User Interface Evaluation CIS 376 Bruce R. Maxim UM-Dearborn.

Slides:



Advertisements
Similar presentations
Interaksi Manusia Komputer – Marcello Singadji. design rules Designing for maximum usability – the goal of interaction design Principles of usability.
Advertisements

LIS 677 Interface Critique LIS 677 Presented by Blanca Polo.
© De Montfort University, Characteristics of Good Dialogues Howell Istance Department of Computer Science De Montfort University.
User Interface Design Lecture #4 Part-B.
User Interface Design Yonsei University 2 nd Semester, 2013 Sanghyun Park.
What is a User Interface?  Everything in a device with which a human being interacts.  The total “user experience”  Not necessarily tied to computers.
Técnicas de Calidad en el Software Sesión # 10. Good quality software Operations Transition Testing Portability Reusability Interoperability Maintainability.
Ui design – general guidelines. Why designers go astray Putting aesthetics first: "It probably won a prize." Putting aesthetics first: "It probably won.
DESIGN AND EVALUATION HCI Class Presentation Group Members: Petra Leimert, Alexander Stevenson, Martin Kyle, Farhan Mohamed, Lisa Tong.
Designing the User Interface Theories, Principles, and Guidelines Course 4, CMC, 23/09/03.
Dialog Styles. The Five Primary Styles of Interaction 4 Menu selection 4 Form fill-in 4 Command language 4 Natural language 4 Direct manipulation.
Guidelines, Principles, and Theories
Usability presented by the OSU Libraries’ u-team.
Dialog Styles. The Six Primary Styles of Interaction n Q & A n Menu selection n Form fill-in n Command language n Natural language n Direct manipulation.
CS147 - Terry Winograd - 1 Lecture 6 – Usability Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.
Evaluation Through Expert Analysis U U U
Principles and Methods
Chapter 7 design rules.
Evaluation: Inspections, Analytics & Models
Usability and Evaluation Dov Te’eni. Figure ‎ 7-2: Attitudes, use, performance and satisfaction AttitudesUsePerformance Satisfaction Perceived usability.
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
1 User Interface Design CIS 487/587 Bruce R. Maxim UM-Dearborn.
Lecture 23: Heuristic Evaluation
Lecture 5 Heuristic evaluations & Early prototype Evaluations HEIM, CHAPTERS
1 ISE 412 Human-Computer Interaction Design process Task and User Characteristics Guidelines Evaluation.
… and after unit testing …
Systems Analysis and Design in a Changing World, 6th Edition
CS3205: HCI in SW Development More on Detailed Design: Guidance and Color.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 2.
1 Human-Computer Interaction  Design process  Task and User Characteristics  Guidelines  Evaluation.
Chapter 4 Expert Reviews, Usability, Testing, Surveys, and Continuing Assessments Saba Alavi,Jacob Hicks,Victor Chen.
◦ Goals, Tasks, and Actions  Task Characteristics: The Nature of the Work  Task Sequences: There May Be More Than One Way to Do a Task  Goal: the end.
Types of Usability Testing or Usability Inspection Chapter 10.3.
1 Chapter 15 User Interface Design. 2 Interface Design Easy to use? Easy to understand? Easy to learn?
Usability analysis of the Lufthansa and Alitalia websites Juri Strumpflohner Matthias Braunhofer.
SEG3120 User Interfaces Design and Implementation
Design Rules-Part B Standards and Guidelines
1 Guidelines and Principles Lecture 2. CS774 – Spring Why do we get HCI problems? Programmers aren’t users  Different goals and personalities Programmers.
Chapter 7 design rules. Designing for maximum usability – the goal of interaction design Principles of usability –general understanding Standards and.
Cmpe 589 Spring Sampling Target population Cost Sample is representative of population (measure statistical average age is 37- if you get 20 for.
Chapter 15: Analytical evaluation. Inspections Heuristic evaluation Walkthroughs.
Evaluating a UI Design Expert inspection methods Cognitive Walkthrough
1 chapter 7 design rules. 2 Designing for maximum usability – the goal of interaction design Principles of usability –general understanding Standards.
Evaluating Interface Designs Session 04 Course: T0593 / Human Computer Interaction Year: 2012.
Chapter 15: Analytical evaluation. Aims: Describe inspection methods. Show how heuristic evaluation can be adapted to evaluate different products. Explain.
Design Phase intro & User Interface Design (Ch 8)
Equipping you for the unexpected challenges of Testing Emma My Knife– Mando.
Human-Computer Interaction Design process Task and User Characteristics Guidelines Evaluation ISE
Fall 2002CS/PSY Predictive Evaluation (Evaluation Without Users) Gathering data about usability of a design by a specified group of users for a particular.
The Design Process A bluffer’s guide to interface design A ‘proper’ Design process.
COGNITIVE WALKTHROUGH Vigneshwar Poojar. The cognitive walkthrough is a formalized way of imagining people’s thoughts and actions when they use an interface.
6. (supplemental) User Interface Design. User Interface Design System users often judge a system by its interface rather than its functionality A poorly.
Chapter 7 design rules. Designing for maximum usability – the goal of interaction design Principles of usability –general understanding Standards and.
Principles Determine users' skill levels Novice or first-time users - Knowledgeable intermittent users - create templates Expert frequent users-
Design rules.
SIE 515 Design Evaluation Lecture 7.
Human-Computer Interaction
SIE 515 Design Rules Lecture 5.
Design rules.
HCI – DESIGN RATIONALE 20 November 2018.
Software Engineering D7025E
Usability Techniques Lecture 13.
Evaluation ECE 695 Alexander J. Quinn March 30, 2018.
Chapter 26 Inspections of the user interface
Proper functionality Good human computer interface Easy to maintain
Chapter 7 design rules.
Chapter 7 design rules.
Chapter 7 design rules.
CHAPTER 2: Guidelines, Principles, and Theories
Chapter 7 design rules.
Presentation transcript:

User Interface Evaluation CIS 376 Bruce R. Maxim UM-Dearborn

Principles of Good Design State and action alternatives are visible Conceptual model is consistent with system image Interface should include mappings that reveal relationships among task stages User should receive continuous feedback

Where is failure likely as users try to accomplish task goals? Users form inadequate goals Users fail to find the correct interface object due to poor labeling Users might not know how to specify or execute a desired action Users receive poor feedback

Building novel widgets that match user task perceptions Recognize human diversity Use 8 golden rules of user interface design Prevent errors, if at all possible

8 Golden Rules of User Interface Design Strive for consistency Enable short-cuts for frequent users Informative feedback Design dialogs to yield closure Offer simple error handling Permit easy reversal of actions Support internal locus of control Reduce short-term memory load on user

Data Display Guidelines Consistency Efficient information assimilation by user Minimal memory load on user Compatibility between data display and data entry Flexibility of user control over data display

Getting User’s Attention Intensity (2 levels only) Marking (e.g. underscore) Fonts (up to 3) Inverse video Blinking (2 to 4 hertz) Color (up to 4 standard colors) Color blinking Audio

Data Entry Guidelines Consistency Minimal user input actions Minimal memory load on user Compatibility between data entry and data display Flexible user control

Factors affecting choice of evaluation methodology Stage of design Novelty of product Expected number of users Criticality of interface Cost of product and budget for testing Experience of design and evaluation teams

Problems with Testing Can't guarantee perfection When do stop repairing bugs and ship the prototype? Testing focuses on normal product use, not extreme

Review Methodologies Expert Reviews Usability Laboratory Approaches Surveys Acceptance Tests Evaluation During Active Use Classical Experimental Psychology

Expert Review Formats Heuristic evaluation Guideline review Consistency inspection Cognitive walkthrough Formal usability inspection

Usability Laboratory Approaches Think aloud Video tape Field tests Destructive testing Competitive usability testing

Surveys Focus on specific UI features Plan statistical analysis before data collection Consider on-line surveys to increase response rates Use semantically anchored Likert type scales

Acceptance Tests Must be based on measurable criteria Focus on user behavior and task completion

Evaluation During Active Use Interviews Continuous user performance data logging On-line or telephone consulting On-line suggestion box or trouble reports On-line bulletin board or newsgroup User newsletter or conferences