest programming develop technology and tools to design,
 How did you use new media technologies in the construction and research, planning and evaluation stages?
GROUP PresentsPresents. WEB CRAWLER A visualization of links in the World Wide Web Software Engineering C Semester Two Massey University - Palmerston.
Computer Programming with Scratch JAOIT 8. Scratch Scratch is a programming language that makes it easy to create your own interactive stories, animations,
Critical and Contextual Awareness Meghan Truscott.
Jeanne Gleason, EdD, Director/Professor, Media Production New Mexico State University Learning Games Lab Roger Terry,
WEB DESIGN CONCEPTS Brayden Burr. UNDERSTANDING THE CONTENT.
By: Lizzy Lindberg DTC 355 DESIGN CONCEPTS. EMPHASIS Emphasis is when special importance or value is given to a certain element in a text.
Introduction Before the internet became an integral part of our lives, advertising a business was done mainly on outdoor billboards, posters, tv ads and.
Adobe Products Introduction. Menu Within this PowerPoint I plan to give small introduction to some of the applications provided by adobe. These are the.
St. Anne’s Baslow Online Safety Before we start… O Throughout this meeting I hope to provide information that you will find useful in keep your.
5. Facebook pages for businesses 5. Page for film, Hold On Tight Facebook Help, “Pages allow real organizations, businesses, celebrities and brands to.
Understanding by Design
The Town of Hinton is committed to helping the non-profit sector thrive in our community. Let the Hinton Connects team help you get your house in order!
MONSTERS UNIVERSITY MARKETING.
Understanding by Design
Communicate and Collaborate Wikis
Social Media For Local Businesses
ICT Gaming Lesson 1.
DIFFERENCE BETWEEN DIGITAL MARKETING & DIGITAL ADVERTISING Presented By:- Abhinav Shashtri.
Presentation transcript:

Not another game project From day 1, we tried to think as a game design studio. So, we imagined ourselves of being one...incredible stuff came along after this mindset. Let’s start with how our game project became an extraordinary game project...

What do we need to be like a game design studio? - Communication channels - Marketing and advertising channels - Branding and humanizing the product with a character - Developers (obviously) - Development tools - Lots of brainstorming - Great documentation and blogging - Project management and resource planning - A little bit of creativity and a lot of hard work - A wide range of testers, usually friends and family - Coffee, coke, beer, anything to munch and crunch

Communication channel accomplished ●Built a social network to communicate with team members ●Easily got updates from each teammate and got feedback immediately ●Arranged extra meetings for major changes and updates

●GDD is the official documentation for our project our website helped us fill in the holes Marketing and advertising channel

●The website is created for blogging, marketing and advertising purposes of the game we are going to be guerillas

Marketing and advertising channel ●Blogging and documentation was also held in our website for content marketing

Logo designs for branding ●App logo was needed ●Revisions have been tested ●Final revision decided

Development Tools ●Game: Unity 3D ●Characters: 3DS Max, Adobe Photoshop, ●Music - Sound Effects : Cubase, Hypersonic ●Environment: 3DS Max ●Trailer: Adobe After Effects, Sony Vegas ●Wallpapers: Adobe Photoshop ●Game Menu: Adobe Photoshop

Some showcase of tools

Project management and resource planning ●Done via instant messagging via Whatsapp and Facebook ●Big updates and tasks were handled on face-to-face meetings ●Task managements and todo list tracking was followed with Facebook Group Page

GDD is a Must ●Game versions, discussions are always synced with the GDD ●Helped us adjust our resources as a whole ●Guided all the members incase of uncertainties

Let’s move on to the game ●Target Platform: Mobile (in the beginning) After controller added you can play the game on OUYA console even on web browsers. ●Who is Bill? ●What is Bill trying to accomplish?

Environment was a little tricky ●The egg is at the center of the map ●Sperms come from everywhere ●The atmosphere is set up in a uterus. ●Zoom in/out and panning area

We needed a hero ●Goal of Bill ●Attacking sperms ●Controls ●Using Power-ups

Power-ups change the strategy ●Types o Slow sperms o Throwing knifes o Nitro mode o Armageddon ●How to use ●Strategy o Duration of power-ups o Developing strategies

Poor sperms are the enemy ●Moves straight to the egg ●Bill damages the sperm 1 unit in each attack ●Type of sperms: Tail ColorSpeed Gray1 unit Green2 units Yellow3 units Red4 units Head ColorHealth Gray1 unit Green2 units Yellow3 units Red4 units

A little more explanation with flow-charts Playing Level 0 Playing Levels 1 to 7 Playing Levels 1 to 7 and Survival Mode(lvl8) Game Menu

What’s in the game menu? ●Game Menu o Continue o Play o Survival o Select Level o Settings o Credits o Exit

Level 0 ●Only playable when the game starts for the first time ●No chance to win ●All sperm types ●All power-ups appear randomly ●When the level ends, display text that shows sensitivity to children, tell this is just for fun

Levels 1 to 7 ●Level 1 is the easiest, Level 7 is the hardest ●Complete a level to proceed to the next one ●A wallpaper is shown when each level ends ●All power-ups appear randomly

Survival Mode (Level 8) ●No chance to win ●Surviving against the time ●Brag the record on social networks ●Brings continuity to game ●All power-ups appear randomly

Popular Game Parodies

Development Stages (All 5 of em) ●Each version has a unique output ●Versions o Version 0.1 o Version 0.3 o Version 0.6 o Version 0.91 o Version 1.0

Version 0.1 (The main concept) ●2D game ●Story of 2 lovers in different cities ●Expanding egg for making the game a little harder ●Lame power-ups

Version 0.3 (A character is needed) ●Game changed from 2D to 3D ●Our hero needed a name, a character. ●Character animations started.

Bill the Pill was born

Version 0.6 (A dramatic change) ●Pill of War the final name. ●7 popular game parodies decided. ●Survival mode added. ●Testing phase started.

Version 0.91 (Finalising the Game) ●A trailer with voiceover finished. ●Level concepts finished. ●Power-ups decided. ●Animations almost completed.

The Trailer

Version 1.0 (Let’s have some fun)

Good ol’ testing ●Developer tests o Comprehension o Usability o Performance

Conclusion We love to work together, We enjoy what we do, We had lots of fun… and we hope you enjoy..

Bill The Pill Making Of