Master Project Preparation Murtaza Hussain. Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies.

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Presentation transcript:

Master Project Preparation Murtaza Hussain

Unity (also called Unity3D) is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. Development, Testing, and deployment tool for your game.

Unity Script (same as JavaScript but with but bunch of features) C# ( C# runs significantly faster than the other options and has the benefit of accessing all the.NET libraries for C#) Boo

Side Scrolling Games FPS 3 rd Person Shooters RPG MMORPG(Massively Multi- player online RPG) Racing Sports Anything!!!

Unity (like all similar engines) is an editor Unity has a run-time viewer (like Game Salad) to preview all operations Unity imports a wide variety of assets and allows the designer to place these in a 3d world view (also 2d), give the assets attributes (physics, collisions, etc. etc) and move under real-time control

Rendering The graphics engine uses Direct3D (Windows) OpenGL (Mac, Windows, Linux) OpenGL ES (Android, iOS) and proprietary APIs (Wii) It provides support for

i. Bump Mapping Bump mapping is a technique for simulating bumps and wrinkles on the surface of an object. A sphere without bump mapping (left). A bump map to be applied to the sphere (middle). The sphere with the bump map applied (right) appears to have a mottled surface resembling an orange.

ii. Reflection mapping Environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface The texture is used to store the image of the distant environment surrounding the rendered object.

iv. Parallax mapping v. Screen space ambient occlusion a rendering technique for efficiently approximating the way light radiates in real life, especially off what are normally considered non- reflective surfaces.

vi. Dynamic shadows Scene with no shadowsScene with shadow mapping

vii. Shading The ShaderLab language is used for shading Shaders are most commonly used to produce lighting and shadow in 3D modeling.

Shaders can also be used for special effects

3ds Max, Maya, Softimage, Blender, modo, Zbrush, Cinema 4D, Cheetah3D, Adobe Photoshop, Adobe Fireworks For all due to.obj extension that can be nearly loaded into any other software These assets can be added to the game project, and managed through Unity's graphical user interface.

Unity 3d has a mass support and community I didn’t found any issues of Unity 3d with Kinect while surfing the community While reading blogs I found people comments that claims Unity 3d is easy to learn as compared to UDK. Never the less if we have to work we have to learn

The store consists of a collection of over 4,400 asset packages, including 3D models, textures and materials, particle systems, music and sound effects, tutorials and projects, scripting packages, editor extensions and online services.

Unity is free for the basic version, and $1500 for the professional version. Unity iPhone and Unity Android, which allow you to publish to iPhone and Android platforms, costs $400 each. Licenses for Wii, XBOX 360, or PS3 are separately sold; they cost a few thousand dollars.

Unity doesn’t have Matinee. It doesn’t have Kismet. It doesn’t have an Animtree editor. It doesn’t have Scaleform, unless you’re willing to pay a $200 license for that and a $1500 license for Unity Pro (yes, compatibility with third-party plugins is one of the things they hold back). It doesn’t even support animated particles out of the box unless you script that by hand yourself.

y3d-vs-unreal-development-kit/ y3d-vs-unreal-development-kit/

I think so it doesn't matter what software or platform we use. The only thing that matters is what can we do with it. If we have a clear vision of a project, we will manage to do it with any engine.