Educational Use of Video Games in the ESL Classroom Whittaker, S. (2013)

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Presentation transcript:

Educational Use of Video Games in the ESL Classroom Whittaker, S. (2013)

Challenge of keeping students engaged in the classroom

Adventure games MAREK bronstring (2012) “ thoughtful, engaging, and intelligent and provide some mental challenge” “Focus on puzzle solving within a narrative framework, generally with few or no action elements.”

The benefits of adventure games for ESL students Reading skills Vocabulary skills Listening comprehension Pronunciation Spelling Motivation to learn English

How to identify the effective game in the classroom? Find existing game The language level Pronunciation Well-designed game Hint button Vocabulary list Play the game yourself

What teachers should do? Pre-game activities  Prediction essays  Vocabulary activities  Choose the correct sentence  Recognizing grammar structures Post-game activities  Students become the teacher  Create a walkthrough  Create a trailer about the game  Rewrite the story

Image 1 Screenshot taken from Beauty and the Beast Mystery Legends

Female students & Male students Beauty and the Beast Mystery LegendsGrim Tales the Legacy

Screenshot taken from the 13 th Skull

Research Question? Does playing video game improve Vocabulary knowledge? Does playing video game help to improve English?

Methodology Lower-level foundation students 33 students Pre-game Vocabulary quiz Post-game Vocabulary quiz Survey

Results

Limitations & Future research Sample size Gender Culture

References Barab, S. A., Gresalfi, M. S., & Ingram-Goble, A. (2010). Transformational play: using games to position person, content, and context. Educational Researcher, 39(7), 525–536. Bronstring, M. (2012). What are adventure games? Retrieved from adventuregamers.com/articles/view/17547 Chen, H. H. and Yang, T. C. (2013). The impact of adventure video games on foreign language learning and the perceptions of learners. Interactive Learning Environments, 21(2), Whittaker, S. (2013). Educational Use of Video Games in the ESL Classroom. UAE Journal of Education Technology and eLEarning. Retrieved from content/uploads/2013_Article01.pdf

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Thank you