Photo - Creative Commons Attribution-NonCommercial License with Haiku Deck Joann Jefferson & Suzanne Ensmann Indian River State College Stay Connected: #irscTeach Addresses Career Pathways Component #9: Teaching and Learning Strategies: Building leaders, student engagement, teambuilding, problem-solving
Games can create powerful learning experiences. James Paul Gee, an expert in game-based learning and an iCivics advisor, lays out the essential game characteristics that make games useful for learning. 1 Game experiences are structured by specific goals. These experiences have to be interpreted, which means thinking during and after the game. Students learn from games when they get immediate feedback and also have a chance to explain errors. Learners benefit from multiple opportunities to apply and gradually generalize concepts. Fail-safe environment sparking competition and collaboration! 2 Practical Application of Project Based & Constructivism Learning Theory - Lev Vygotsky - 1 Gee, James Paul. “Learning and Games." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, – Dr. Justice The Pedagogy and Power of Game-Based Learning
Bringing Gaming into the ESL Citizenship classroom Indian River State College Bringing Gaming into the ESL Citizenship Classroom
Prima Vista Adult Education Center
PVC Advanced ESL students needed: Citizenship information English conversation skills American culture awareness Reason to keep coming back to class Introduction to meaningful gaming in class to make the lessons more interesting~ Why did we bring gaming in to Citizenship?
Pay it Forward –the popular movie about sharing acts of kindness forward without expecting any return A new concept to most of our students It became “Play it Forward” introducing games like ~ FreeRice ~ answers feed hungry people iCivics games ~they earned points ~ and added to contributions given to civic causes We started with Pay it Forward and moved to Play it Forward…
Playing FreeRice
Free Rice ~ group homepage
An online web site Founded by Justice Sandra Day O’Connor, iCivics provides students with the tools they need to active participation and democratic action, and teachers with the materials and support to achieve this. Free resources include print-and-go lesson plans, award-winning games, and digital interactives. For ESL
iCivics content
Building Leaders, Student Engagement, Teambuilding, and Problem Solving.
Roles: Global Officer 273
Meaningful play
Self-Efficacy Argumentative Writing For GED
Students take over! On-the-Go Browser or Web-based games: icivics.org On-the-Go BrowserWeb-based games: icivics.org Notice teacher: Guide on the Side vs. Sage on the Stage For High School
For Teachers
One student at a time CHANGE THE WORLD!
#icivicsTC #sschat Collaboratively & FREE
Teachers using iCivics
20 games covering the three branches, civic duties, and civic engagement Played over 23 million times Students using iCivics
Half of students played iCivics games at home – unprompted (ASU 2010) Equal benefits across gender, race, and socioeconomic status (Baylor 2012) iCivics research found significant literacy gains (Tufts 2013) But, are they “learning?” Survey performed by Ensmann 10/2014 Name one thing you learned while playing the game.
Are they motivated to play (“learn”) more? Survey performed by Ensmann 10/2014
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