55:148 Digital Image Processing Chapter 11 3D Vision, Geometry Topics: Basics of projective geometry Points and hyperplanes in projective space Homography.

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Presentation transcript:

55:148 Digital Image Processing Chapter 11 3D Vision, Geometry Topics: Basics of projective geometry Points and hyperplanes in projective space Homography Estimating homography from point correspondence The single perspective camera An overview of single camera calibration Calibration of one camera from the known scene Two cameras, stereopsis The geometry of two cameras. The fundamental matrix Relative motion of the camera; the essential matrix Estimation of a fundamental matrix from image point correspondences Applications of the epipolar geometry in vision Three and more cameras Stereo correspondence algorithms

3D VISION INTRO Overall Aim: Marr 1982: From an image (or a series of images) of a scene, derive an accurate three- dimensional geometric description of the scene and quantitatively determine the properties in the scene. Examples: Major challenges Perspective projection : All points along a line radiating from the optical center are projected onto a single image point → loss of information → need for additional information to solve the inverse task, i.e., mapping each 2D image point into the 3D scene. 3D geometry and intensity shading: A complex relation governed multiple variables. Mutual occlusion: Further complicates the vision task at conceptual level. Noise: Additional complexity to many algorithms reducing their sensitivity and accuracy.

3D VISION INTRO Three major intertwined modules in a computer-based vision system Feature observability in images: Selection of task-relevant features in the original image data (e.g., points, lines, corners etc.) Representation: Choice of the models for the observed world (e.g., a triangulated 3D surface representation of the observed scene) Interpretation: Extraction of high level knowledge from the mathematical model of stored data (e.g., object detection/recognition, correspondence between two partially overlapping scenes etc.)

Three major building blocks/expertise in a computerized 3D vision system Computational theory: Combines analytic and geometric approaches with device- dependent properties to solve the inverse mapping from a 2D captured image to the 3D scene primal sketch → 2.5D → full 3D representation Representation and algorithms: 3D scene data representation and algorithms manipulating them and extracting knowledge (high level information) from 3D scene representation Implementation: Physical realization of the algorithms (programs + hardware) Different vision paradigms Active versus passive vision Qualitative versus purposive vision

Perspective projection of parallel lines

Properties of projection A line in the scene space through (but not including) the origin is mapped onto a point in the projective plane A plane in the scene space through the origin (but not including) is mapped to a line on the projection plane

Various linear transformations