Unit 1: Technological Inventions and Innovations

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Presentation transcript:

Unit 1: Technological Inventions and Innovations Foundations of Technology Unit 1: Technological Inventions and Innovations Lesson 4: Advertising and Marketing Effects on Technology Advertising and Marketing Effects on Technology

Objectives Students learn to: Support the statement that a number of different factors, such as advertising, the strength of the economy, the goals of a company, and the latest fads, contribute to shaping the design of and demand for various technologies. Identify how advertising, the strength of the economy, the goals of the company, and the fads of the time period contribute to the design of the product and the success or failure of the product, given various technological innovations.

Objectives Describe an example of a technology in which the development was driven by the profit motive and the market. Describe the patenting process that is sometimes used to protect technological ideas.

Objectives Describe how a technology may have effects other than those intended by the design, some of which may have been predicable and some not. Explain how the value of any given technology may be different for different groups of people and at different points in time.

The Big Idea Big Idea: Many factors, including advertising, the strength of the economy, goals of the company, and fads determined by society, have an impact on the demand and design of technology.

Impacts on Technology Technology directly affects society in four distinct areas because it solves practical problems and serves human needs. Environmental Economic Social Political

Impacts on Technology Environmental – those that have a positive or negative effect on the natural environment. Economic – those that have a financial impact on our society. Social – are described as how an invention or innovation improves or changes the way in which we live and work. Political – how an invention or innovation influences political decisions and policies such as laws and regulations.

Trade-Offs All technologies have both positive and negative effects other than those that were originally anticipated during the design phase. Trade-offs are when a designer must make a choice between a positive and negative impact for a product. VS.

Trade-Offs Example: Chlorofluorocarbons (CFCs) Highly praised in 1930 as a coolant for refrigeration units, aerosol propellants, and cleaning solvents. In 1973 was found to be a leading agent in the depletion of the ozone, later banned in 2010 by developed nations. Would you continue using CFCs?

Trade-Offs Example: Clean Environment? Better Gas Mileage? Automobile Design 1 – is designed to be cleaner and better for the environment. Automobile Design 2 – is designed to get better fuel economy and reduce the dependence on foreign oil. As a designer – these are 2 positive impacts – how would you decide?

Technological Advancement Technological advancement is often the result of ideas, knowledge, and/or skills that are shared across technologies or academic disciplines. The advancement of technology is directly related to the advancement of science and mathematics. Technology directly impacts society because it solves practical problems and serves human needs.

Product Success A number of different factors contribute to the design of and demand for various technologies: Advertising Strength of the Economy Goals of a Company Latest Trends

Advertising Strategy Creativity Execution There are three general themes for great advertisements: A clearly crafted message that is communicated to a target audience for a specific purpose. Strategy Gets the attention of the audience while positively influencing the consumer. Creativity The blending of strategy and creativity to clearly communicate an idea. Execution

Advertising Successful advertisements are: Highly Targeted Identifies a clear target audience Solve a Problem Demonstrates how the product can be used to solve a problem Unique Are authentic, creative, and capture the audience’s attention Cause the Audience to Act Create some type of connection with the audience