Intel Research www.intel.com/research Proactive Displays & the Experience UbiComp Project Joe McCarthy Intel Research Seattle.

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Presentation transcript:

Intel Research Proactive Displays & the Experience UbiComp Project Joe McCarthy Intel Research Seattle

Intel Research 2 Exploratory Research The model of Intel Research Sampling University Grants & Lablets Detection Discontinuity? Build Prototypes & Systems Perspective Strategic Decision Research Amplification Lablet Projects Internal Research Projects Grants Tech Development Intel Capital New Roadmap Concurrent Research

Intel Research 3 Intel Research Lablets

Intel Research 4 Living Labs  Laboratory  “a place equipped for experimental study in a science or for testing and analysis” (Merriam-Webster)  Often carefully instrumented and controlled  Living Laboratory: variations on a theme  Version 1: “Walk the talk”  Experimenters as participant-observers within the lab  Version 2: “Bring the mountain to Mohammed”  Deploy for use by others in real-world settings outside the lab  Version 3:  The laboratory is a living organism  Living UCSD:

Intel Research 5 Living Intel Research  PlanetLab: An open platform for developing, deploying and accessing planetary-scale services  150 sites, 20 countries, 450 research projects 

Intel Research 6 Living Intel Research  Wireless Sensor Nets (Motes): embedded chips and sensing devices integrated into objects and locations that are part of our daily lives  Great Duck Island   Wireless Vineyards 

Intel Research 7 Living Intel Research  Place Lab: An open platform for making privacy- observant, location-enhanced web services available in a wide variety of daily, real-world, situations   Extending ActiveCampus to new areas and communities  Bill Griswold (CSE), et al.  activecampus.ucsd.edu

Intel Research 8 Living a Conference AutoSpeakerID Ticket2Talk Neighborhood Window Proactive Displays & The Experience UbiComp Project

Intel Research 9 Displays in Context(s)

Intel Research 10 Proactive Displays  Displays + sensors (+ algorithms + policies + …)  sense & respond appropriately to the people & activities taking place nearby  Issues:  Context(s)  Where should they go?  Content  What should they show?  Interaction models  How will they know?

Intel Research 11 Proactive Displays in the Large 200MHz (PARC) Love Board (Hachiko Crossing)

Intel Research 12 Proactive Displays in the Large Alaris E-boards (

Intel Research 13 Proactive Displays in the Small  Convergence of Motes & Displays  Mote processor + radio + LCD  Ultra low power  Future: bi-stable, color, reflective displays

Intel Research 14 Proactive Displays Research  Goals  Technology-mediated Interactions:  Explore how proactive displays can create, maintain or enhance relationships among people that are nearby  Living Lab(s):  Design, build, deploy, & evaluate a suite of applications for public, real-world settings  Calm Technology:  Minimally intrusive, leverage existing practices (& devices, …)

Intel Research 15 Experience UbiComp Project  Desire for mutual revelation  show & tell about you & your work;  learn about others & their work  Restricted contexts  Paper / panel sessions  Demo / poster sessions  Reception / breaks  Available content  Explicit: registration info  Implicit: homepage data mining  Interaction  Register, activate and wear tags during the conference  Opt out at any time (delete profile, discard tag)

Intel Research 16 Registration

Intel Research 17 Activation

Intel Research 18 Experience!

Intel Research 19 Neighborhood Window Ticket2Talk Kiosk AutoSpeakerID

Intel Research 20 AutoSpeakerID  Keynote/Paper/Panel Q&A “augmentation”  RFID: antenna (microphone), tag (badge)  Display photo, name, affiliation  Visual augmentation of common [oral] practice

Intel Research 21 AutoSpeakerID

Intel Research 22 Ticket2Talk  Coffee Break  Explicitly provided content  Single person (at a time)

Intel Research 23 Ticket2Talk

Intel Research 24 Ticket2Talk  Queue Management: balancing freshness & fairness  Tag recency: +  Ticket recency: -  Minimize thrashing  5 seconds of fame

Intel Research 25 Neighborhood Window  Demonstrations & Poster Session  Implicit content (mined from homepages)  Groups of people (& their words / phrases)

Intel Research 26

Intel Research 27 Neighborhood Window  TouchGraph visualization tool  People (picture, name)  Words from homepages (and/or interests)  N “unique” words (TFIDF)  2(N–1) “shared” words  Crawling  Only within domain  Issues: frames, size, language  Phrases  NP = [adjective]* noun+ [PP]*  PP = preposition NP

Intel Research 28 Evaluation  Survey (as of Nov. 6, 2003)  500 attendees  250 participants (50%)  94 respondents (61 were participants) PositiveNegative No Impact / NR AutoSpeakerID Ticket2Talk39352 Neighborhood Window 21271

Intel Research 29 Experiences  AutoSpeakerID  50% of questioners’ tags detected  Introductions: oral only, visual only, visual + oral  Spelling, intelligibility (international conference)  Liberties taken with pictures, names and/or affiliations  “I’m the real Trevor!”, “University of Tigger”  Ticket2Talk  Conversations, awareness about new & old  Amarone, Kiteboarding, PLAY Studio  “Who’s Ken Anderson?!”  Neighborhood Window  Similar to T2T, though more of a novelty factor (and more noise)  Common acquaintances  “red bishops”, Death Valley

Intel Research 30 Lessons Learned  Prepare for failures  Networking issues  Prepare for success  No kiosks like more kiosks (5% vs. 50% vs. 95%)  Don’t be overprotective  Expect unanticipated uses … within limits  Design for noise  Expect noise, leverage it in the design  Limits of “informed consent”  Conflict between statistical paradigm and UI paradigm

Intel Research 31 Future Work  Conference apps  ASID: additional sensor (floor mat)  T2T: queue management  NW: mining algorithms  New contexts (or living labs)  “Third” places  Coffee shop, campus commons  Additional sources of content  Bluetooth (phones, Personal Server)  WiFi (laptops, Place Lab)  Blogs, wishlists, playlists, …  Visualizations  Abstract / generative  WebCollage, Emotional Map

Intel Research 32 The risks & rewards of Living Labs  Outside the lab  Uncontrolled conditions, multiple potential failure points  More realistic scenarios of use  Outside participants  Value propositions, usability, safety  More realistic usage  On the whole  Not a replacement for carefully controlled experimentation  Necessary for exploring community-oriented technologies  … and many other technologies as well

Intel Research 33 For more information  Joe McCarthy   seattleweb.intel-reseach.net/people/mccarthy  Proactive Displays   UbiComp   Intel Research  Thanks! … Questions?