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Photo - Creative Commons Attribution-NonCommercial License with Haiku Deck Joann Jefferson & Suzanne Ensmann Indian River State College Stay Connected: #irscTeach Addresses Career Pathways Component #9: Teaching and Learning Strategies: Building leaders, student engagement, teambuilding, problem-solving

  Games can create powerful learning experiences. James Paul Gee, an expert in game-based learning and an iCivics advisor, lays out the essential game characteristics that make games useful for learning. 1  Game experiences are structured by specific goals.  These experiences have to be interpreted, which means thinking during and after the game.  Students learn from games when they get immediate feedback and also have a chance to explain errors.  Learners benefit from multiple opportunities to apply and gradually generalize concepts.  Fail-safe environment sparking competition and collaboration! 2  Practical Application of Project Based & Constructivism Learning Theory - Lev Vygotsky - 1 Gee, James Paul. “Learning and Games." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, – Dr. Justice The Pedagogy and Power of Game-Based Learning

Bringing Gaming into the ESL Citizenship classroom Indian River State College Bringing Gaming into the ESL Citizenship Classroom

Prima Vista Adult Education Center

  PVC Advanced ESL students needed:  Citizenship information  English conversation skills  American culture awareness  Reason to keep coming back to class  Introduction to meaningful gaming in class to make the lessons more interesting~ Why did we bring gaming in to Citizenship?

  Pay it Forward –the popular movie about sharing acts of kindness forward without expecting any return  A new concept to most of our students  It became “Play it Forward” introducing games like ~  FreeRice ~ answers feed hungry people  iCivics games ~they earned points ~ and added to contributions given to civic causes We started with Pay it Forward and moved to Play it Forward…

 Playing FreeRice

 Free Rice ~ group homepage

  An online web site  Founded by Justice Sandra Day O’Connor,  iCivics provides students with the tools they need to active participation and democratic action, and teachers with the materials and support to achieve this.  Free resources include print-and-go lesson plans, award-winning games, and digital interactives. For ESL

 iCivics content

 Building Leaders, Student Engagement, Teambuilding, and Problem Solving.

 Roles: Global Officer 273

 Meaningful play

  Self-Efficacy  Argumentative Writing For GED

  Students take over!  On-the-Go Browser or Web-based games: icivics.org On-the-Go BrowserWeb-based games: icivics.org  Notice teacher: Guide on the Side vs. Sage on the Stage For High School

 For Teachers

  One student at a time CHANGE THE WORLD!

  #icivicsTC #sschat Collaboratively & FREE

Teachers using iCivics

 20 games covering the three branches, civic duties, and civic engagement  Played over 23 million times Students using iCivics

 Half of students played iCivics games at home – unprompted (ASU 2010)  Equal benefits across gender, race, and socioeconomic status (Baylor 2012)  iCivics research found significant literacy gains (Tufts 2013) But, are they “learning?” Survey performed by Ensmann 10/2014 Name one thing you learned while playing the game.

Are they motivated to play (“learn”) more? Survey performed by Ensmann 10/2014

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