©2012 The McGraw-Hill Companies, All Rights Reserved 1 Chapter 9: Games and Strategic Behavior.

Slides:



Advertisements
Similar presentations
Thinking Strategically
Advertisements

Chapter 12: Oligopoly and Monopolistic Competition
Oligopoly.
16 Oligopoly.
Oligopoly and Game Theory ETP Economics 101. Imperfect Competition  Imperfect competition refers to those market structures that fall between perfect.
Copyright©2004 South-Western 16 Oligopoly. Copyright © 2004 South-Western BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition refers to those.
Copyright©2004 South-Western 16 Oligopoly. Copyright © 2004 South-Western What’s Important in Chapter 16 Four Types of Market Structures Strategic Interdependence.
Copyright © 2004 South-Western CHAPTER 16 OLIGOPOLY.
© 2009 Pearson Education Canada 16/1 Chapter 16 Game Theory and Oligopoly.
Chapter 10 Game Theory and Strategic Behavior
Introduction to Microeconomics Game theory Chapter 9.
Game Theory: Inside Oligopoly
GAME THEORY.
Econ 2610: Principles of Microeconomics Yogesh Uppal
A camper awakens to the growl of a hungry bear and sees his friend putting on a pair of running shoes, “You can’t outrun a bear,” scoffs the camper. His.
Basic Oligopoly Models
Chapter 11 Game Theory and Asymmetric Information
Copyright©2004 South-Western 16 Oligopoly. Copyright © 2004 South-Western BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition refers to those.
Objectives © Pearson Education, 2005 Oligopoly LUBS1940: Topic 7.
Monopoly 1 Please read the article at the web site In this article the.
McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 13: Strategic Decision Making in Oligopoly Markets.
1 Game Theory Here we study a method for thinking about oligopoly situations. As we consider some terminology, we will see the simultaneous move, one shot.
Game Theory Here we study a method for thinking about oligopoly situations. As we consider some terminology, we will see the simultaneous move, one shot.
© 2007 Thomson South-Western. BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition refers to those market structures that fall between perfect.
Copyright  2007 McGraw-Hill Australia Pty Ltd PPTs t/a Principles of Microeconomics by Frank, Bernanke and Jennings Slides prepared by Nahid Khan 11-1.
Chapter 16 notes oligopoly.
MBMC Strategic Choice in Oligopoly, Monopolistic Competition, and Everyday Life.
McGraw-Hill/Irwin © 2009 The McGraw-Hill Companies, All Rights Reserved Chapter 9 Games and Strategic Behavior.
1 Frank & Bernanke 3 rd edition, 2007 Ch. 11: Ch. 11: Strategic Choice in Oligopoly, Monopolistic Competition, and Everyday Life.
A Game-Theoretic Approach to Strategic Behavior. Chapter Outline ©2015 McGraw-Hill Education. All Rights Reserved. 2 The Prisoner’s Dilemma: An Introduction.
Chapter 16 Oligopoly. Objectives 1. Recognize market structures that are between competition and monopoly 2. Know the equilibrium characteristics of oligopoly.
Copyright © 2006 Nelson, a division of Thomson Canada Ltd. 16 Oligopoly.
OLIGOPOLY Chapter 16. The Spectrum of Market Structures.
1 Chapter 11 Oligopoly. 2 Define market structures Number of sellers Product differentiation Barrier to entry.
1 Monopolistic Competition & Oligopoly ©2005 South-Western College Publishing Key Concepts Key Concepts Summary.
McGraw-Hill/Irwin Copyright  2008 by The McGraw-Hill Companies, Inc. All rights reserved. GAME THEORY, STRATEGIC DECISION MAKING, AND BEHAVIORAL ECONOMICS.
Imperfect Competition: A Game-Theoretic Approach
Chapter 12 - Imperfect Competition: A Game-Theoretic Approach Copyright © 2015 The McGraw-Hill Companies, Inc. All rights reserved.
ECONOMICS IRENE PINI IRENE PINI classe LMG/01 Facoltà di Giurisprudenza Università degli studi di Macerata.
A monopolistically competitive market is characterized by three attributes: many firms, differentiated products, and free entry. The equilibrium in a monopolistically.
1 Thinking Strategically. 2 The kinked demand curve model of Oligopoly  Assume no cooperation or collusion among firms  This model helps explain why.
Chapter 10: Games and Strategic Behavior
© 2007 Worth Publishers Essentials of Economics Krugman Wells Olney Prepared by: Fernando & Yvonn Quijano.
CHAPTER 15 Oligopoly PowerPoint® Slides by Can Erbil © 2004 Worth Publishers, all rights reserved.
© 2009 South-Western, a part of Cengage Learning, all rights reserved C H A P T E R Oligopoly.
MBMC Thinking Strategically. MBMC Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 10: Thinking Strategically Slide 2.
Chapter 14 Oligopoly.
Copyright©2004 South-Western 16 Oligopoly. Copyright © 2004 South-Western BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition refers to those.
McGraw-Hill/Irwin Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 8: Games and Strategic Behavior 1.Describe the basic.
Topics to be Discussed Gaming and Strategic Decisions
Oligopoly CHAPTER 13B. Oligopoly IRL In some markets there are only two firms. Computer chips are an example. The chips that drive most PCs are made by.
Oligopoly and Game Theory Topic Students should be able to: Use simple game theory to illustrate the interdependence that exists in oligopolistic.
Copyright©2004 South-Western 17 Oligopoly. Copyright © 2004 South-Western BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition includes industries.
Copyright©2004 South-Western 16 Oligopoly. Copyright © 2004 South-Western BETWEEN MONOPOLY AND PERFECT COMPETITION Imperfect competition refers to those.
Oligopoly. Some Oligopolistic Industries Economics in Action - To get a better picture of market structure, economists often use the “four- firm concentration.
Chapter 12 Game Theory Presented by Nahakpam PhD Student 1Game Theory.
Games and Strategic Behavior Chapter 9 McGraw-Hill/Irwin Copyright © 2015 by McGraw-Hill Education (Asia). All rights reserved.
Strategic Decision Making in Oligopoly Markets
Microeconomics 1000 Lecture 13 Oligopoly.
Markets with Only a Few Sellers
Monopolistic Competition And Oligopoly
Chapter 12 - Imperfect Competition: A Game-Theoretic Approach
11b Game Theory Must Know / Outcomes:
Economics September Lecture 16 Chapter 15 Oligopoly
이 장에서는 불완전 경쟁시장에 대해서 학습한다.
Chapter 12: Oligopoly and Monopolistic Competition
16 Oligopoly.
© 2007 Thomson South-Western
Oligopoly and Game Theory
Presentation transcript:

©2012 The McGraw-Hill Companies, All Rights Reserved 1 Chapter 9: Games and Strategic Behavior

©2012 The McGraw-Hill Companies, All Rights Reserved 2 Learning Objectives 1.Describe the basic elements of a game 2.Define and find an equilibrium for a game 3.Recognize and show the effects of dominant strategies. 4.Define and explain the Prisoner's Dilemma and how it applies to real-world situations 5.Show how games in which timing matters differ from games in which it does not. 6.Discuss commitment problems and explain how altering preferences can solve commitment problems

©2012 The McGraw-Hill Companies, All Rights Reserved 3 Story At a dinner party in 1997, Hollywood actor Robert DeNiro pulled singer Tony Bennett aside: “Hey, Tony - there’s a film I want you in,” DeNiro said Bennett heard nothing further about the project for almost a year. Then his son and financial manager, got a phone call from Warner Brothers, in which the studio offered Tony $15,000 to sing in the movie’s final scene  As Danny described the conversation, “... they made a fatal mistake. They told me they had already shot the film Warner Brothers wound up paying $200,000 for Bennett’s performance

©2012 The McGraw-Hill Companies, All Rights Reserved 4 Strategies and Payoffs Actions have payoffs that depend on  The actions  When they are taken  The actions of others Some markets are characterized by interdependence  Apply to monopolistic competition and oligopoly  An imperfectly competitive firm weigh the likely responses of rivals when deciding whether to cut prices or to increase its advertising budget Interdependencies of this sort are the rule rather than the exception in economic and social life

©2012 The McGraw-Hill Companies, All Rights Reserved 5 Using Game Theory to Analyze Strategic Decisions A game has three basic elements 1. The players 2. Their available strategies, actions, or decisions 3. The payoff to each player for each possible action

©2012 The McGraw-Hill Companies, All Rights Reserved 6 Etihad Airways and Emirates – Scenario 1 Players: Etihad and Emirates are the only carriers supplying non-stop service to Casablanca, Morocco Assumption  Each earns an economic profit of $6,000 per flight  All payoffs are known to all parties Strategies: Increase advertising by $1,000 or not

©2012 The McGraw-Hill Companies, All Rights Reserved 7 Payoff Matrix Payoff is symmetric Dominant strategy is raise advertising spending  Both companies are worse off Emirates Airlines Options Etihad Airways Options Raise SpendingNo Raise Raise Spending Etihad: $5,500 Emirates: $5,500 Etihad:$8,000 Emirates:$2,000 No Raise Etihad:$2,000 Emirates:$8,000 Etihad:$6,000 Emirates:$6,000

©2012 The McGraw-Hill Companies, All Rights Reserved 8 Etihad Airways and Emirates – Scenario 1 In this particular game, no matter which strategy Emirates chooses, Etihad will earn a higher economic profit by increasing its spending on advertising  Since this game is perfectly symmetric, a similar conclusion holds for Emirates A dominant strategy is one that yields a higher payoff no matter what the other player does  A Dominated strategy is any other strategy available to a player who has a dominant strategy

©2012 The McGraw-Hill Companies, All Rights Reserved 9 Equilibrium in a Game Nash equilibrium is any combination of strategies in which each player’s strategy is her or his best choice, given the other player’s strategies  Equilibrium occurs when each player follows his dominant strategy, if it exists  Following Scenario 1: (raise spending; raise spending) is a Nash equilibrium  However, a Nash equilibrium can also occur in games with no dominant strategy  Scenario 2

©2012 The McGraw-Hill Companies, All Rights Reserved 10 Etihad and Emirates– Scenario 2 Same situation  Different payoffs; non-symmetric  Emirates raises spending  Etihad anticipates Emirates action; does not raise Lower-Left cell is a Nash equilibrium Emirates Airlines Options Etihad OptionsRaise SpendingNo Raise Raise Spending Etihad: $3,000Emirates: $4,000 Etihad$8,000 Emirates$3,000 No Raise Etihad: $4,000 Emirates: $5,000 Etihad:$5,000 Emirates:$2,000

©2012 The McGraw-Hill Companies, All Rights Reserved 11 Prisoner’s Dilemma The advertising example belongs to an important class of games referred to as prisoner’s dilemma  prisoner’s dilemma: a game in which each player has a dominant strategy, and when each plays it, the resulting payoffs are smaller than if each had played a dominated strategy

©2012 The McGraw-Hill Companies, All Rights Reserved 12 Prisoner's Dilemma  The prisoner's dilemma has a dominant strategy  The resulting payoffs are smaller than if each had stayed silent Murtashi’s Options Rashi's OptionsConfessDon't Confess Confess Rashi:5 years Murtashi:5 years Rashi:0 years Murtashi:20 years Don't Confess Rashi:20 years Murtashi:0 years Rashi:1 year Murtashi:1 year Dominant strategy Optimal strategy

©2012 The McGraw-Hill Companies, All Rights Reserved 13 The Economics of Cartels A cartel is a coalition of firms that agree to restrict output to increase economic profit  Restrict total output  Allocate quotas to each player The problem confronting oligopolists who are trying to form a cartel is a classic illustration of the prisoner’s dilemma

©2012 The McGraw-Hill Companies, All Rights Reserved 14 Cartel in Action Two suppliers (Aquapure and Mountain Spring) of bottled water agree to split the market equally  Each firm draws water free of charge from a mineral spring located on its own land. Customers supply their own bottles  Marginal cost is zero  Agreement is not legally enforceable  Price is set at monopoly level  If one party charges less, he gets all of the market

©2012 The McGraw-Hill Companies, All Rights Reserved 15 Bottled Water Cartel Each party has an incentive to lower the price a little to increase its economic profits Successive reductions result in price equal to marginal cost  Monopoly price: $1  Each firm profit = $500  Decrease price to 0.9 and receive profit of $990

©2012 The McGraw-Hill Companies, All Rights Reserved 16 Bottled Water Cartel Mountain Spring's Options Aquapure's Options Charge $1Charge $0.90 Charge $1 Aquapure: $500 Mtn Spring: $500 Aquapure: $0 Mtn Spring: $990 Charge $0.90 Aquapure: $990 Mtn Spring: $0 Aquapure: $495 Mtn Spring: $495

©2012 The McGraw-Hill Companies, All Rights Reserved 17 Repeated Prisoner's Dilemma Two players with repeated interactions Tit-for-tat strategy says my move in this round is whatever your move was in the last round  If you defected, I defect  Tit-for-tat strategy limits defections Tit-for-tat is rarely observed in the market  This strategy breaks down with more than two players or potential players  Each player has to have significant stake in future outcomes

©2012 The McGraw-Hill Companies, All Rights Reserved 18 Ban on TV Ads for Cigarettes Advertising shifts demand rightward for two reasons First, people who have never used that type of product learn about it, and some buy it Second, people who consume a different brand of the product may switch brands  The first effect boosts sales industry-wide; the second only redistributes existing sales among brands  Although advertising produces both effects in the cigarette industry, its primary effect is brand switching

©2012 The McGraw-Hill Companies, All Rights Reserved 19 Ban on TV Ads for Cigarettes U.S. Congressional ban started 1/1/1971  Advertising spending decreased by $60 million  Legislation moved players to optimal outcome!! Philip Morris's Options RJR's OptionsTV AdsNo TV Ads TV ads RJR: $10 M Philip Morris: $10 M RJR: $35 M Philip Morris: $5 M No TV ads RJR: $5 M Philip Morris: $35 M RJR: $20 M Philip Morris: $20 M

©2012 The McGraw-Hill Companies, All Rights Reserved 20 Why do People Shout at Parties? If everyone spoke at a normal volume at parties, the overall noise level would be lower, and people would hear just as well  So why do people shout? Party begins with everyone speaking at normal volume  More people arrive  conversation partners have difficulty hearing one another (its getting crowded)  The natural solution, from the point of the individual, is to simply raise one’s voice a bit  But that is also the natural solution for everyone else  No matter what others do, the individual will do better by speaking more loudly  Shouting is the dominant strategy

©2012 The McGraw-Hill Companies, All Rights Reserved 21 Sometimes Timing Matters In the games discussed so far, players were assumed to choose their strategies simultaneously, and which player moved first didn’t matter For example, in the prisoner’s dilemma, self- interested players would follow their dominant strategies even if they knew in advance what strategies their opponents had chosen But in other situations, such as the negotiations between Warner Brothers and Tony Bennett described at the beginning of this chapter, timing is of the essence

©2012 The McGraw-Hill Companies, All Rights Reserved 22 Simultaneous Decisions Dodge Viper's Options Chevy Corvette's Options HybridNo Hybrid Hybrid Chevy: $60 M Dodge: $60 M Chevy: $80 M Dodge: $70 M No hybrid Chevy: $70 M Dodge: $80 M Chevy: $50 M Dodge: $50 M

©2012 The McGraw-Hill Companies, All Rights Reserved 23 Sometimes Timing Matters From the previous slide, we can see that neither company has a dominant strategy, but we can see that  In the upper-right cell, Chevrolet wouldn’t want to change (that cell is, after all, the best possible outcome for Chevrolet) and neither would Dodge (since switching to a hybrid would reduce its profit from $70 million to $60 million)  Same applies to the lower-left cell  Both these cells represent Nash equilibria However, without being told more, we simply cannot predict where the two companies will end up

©2012 The McGraw-Hill Companies, All Rights Reserved 24 Sometimes Timing Matters For games in which timing matters, a decision tree, or game tree, is a more useful way of representing the payoffs than a traditional payoff matrix  Decision tree: a diagram that describes the possible moves in a game in sequence and lists the payoffs that correspond to each possible combination of moves  One party moves first  The second can adjust his strategy accordingly

©2012 The McGraw-Hill Companies, All Rights Reserved 25 $80 million for Chevy $70 million for Dodge $70 million for Chevy $80 million for Dodge E F $50 million for Chevy $50 million for Dodge G $60 million for Chevy $60 million for Dodge D Final Outcome Suppose Dodge Moves First Dodge decides A Offer hybrid Don’t offer hybrid B C Offer hybrid Don’t offer hybrid Offer hybrid Don’t offer hybrid Chevrolet decides

©2012 The McGraw-Hill Companies, All Rights Reserved 26 Sometimes Timing Matters In thinking strategically about this game, the key for Dodge is to put itself in Chevrolet’s shoes and imagine how Chevrolet would react to the various choices it might confront In general, it will make sense for Dodge to assume that Chevrolet will respond in a self- interested way  So when Dodge has the first move in this game, its best strategy is to offer a hybrid  Chevrolet then follows by choosing not to offer one

©2012 The McGraw-Hill Companies, All Rights Reserved 27 Threats and Promises Could Chevrolet have deterred Dodge from offering a hybrid by threatening to offer a hybrid of its own, no matter what Dodge did?  The problem with this strategy is such a threat would not have been credible Credible threat is a threat to take an action that is in the threatener's best interest to carry out  Analyze This and Tony Bennett's compensation

©2012 The McGraw-Hill Companies, All Rights Reserved 28 Threats and Promises Just as in some games credible threats are impossible to make, in others credible promises are impossible  A credible promise is a promise to take an action that is in the promiser's interest to carry out The owner of a thriving business wants to start up an office in a distant city If she hires someone to manage the new office, she can afford to pay a weekly salary of $1,000  The manager could earn $500 working elsewhere  The owner earns a weekly economic profit of $1,000 for herself

©2012 The McGraw-Hill Companies, All Rights Reserved 29 The Remote Office The owner’s concern is that she will not be able to monitor the manager’s behavior The owner knows that by managing the remote office dishonestly, the manager can boost his take- home pay to $1,500 while causing the owner an economic loss of $500 per week. Will she open the new office? Players: Business owner and remote office manager Options:  Business owner can open the office or not  Manager can be honest or not

©2012 The McGraw-Hill Companies, All Rights Reserved 30 Remote Office Pay-Off A No remote office Managerial candidate promises honesty B Open remote office Honest manager Owner: $1,000 Manager: $1,000 C Dishonest Manager Owner: -$500 Manager: $1,500 Owner: $0 Manager: $500 working elsewhere

©2012 The McGraw-Hill Companies, All Rights Reserved 31 Monopolistic Competition and Location First mover advantage  With Viper and Corvette, firms did better if products were different  Tic-tac-toe If the differentiator is time or location, the last mover may have the advantage  Suppose that customers go to the nearest convenience store  Store A is located 1 mile from Freeway  Where will Store B be located?

©2012 The McGraw-Hill Companies, All Rights Reserved 32 Store B's Location A chooses its location New business plans to enter the market  Location C minimizes customer's travel distance  Location B maximizes customers Freeway 1 mile 1,200 people A A B B C C ⅓ mile 800 people ⅓ mile 800 people ⅓ mile 800 people 1 mile 1,200 people

©2012 The McGraw-Hill Companies, All Rights Reserved 33 Commitment Problems A commitment problem arises from an inability to make credible threats or promises  Example: prisoner’s dilemma  Commitment problems could be solved with a device  A commitment device changes incentives to make threats or promises credible Tips for waiters

©2012 The McGraw-Hill Companies, All Rights Reserved 34 Restaurant Service Restaurant wants to provide superior service  Increases pay of wait-staff; monitoring problem  If wait-staff are not diligent, restaurant wasted money  Restaurant cannot insure good service by paying higher wages Repeat customers can ensure good service by tipping  A one-time, self-interested diner will not tip

©2012 The McGraw-Hill Companies, All Rights Reserved 35 The Strategic Role of Preferences Game theory assumes that the goal of the players is to maximize their outcome  Get the highest monetary payoff, the shortest jail sentence, the best chance to be heard, etc…  Ironically, in most games, players do not attain the best outcomes Altering psychological incentives may improve the outcome of a game

©2012 The McGraw-Hill Companies, All Rights Reserved 36 Honest Manager for Remote Office A Honest Manager Owner: $1,000 Manager: $1,000 Managerial candidate promises honesty B C Owner: $0 Manager: works elsewhere for $500 No remote office Open remote office Dishonest Manager Owner: $500 Manager: – $8,500 An honest manager earns more than a dishonest manager

©2012 The McGraw-Hill Companies, All Rights Reserved 37 Self-Interest Evaluated There are exceptions to outcomes based on self-interest  Tips at out-of-town restaurants  Revenge  Passing on "unfair" opportunities

©2012 The McGraw-Hill Companies, All Rights Reserved 38 The Strategic Role of Preferences Preferences are given; however:  Preferences affect choices through  Sympathy for an adversary  Generosity  Honesty Commitment problem is reduced if preferences can be known to the other party and affect the other party  Example: Trustworthy employee

©2012 The McGraw-Hill Companies, All Rights Reserved 39 Character Judgments If character were known perfectly, businesses could avoid the costs of dishonesty, shirking, etc.  Since people are victimized, make hiring mistakes, and so on, either  Character cannot be judged perfectly OR  Character information is expensive.

©2012 The McGraw-Hill Companies, All Rights Reserved 40 Caveat Emptor The payoff of deceit  Advantage to seeming honest while being dishonest  Greater opportunities  Greater exploitation of opportunities