Interactive Audio for Indie Game Developers Presentation to Trios College Game Design Program
Interactive Audio for Indie Game Developers Jonathan Blow’s Richard Garfield’s
Interactive Audio for Indie Game Developers Building Soundscapes… The objective for the interactive sound designer is to immerse the player in the universe of the game. From a sound standpoint, this means generating an appropriate ambient environment and creating sounds for interactive elements.
Interactive Audio for Indie Game Developers
Great local indie game developers…In support of indie games…
If you don’t believe me that bad audio can ruin a game … check out the top five Game Audio Atrocities and find out for yourself! Interactive Audio for Indie Game Developers
Artistic/Creative Process/Creation Technical
Interactive Audio for Indie Game Developers Braid as an example of audio design creatively supporting game mechanics…
Interactive Audio for Indie Game Developers Oasis as an example of the importance of audio design implementation planning…
Interactive Audio for Indie Game Developers
...the construction of sounds used as a basis to derive sonic ideas for a project.
Interactive Audio for Indie Game Developers
Music Environment Action Concept Soundscape Chart Safe DangerCombat Footsteps/Jump Breathing Heartbeat Dusty Wind Garbage Rustle 1 Garbage Rustle 2 Garbage Rustle 3 Enemy Footsteps Enemy V/OEnemy Combat V/O Animals in distance Reload Weapon Med-Kit/PowerUp Attack/Block Damage Enemy Death Ambient TrackCombat TrackNothing Radio Chatter
Interactive Audio for Indie Game Developers
Thank you for listening to me… You can download this presentation at: Interactive Audio for Indie Game Developers